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Side by Side Diff: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp

Issue 777443003: Move shader precision out of GrShaderVar (Closed) Base URL: https://skia.googlesource.com/skia.git@prec
Patch Set: rebase Created 6 years ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLFragmentShaderBuilder.h" 8 #include "GrGLFragmentShaderBuilder.h"
9 #include "GrGLShaderStringBuilder.h" 9 #include "GrGLShaderStringBuilder.h"
10 #include "GrGLProgramBuilder.h" 10 #include "GrGLProgramBuilder.h"
11 #include "../GrGpuGL.h" 11 #include "../GrGpuGL.h"
12 12
13 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) 13 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X)
14 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), R, X) 14 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), R, X)
15 15
16 const char* GrGLFragmentShaderBuilder::kDstCopyColorName = "_dstColor"; 16 const char* GrGLFragmentShaderBuilder::kDstCopyColorName = "_dstColor";
17 static const char* declared_color_output_name() { return "fsColorOut"; } 17 static const char* declared_color_output_name() { return "fsColorOut"; }
18 static const char* dual_source_output_name() { return "dualSourceOut"; } 18 static const char* dual_source_output_name() { return "dualSourceOut"; }
19 static void append_default_precision_qualifier(GrGLShaderVar::Precision p, 19 static void append_default_precision_qualifier(GrSLPrecision p,
20 GrGLStandard standard, 20 GrGLStandard standard,
21 SkString* str) { 21 SkString* str) {
22 // Desktop GLSL has added precision qualifiers but they don't do anything. 22 // Desktop GLSL has added precision qualifiers but they don't do anything.
23 if (kGLES_GrGLStandard == standard) { 23 if (kGLES_GrGLStandard == standard) {
24 switch (p) { 24 switch (p) {
25 case GrGLShaderVar::kHigh_Precision: 25 case kHigh_GrSLPrecision:
26 str->append("precision highp float;\n"); 26 str->append("precision highp float;\n");
27 break; 27 break;
28 case GrGLShaderVar::kMedium_Precision: 28 case kMedium_GrSLPrecision:
29 str->append("precision mediump float;\n"); 29 str->append("precision mediump float;\n");
30 break; 30 break;
31 case GrGLShaderVar::kLow_Precision: 31 case kLow_GrSLPrecision:
32 str->append("precision lowp float;\n"); 32 str->append("precision lowp float;\n");
33 break; 33 break;
34 default: 34 default:
35 SkFAIL("Unknown precision value."); 35 SkFAIL("Unknown precision value.");
36 } 36 }
37 } 37 }
38 } 38 }
39 39
40 GrGLFragmentShaderBuilder::DstReadKey 40 GrGLFragmentShaderBuilder::DstReadKey
41 GrGLFragmentShaderBuilder::KeyForDstRead(const GrTexture* dstCopy, const GrGLCap s& caps) { 41 GrGLFragmentShaderBuilder::KeyForDstRead(const GrTexture* dstCopy, const GrGLCap s& caps) {
(...skipping 82 matching lines...) Expand 10 before | Expand all | Expand 10 after
124 return "gl_FragCoord"; 124 return "gl_FragCoord";
125 } else if (gpu->glCaps().fragCoordConventionsSupport()) { 125 } else if (gpu->glCaps().fragCoordConventionsSupport()) {
126 if (!fSetupFragPosition) { 126 if (!fSetupFragPosition) {
127 if (gpu->glslGeneration() < k150_GrGLSLGeneration) { 127 if (gpu->glslGeneration() < k150_GrGLSLGeneration) {
128 this->addFeature(1 << kFragCoordConventions_GLSLPrivateFeature, 128 this->addFeature(1 << kFragCoordConventions_GLSLPrivateFeature,
129 "GL_ARB_fragment_coord_conventions"); 129 "GL_ARB_fragment_coord_conventions");
130 } 130 }
131 fInputs.push_back().set(kVec4f_GrSLType, 131 fInputs.push_back().set(kVec4f_GrSLType,
132 GrGLShaderVar::kIn_TypeModifier, 132 GrGLShaderVar::kIn_TypeModifier,
133 "gl_FragCoord", 133 "gl_FragCoord",
134 GrGLShaderVar::kDefault_Precision, 134 kDefault_GrSLPrecision,
135 GrGLShaderVar::kUpperLeft_Origin); 135 GrGLShaderVar::kUpperLeft_Origin);
136 fSetupFragPosition = true; 136 fSetupFragPosition = true;
137 } 137 }
138 return "gl_FragCoord"; 138 return "gl_FragCoord";
139 } else { 139 } else {
140 static const char* kCoordName = "fragCoordYDown"; 140 static const char* kCoordName = "fragCoordYDown";
141 if (!fSetupFragPosition) { 141 if (!fSetupFragPosition) {
142 // temporarily change the stage index because we're inserting non-st age code. 142 // temporarily change the stage index because we're inserting non-st age code.
