Index: gm/tablecolorfilter.cpp |
diff --git a/gm/tablecolorfilter.cpp b/gm/tablecolorfilter.cpp |
index f806caad6ae850e68f2a521c7b2dca0bc4730ffb..6d75d5e23b4742fa5d9fd43b430a886064e99933 100644 |
--- a/gm/tablecolorfilter.cpp |
+++ b/gm/tablecolorfilter.cpp |
@@ -7,6 +7,7 @@ |
#include "gm.h" |
#include "SkCanvas.h" |
+#include "SkColorFilterImageFilter.h" |
#include "SkGradientShader.h" |
#include "SkTableColorFilter.h" |
@@ -68,6 +69,10 @@ static void make_table2(uint8_t table[]) { |
} |
} |
+static SkColorFilter* make_null_cf() { |
+ return NULL; |
+} |
+ |
static SkColorFilter* make_cf0() { |
uint8_t table[256]; make_table0(table); |
return SkTableColorFilter::Create(table); |
@@ -97,7 +102,7 @@ protected: |
} |
virtual SkISize onISize() { |
- return SkISize::Make(700, 300); |
+ return SkISize::Make(700, 1650); |
} |
virtual void onDraw(SkCanvas* canvas) { |
@@ -106,25 +111,67 @@ protected: |
SkScalar x = 0, y = 0; |
- static void (*gMakers[])(SkBitmap*) = { make_bm0, make_bm1 }; |
- for (size_t maker = 0; maker < SK_ARRAY_COUNT(gMakers); ++maker) { |
+ static SkColorFilter* (*gColorFilterMakers[])() = { make_null_cf, make_cf0, make_cf1, |
+ make_cf2, make_cf3 }; |
+ static void (*gBitmapMakers[])(SkBitmap*) = { make_bm0, make_bm1 }; |
+ |
+ // This test will be done once for each bitmap with the results stacked vertically. |
+ // For a single bitmap the resulting image will be the following: |
+ // - A first line with the original bitmap, followed by the image drawn once |
+ // with each of the N color filters |
+ // - N lines of the bitmap drawn N times, this will cover all N*N combinations of |
+ // pair of color filters in order to test the collpsing of consecutive table |
+ // color filters. |
+ // |
+ // Here is a graphical representation of the result for 2 bitmaps and 2 filters |
+ // with the number corresponding to the number of filters the bitmap goes through: |
+ // |
+ // --bitmap1 |
+ // 011 |
+ // 22 |
+ // 22 |
+ // --bitmap2 |
+ // 011 |
+ // 22 |
+ // 22 |
+ for (size_t bitmapMaker = 0; bitmapMaker < SK_ARRAY_COUNT(gBitmapMakers); ++bitmapMaker) { |
SkBitmap bm; |
- gMakers[maker](&bm); |
+ gBitmapMakers[bitmapMaker](&bm); |
- SkPaint paint; |
+ SkScalar xOffset = bm.width() * 9 / 8; |
+ SkScalar yOffset = bm.height() * 9 / 8; |
x = 0; |
- canvas->drawBitmap(bm, x, y, &paint); |
- paint.setColorFilter(make_cf0())->unref(); x += bm.width() * 9 / 8; |
- canvas->drawBitmap(bm, x, y, &paint); |
- paint.setColorFilter(make_cf1())->unref(); x += bm.width() * 9 / 8; |
- canvas->drawBitmap(bm, x, y, &paint); |
- paint.setColorFilter(make_cf2())->unref(); x += bm.width() * 9 / 8; |
- canvas->drawBitmap(bm, x, y, &paint); |
- paint.setColorFilter(make_cf3())->unref(); x += bm.width() * 9 / 8; |
+ |
+ SkPaint paint; |
canvas->drawBitmap(bm, x, y, &paint); |
- y += bm.height() * 9 / 8; |
+ for (unsigned i = 1; i < SK_ARRAY_COUNT(gColorFilterMakers); ++i) { |
+ paint.setColorFilter(gColorFilterMakers[i]())->unref(); |
+ x += xOffset; |
Justin Novosad
2015/01/21 16:50:32
The complex x/y positioning logic still needs to b
|
+ canvas->drawBitmap(bm, x, y, &paint); |
+ } |
+ |
+ y += yOffset; |
+ paint.setColorFilter(NULL); |
+ |
+ for (unsigned i = 0; i < SK_ARRAY_COUNT(gColorFilterMakers); ++i) { |
+ x = 0; |
+ SkAutoTUnref<SkColorFilter> colorFilter1(gColorFilterMakers[i]()); |
+ SkAutoTUnref<SkImageFilter> imageFilter1(SkColorFilterImageFilter::Create( |
+ colorFilter1, NULL, NULL, 0)); |
+ |
+ for (unsigned j = 1; j < SK_ARRAY_COUNT(gColorFilterMakers); ++j) { |
+ SkAutoTUnref<SkColorFilter> colorFilter2(gColorFilterMakers[j]()); |
+ SkAutoTUnref<SkImageFilter> imageFilter2(SkColorFilterImageFilter::Create( |
+ colorFilter2, imageFilter1, NULL, 0)); |
+ paint.setImageFilter(imageFilter2); |
+ canvas->drawBitmap(bm, x, y, &paint); |
+ x += xOffset; |
+ } |
+ y += yOffset; |
+ } |
} |
+ |
} |
private: |