Index: include/gpu/GrCoordTransform.h |
diff --git a/include/gpu/GrCoordTransform.h b/include/gpu/GrCoordTransform.h |
index b00c8a465a95148816c0551a90ff59ee13eed3bb..775089cab8bded5f6e7fc27d23c9fb733ec15328 100644 |
--- a/include/gpu/GrCoordTransform.h |
+++ b/include/gpu/GrCoordTransform.h |
@@ -72,7 +72,7 @@ public: |
* Create a transformation that applies the matrix to a coord set. |
*/ |
GrCoordTransform(GrCoordSet sourceCoords, const SkMatrix& m, |
- GrShaderVar::Precision precision = GrShaderVar::kDefault_Precision) { |
+ GrSLPrecision precision = kDefault_GrSLPrecision) { |
SkDEBUGCODE(fInProcessor = false); |
this->reset(sourceCoords, m, precision); |
} |
@@ -85,7 +85,7 @@ public: |
void reset(GrCoordSet, const SkMatrix&, const GrTexture*); |
void reset(GrCoordSet sourceCoords, const SkMatrix& m, |
- GrShaderVar::Precision precision = GrShaderVar::kDefault_Precision); |
+ GrSLPrecision precision = kDefault_GrSLPrecision); |
GrCoordTransform& operator= (const GrCoordTransform& that) { |
SkASSERT(!fInProcessor); |
@@ -117,7 +117,7 @@ public: |
GrCoordSet sourceCoords() const { return fSourceCoords; } |
const SkMatrix& getMatrix() const { return fMatrix; } |
bool reverseY() const { return fReverseY; } |
- GrShaderVar::Precision precision() const { return fPrecision; } |
+ GrSLPrecision precision() const { return fPrecision; } |
/** Useful for effects that want to insert a texture matrix that is implied by the texture |
dimensions */ |
@@ -132,7 +132,7 @@ private: |
GrCoordSet fSourceCoords; |
SkMatrix fMatrix; |
bool fReverseY; |
- GrShaderVar::Precision fPrecision; |
+ GrSLPrecision fPrecision; |
typedef SkNoncopyable INHERITED; |
#ifdef SK_DEBUG |