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Side by Side Diff: src/gpu/gl/GrGLCaps.cpp

Issue 777443003: Move shader precision out of GrShaderVar (Closed) Base URL: https://skia.googlesource.com/skia.git@prec
Patch Set: rebase Created 6 years ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGLCaps.h" 9 #include "GrGLCaps.h"
10 10
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769 fStencilFormats.push_back() = gD24S8; 769 fStencilFormats.push_back() = gD24S8;
770 } 770 }
771 if (ctxInfo.hasExtension("GL_OES_stencil4")) { 771 if (ctxInfo.hasExtension("GL_OES_stencil4")) {
772 fStencilFormats.push_back() = gS4; 772 fStencilFormats.push_back() = gS4;
773 } 773 }
774 } 774 }
775 SkASSERT(0 == fStencilVerifiedColorConfigs.count()); 775 SkASSERT(0 == fStencilVerifiedColorConfigs.count());
776 fStencilVerifiedColorConfigs.push_back_n(fStencilFormats.count()); 776 fStencilVerifiedColorConfigs.push_back_n(fStencilFormats.count());
777 } 777 }
778 778
779 static GrGLenum precision_to_gl_float_type(GrShaderVar::Precision p) { 779 static GrGLenum precision_to_gl_float_type(GrSLPrecision p) {
780 switch (p) { 780 switch (p) {
781 case GrShaderVar::kLow_Precision: 781 case kLow_GrSLPrecision:
782 return GR_GL_LOW_FLOAT; 782 return GR_GL_LOW_FLOAT;
783 case GrShaderVar::kMedium_Precision: 783 case kMedium_GrSLPrecision:
784 return GR_GL_MEDIUM_FLOAT; 784 return GR_GL_MEDIUM_FLOAT;
785 case GrShaderVar::kHigh_Precision: 785 case kHigh_GrSLPrecision:
786 return GR_GL_HIGH_FLOAT; 786 return GR_GL_HIGH_FLOAT;
787 } 787 }
788 SkFAIL("Unknown precision."); 788 SkFAIL("Unknown precision.");
789 return -1; 789 return -1;
790 } 790 }
791 791
792 static GrGLenum shader_type_to_gl_shader(GrShaderType type) { 792 static GrGLenum shader_type_to_gl_shader(GrShaderType type) {
793 switch (type) { 793 switch (type) {
794 case kVertex_GrShaderType: 794 case kVertex_GrShaderType:
795 return GR_GL_VERTEX_SHADER; 795 return GR_GL_VERTEX_SHADER;
796 case kGeometry_GrShaderType: 796 case kGeometry_GrShaderType:
797 return GR_GL_GEOMETRY_SHADER; 797 return GR_GL_GEOMETRY_SHADER;
798 case kFragment_GrShaderType: 798 case kFragment_GrShaderType:
799 return GR_GL_FRAGMENT_SHADER; 799 return GR_GL_FRAGMENT_SHADER;
800 } 800 }
801 SkFAIL("Unknown shader type."); 801 SkFAIL("Unknown shader type.");
802 return -1; 802 return -1;
803 } 803 }
804 804
805 void GrGLCaps::initShaderPrecisionTable(const GrGLContextInfo& ctxInfo, const Gr GLInterface* intf) { 805 void GrGLCaps::initShaderPrecisionTable(const GrGLContextInfo& ctxInfo, const Gr GLInterface* intf) {
806 if (kGLES_GrGLStandard == ctxInfo.standard() || ctxInfo.version() >= GR_GL_V ER(4,1) || 806 if (kGLES_GrGLStandard == ctxInfo.standard() || ctxInfo.version() >= GR_GL_V ER(4,1) ||
807 ctxInfo.hasExtension("GL_ARB_ES2_compatibility")) { 807 ctxInfo.hasExtension("GL_ARB_ES2_compatibility")) {
808 for (int s = 0; s < kGrShaderTypeCount; ++s) { 808 for (int s = 0; s < kGrShaderTypeCount; ++s) {
809 if (kGeometry_GrShaderType != s || fGeometryShaderSupport) { 809 if (kGeometry_GrShaderType != s || fGeometryShaderSupport) {
810 GrShaderType shaderType = static_cast<GrShaderType>(s); 810 GrShaderType shaderType = static_cast<GrShaderType>(s);
811 GrGLenum glShader = shader_type_to_gl_shader(shaderType); 811 GrGLenum glShader = shader_type_to_gl_shader(shaderType);
812 PrecisionInfo* first = NULL; 812 PrecisionInfo* first = NULL;
813 fShaderPrecisionVaries = false; 813 fShaderPrecisionVaries = false;
