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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrBezierEffect.h" | 8 #include "GrBezierEffect.h" |
| 9 | 9 |
| 10 #include "gl/GrGLProcessor.h" | 10 #include "gl/GrGLProcessor.h" |
| (...skipping 335 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 346 const GrBatchTracker&) { | 346 const GrBatchTracker&) { |
| 347 const GrCubicEffect& ce = processor.cast<GrCubicEffect>(); | 347 const GrCubicEffect& ce = processor.cast<GrCubicEffect>(); |
| 348 fEdgeType = ce.getEdgeType(); | 348 fEdgeType = ce.getEdgeType(); |
| 349 } | 349 } |
| 350 | 350 |
| 351 void GrGLCubicEffect::emitCode(const EmitArgs& args) { | 351 void GrGLCubicEffect::emitCode(const EmitArgs& args) { |
| 352 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 352 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 353 const GrCubicEffect& gp = args.fGP.cast<GrCubicEffect>(); | 353 const GrCubicEffect& gp = args.fGP.cast<GrCubicEffect>(); |
| 354 | 354 |
| 355 GrGLVertToFrag v(kVec4f_GrSLType); | 355 GrGLVertToFrag v(kVec4f_GrSLType); |
| 356 args.fPB->addVarying("CubicCoeffs", &v, GrGLShaderVar::kHigh_Precision); | 356 args.fPB->addVarying("CubicCoeffs", &v, kHigh_GrSLPrecision); |
| 357 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inCubicCoeffs()->fName); | 357 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inCubicCoeffs()->fName); |
| 358 | 358 |
| 359 // setup coord outputs | 359 // setup coord outputs |
| 360 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), gp.inPositio
n()->fName); | 360 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), gp.inPositio
n()->fName); |
| 361 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), gp.inPosition()
->fName); | 361 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), gp.inPosition()
->fName); |
| 362 | 362 |
| 363 // setup position varying | 363 // setup position varying |
| 364 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vs
Builder->uViewM(), | 364 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vs
Builder->uViewM(), |
| 365 gp.inPosition()->fName); | 365 gp.inPosition()->fName); |
| 366 | 366 |
| 367 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 367 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
| 368 | 368 |
| 369 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig
h_Precision); | 369 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision
); |
| 370 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); | 370 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, kHigh_GrSLPrecision); |
| 371 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); | 371 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, kHigh_GrSLPrecision); |
| 372 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | 372 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, kHigh_GrSLPrecision); |
| 373 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | 373 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, kHigh_GrSLPrecision); |
| 374 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); | 374 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, kHigh_GrSLPrecision); |
| 375 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision)
; | 375 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, kHigh_GrSLPrecision); |
| 376 GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | 376 GrGLShaderVar func("func", kFloat_GrSLType, 0, kHigh_GrSLPrecision); |
| 377 | 377 |
| 378 fsBuilder->declAppend(edgeAlpha); | 378 fsBuilder->declAppend(edgeAlpha); |
| 379 fsBuilder->declAppend(dklmdx); | 379 fsBuilder->declAppend(dklmdx); |
| 380 fsBuilder->declAppend(dklmdy); | 380 fsBuilder->declAppend(dklmdy); |
| 381 fsBuilder->declAppend(dfdx); | 381 fsBuilder->declAppend(dfdx); |
| 382 fsBuilder->declAppend(dfdy); | 382 fsBuilder->declAppend(dfdy); |
| 383 fsBuilder->declAppend(gF); | 383 fsBuilder->declAppend(gF); |
| 384 fsBuilder->declAppend(gFM); | 384 fsBuilder->declAppend(gFM); |
| 385 fsBuilder->declAppend(func); | 385 fsBuilder->declAppend(func); |
| 386 | 386 |
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| 497 GrTexture*[]) { | 497 GrTexture*[]) { |
| 498 GrGeometryProcessor* gp; | 498 GrGeometryProcessor* gp; |
| 499 do { | 499 do { |
| 500 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>( | 500 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>( |
| 501 random->nextULessThan(kGrPro
cessorEdgeTypeCnt)); | 501 random->nextULessThan(kGrPro
cessorEdgeTypeCnt)); |
| 502 gp = GrCubicEffect::Create(edgeType, caps); | 502 gp = GrCubicEffect::Create(edgeType, caps); |
| 503 } while (NULL == gp); | 503 } while (NULL == gp); |
| 504 return gp; | 504 return gp; |
| 505 } | 505 } |
| 506 | 506 |
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