143 GrGLProgramBuilder::AutoStageRestore asr(fProgramBuilder); 143 GrGLProgramBuilder::AutoStageRestore asr(fProgramBuilder);
144 SkASSERT(!fProgramBuilder->fUniformHandles.fRTHeightUni.isValid()); 144 SkASSERT(!fProgramBuilder->fUniformHandles.fRTHeightUni.isValid());
(...skipping 154 matching lines...) Expand 10 before | Expand all | Expand 10 after
299 } 299 }
300 300
301 this->codeAppendf("\t%s = %s;\n", this->getPrimaryColorOutputName(), fragCol or.c_str()); 301 this->codeAppendf("\t%s = %s;\n", this->getPrimaryColorOutputName(), fragCol or.c_str());
302 } 302 }
303 303
304 bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId, 304 bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId,
305 SkTDArray<GrGLuint>* sha derIds) const { 305 SkTDArray<GrGLuint>* sha derIds) const {
306 GrGpuGL* gpu = fProgramBuilder->gpu(); 306 GrGpuGL* gpu = fProgramBuilder->gpu();
307 SkString fragShaderSrc(GrGetGLSLVersionDecl(gpu->ctxInfo())); 307 SkString fragShaderSrc(GrGetGLSLVersionDecl(gpu->ctxInfo()));
308 fragShaderSrc.append(fExtensions); 308 fragShaderSrc.append(fExtensions);
309 append_default_precision_qualifier(GrShaderVar::kDefault_Precision, 309 append_default_precision_qualifier(kDefault_GrSLPrecision,
310 gpu->glStandard(), 310 gpu->glStandard(),
311 &fragShaderSrc); 311 &fragShaderSrc);
312 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility , &fragShaderSrc); 312 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility , &fragShaderSrc);
313 this->appendDecls(fInputs, &fragShaderSrc); 313 this->appendDecls(fInputs, &fragShaderSrc);
314 // We shouldn't have declared outputs on 1.10 314 // We shouldn't have declared outputs on 1.10
315 SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty()) ; 315 SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty()) ;
316 this->appendDecls(fOutputs, &fragShaderSrc); 316 this->appendDecls(fOutputs, &fragShaderSrc);
317 fragShaderSrc.append(fFunctions); 317 fragShaderSrc.append(fFunctions);
318 fragShaderSrc.append("void main() {\n"); 318 fragShaderSrc.append("void main() {\n");
319 fragShaderSrc.append(fCode); 319 fragShaderSrc.append(fCode);
(...skipping 15 matching lines...) Expand all
335 // ES 3.00 requires custom color output but doesn't support bindFragDataLoca tion 335 // ES 3.00 requires custom color output but doesn't support bindFragDataLoca tion
336 if (fHasCustomColorOutput && 336 if (fHasCustomColorOutput &&
337 kGLES_GrGLStandard != fProgramBuilder->gpu()->ctxInfo().standard()) { 337 kGLES_GrGLStandard != fProgramBuilder->gpu()->ctxInfo().standard()) {
338 GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name()) ); 338 GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name()) );
339 } 339 }
340 if (fHasSecondaryOutput) { 340 if (fHasSecondaryOutput) {
341 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_ name())); 341 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_ name()));
342 } 342 }
343 } 343 }
344 344
345 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrGLShaderVar::Precis ion fsPrec) { 345 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec) {
346 v->fFsIn = v->fVsOut; 346 v->fFsIn = v->fVsOut;
347 if (v->fGsOut) { 347 if (v->fGsOut) {
348 v->fFsIn = v->fGsOut; 348 v->fFsIn = v->fGsOut;
349 } 349 }
350 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v- >fFsIn, fsPrec); 350 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v- >fFsIn, fsPrec);
351 } 351 }
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