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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrBezierEffect.h" | 8 #include "GrBezierEffect.h" |
| 9 | 9 |
| 10 #include "gl/builders/GrGLProgramBuilder.h" | 10 #include "gl/builders/GrGLProgramBuilder.h" |
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| 314 : INHERITED (factory) { | 314 : INHERITED (factory) { |
| 315 const GrCubicEffect& ce = processor.cast<GrCubicEffect>(); | 315 const GrCubicEffect& ce = processor.cast<GrCubicEffect>(); |
| 316 fEdgeType = ce.getEdgeType(); | 316 fEdgeType = ce.getEdgeType(); |
| 317 } | 317 } |
| 318 | 318 |
| 319 void GrGLCubicEffect::emitCode(const EmitArgs& args) { | 319 void GrGLCubicEffect::emitCode(const EmitArgs& args) { |
| 320 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 320 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 321 const GrCubicEffect& gp = args.fGP.cast<GrCubicEffect>(); | 321 const GrCubicEffect& gp = args.fGP.cast<GrCubicEffect>(); |
| 322 | 322 |
| 323 GrGLVertToFrag v(kVec4f_GrSLType); | 323 GrGLVertToFrag v(kVec4f_GrSLType); |
| 324 args.fPB->addVarying("CubicCoeffs", &v); | 324 args.fPB->addVarying("CubicCoeffs", &v, GrGLShaderVar::kHigh_Precision); |
| 325 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inCubicCoeffs()->fName); | 325 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inCubicCoeffs()->fName); |
| 326 | 326 |
| 327 // setup coord outputs | 327 // setup coord outputs |
| 328 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), gp.inPositio
n()->fName); | 328 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), gp.inPositio
n()->fName); |
| 329 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), gp.inPosition()
->fName); | 329 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), gp.inPosition()
->fName); |
| 330 | 330 |
| 331 // setup position varying | 331 // setup position varying |
| 332 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vs
Builder->uViewM(), | 332 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vs
Builder->uViewM(), |
| 333 gp.inPosition()->fName); | 333 gp.inPosition()->fName); |
| 334 | 334 |
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| 456 GrTexture*[]) { | 456 GrTexture*[]) { |
| 457 GrGeometryProcessor* gp; | 457 GrGeometryProcessor* gp; |
| 458 do { | 458 do { |
| 459 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>( | 459 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>( |
| 460 random->nextULessThan(kGrPro
cessorEdgeTypeCnt)); | 460 random->nextULessThan(kGrPro
cessorEdgeTypeCnt)); |
| 461 gp = GrCubicEffect::Create(edgeType, caps); | 461 gp = GrCubicEffect::Create(edgeType, caps); |
| 462 } while (NULL == gp); | 462 } while (NULL == gp); |
| 463 return gp; | 463 return gp; |
| 464 } | 464 } |
| 465 | 465 |
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