814 for (int p = 0; p < GrShaderVar::kPrecisionCount; ++p) { 814 for (int p = 0; p < kGrSLPrecisionCount; ++p) {
815 GrShaderVar::Precision precision = static_cast<GrShaderVar:: Precision>(p); 815 GrSLPrecision precision = static_cast<GrSLPrecision>(p);
816 GrGLenum glPrecision = precision_to_gl_float_type(precision) ; 816 GrGLenum glPrecision = precision_to_gl_float_type(precision) ;
817 GrGLint range[2]; 817 GrGLint range[2];
818 GrGLint bits; 818 GrGLint bits;
819 GR_GL_GetShaderPrecisionFormat(intf, glShader, glPrecision, range, &bits); 819 GR_GL_GetShaderPrecisionFormat(intf, glShader, glPrecision, range, &bits);
820 if (bits) { 820 if (bits) {
821 fFloatPrecisions[s][p].fLogRangeLow = range[0]; 821 fFloatPrecisions[s][p].fLogRangeLow = range[0];
822 fFloatPrecisions[s][p].fLogRangeHigh = range[1]; 822 fFloatPrecisions[s][p].fLogRangeHigh = range[1];
823 fFloatPrecisions[s][p].fBits = bits; 823 fFloatPrecisions[s][p].fBits = bits;
824 if (!first) { 824 if (!first) {
825 first = &fFloatPrecisions[s][p]; 825 first = &fFloatPrecisions[s][p];
826 } else if (!fShaderPrecisionVaries) { 826 } else if (!fShaderPrecisionVaries) {
827 fShaderPrecisionVaries = (*first != fFloatPrecisions [s][p]); 827 fShaderPrecisionVaries = (*first != fFloatPrecisions [s][p]);
828 } 828 }
829 } 829 }
830 } 830 }
831 } 831 }
832 } 832 }
833 } else { 833 } else {
834 // We're on a desktop GL that doesn't have precision info. Assume they'r e all 32bit float. 834 // We're on a desktop GL that doesn't have precision info. Assume they'r e all 32bit float.
835 fShaderPrecisionVaries = false; 835 fShaderPrecisionVaries = false;
836 for (int s = 0; s < kGrShaderTypeCount; ++s) { 836 for (int s = 0; s < kGrShaderTypeCount; ++s) {
837 if (kGeometry_GrShaderType != s || fGeometryShaderSupport) { 837 if (kGeometry_GrShaderType != s || fGeometryShaderSupport) {
838 for (int p = 0; p < GrShaderVar::kPrecisionCount; ++p) { 838 for (int p = 0; p < kGrSLPrecisionCount; ++p) {
839 fFloatPrecisions[s][p].fLogRangeLow = 127; 839 fFloatPrecisions[s][p].fLogRangeLow = 127;
840 fFloatPrecisions[s][p].fLogRangeHigh = 127; 840 fFloatPrecisions[s][p].fLogRangeHigh = 127;
841 fFloatPrecisions[s][p].fBits = 23; 841 fFloatPrecisions[s][p].fBits = 23;
842 } 842 }
843 } 843 }
844 } 844 }
845 } 845 }
846 } 846 }
847 847
848 848
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969 r.appendf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO")); 969 r.appendf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO"));
970 r.appendf("Fragment coord conventions support: %s\n", 970 r.appendf("Fragment coord conventions support: %s\n",
971 (fFragCoordsConventionSupport ? "YES": "NO")); 971 (fFragCoordsConventionSupport ? "YES": "NO"));
972 r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO")); 972 r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO"));
973 r.appendf("Use non-VBO for dynamic data: %s\n", 973 r.appendf("Use non-VBO for dynamic data: %s\n",
974 (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO")); 974 (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO"));
975 r.appendf("Full screen clear is free: %s\n", (fFullClearIsFree ? "YES" : "NO ")); 975 r.appendf("Full screen clear is free: %s\n", (fFullClearIsFree ? "YES" : "NO "));
976 r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES" : "NO")); 976 r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES" : "NO"));
977 return r; 977 return r;
978 } 978 }
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