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Unified Diff: src/gpu/gl/builders/GrGLFragmentShaderBuilder.h

Issue 777443003: Move shader precision out of GrShaderVar (Closed) Base URL: https://skia.googlesource.com/skia.git@prec
Patch Set: rebase Created 6 years ago
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Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
index 226be518c359ca03d7a216ec9b3e6c561b7ded8c..03f0e7f7a673d5e3f85be2123e0c0b17dfe2057a 100644
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
@@ -117,7 +117,7 @@ private:
/*
* An internal call for GrGLProgramBuilder to use to add varyings to the vertex shader
*/
- void addVarying(GrGLVarying*, GrGLShaderVar::Precision);
+ void addVarying(GrGLVarying*, GrSLPrecision);
/**
* Features that should only be enabled by GrGLFragmentShaderBuilder itself.
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