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Side by Side Diff: src/gpu/effects/GrBezierEffect.cpp

Issue 777443003: Move shader precision out of GrShaderVar (Closed) Base URL: https://skia.googlesource.com/skia.git@prec
Patch Set: rebase Created 6 years ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrBezierEffect.h" 8 #include "GrBezierEffect.h"
9 9
10 #include "gl/GrGLProcessor.h" 10 #include "gl/GrGLProcessor.h"
(...skipping 335 matching lines...) Expand 10 before | Expand all | Expand 10 after
346 const GrBatchTracker&) { 346 const GrBatchTracker&) {
347 const GrCubicEffect& ce = processor.cast<GrCubicEffect>(); 347 const GrCubicEffect& ce = processor.cast<GrCubicEffect>();
348 fEdgeType = ce.getEdgeType(); 348 fEdgeType = ce.getEdgeType();
349 } 349 }
350 350
351 void GrGLCubicEffect::emitCode(const EmitArgs& args) { 351 void GrGLCubicEffect::emitCode(const EmitArgs& args) {
352 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); 352 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
353 const GrCubicEffect& gp = args.fGP.cast<GrCubicEffect>(); 353 const GrCubicEffect& gp = args.fGP.cast<GrCubicEffect>();
354 354
355 GrGLVertToFrag v(kVec4f_GrSLType); 355 GrGLVertToFrag v(kVec4f_GrSLType);
356 args.fPB->addVarying("CubicCoeffs", &v, GrGLShaderVar::kHigh_Precision); 356 args.fPB->addVarying("CubicCoeffs", &v, kHigh_GrSLPrecision);
357 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inCubicCoeffs()->fName); 357 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inCubicCoeffs()->fName);
358 358
359 // setup coord outputs 359 // setup coord outputs
360 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), gp.inPositio n()->fName); 360 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), gp.inPositio n()->fName);
361 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), gp.inPosition() ->fName); 361 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), gp.inPosition() ->fName);
362 362
363 // setup position varying 363 // setup position varying
364 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vs Builder->uViewM(), 364 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vs Builder->uViewM(),
365 gp.inPosition()->fName); 365 gp.inPosition()->fName);
366 366
367 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); 367 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
368 368
369 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig h_Precision); 369 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision );
370 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec ision); 370 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, kHigh_GrSLPrecision);
371 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec ision); 371 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, kHigh_GrSLPrecision);
372 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio n); 372 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
373 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio n); 373 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
374 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); 374 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, kHigh_GrSLPrecision);
375 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision) ; 375 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
376 GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio n); 376 GrGLShaderVar func("func", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
377 377
378 fsBuilder->declAppend(edgeAlpha); 378 fsBuilder->declAppend(edgeAlpha);
379 fsBuilder->declAppend(dklmdx); 379 fsBuilder->declAppend(dklmdx);
380 fsBuilder->declAppend(dklmdy); 380 fsBuilder->declAppend(dklmdy);
381 fsBuilder->declAppend(dfdx); 381 fsBuilder->declAppend(dfdx);
382 fsBuilder->declAppend(dfdy); 382 fsBuilder->declAppend(dfdy);
383 fsBuilder->declAppend(gF); 383 fsBuilder->declAppend(gF);
384 fsBuilder->declAppend(gFM); 384 fsBuilder->declAppend(gFM);
385 fsBuilder->declAppend(func); 385 fsBuilder->declAppend(func);
386 386
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497 GrTexture*[]) { 497 GrTexture*[]) {
498 GrGeometryProcessor* gp; 498 GrGeometryProcessor* gp;
499 do { 499 do {
500 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>( 500 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>(
501 random->nextULessThan(kGrPro cessorEdgeTypeCnt)); 501 random->nextULessThan(kGrPro cessorEdgeTypeCnt));
502 gp = GrCubicEffect::Create(edgeType, caps); 502 gp = GrCubicEffect::Create(edgeType, caps);
503 } while (NULL == gp); 503 } while (NULL == gp);
504 return gp; 504 return gp;
505 } 505 }
506 506
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