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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
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229 GL_APICALL void GL_APIENTRY glBindUniformLocationCHROMIUM (GLidProgram p
rogram, GLint location, const char* name); | 229 GL_APICALL void GL_APIENTRY glBindUniformLocationCHROMIUM (GLidProgram p
rogram, GLint location, const char* name); |
230 GL_APICALL void GL_APIENTRY glGenValuebuffersCHROMIUM (GLsizeiNotNegativ
e n, GLuint* buffers); | 230 GL_APICALL void GL_APIENTRY glGenValuebuffersCHROMIUM (GLsizeiNotNegativ
e n, GLuint* buffers); |
231 GL_APICALL void GL_APIENTRY glDeleteValuebuffersCHROMIUM (GLsizeiNotNega
tive n, const GLuint* valuebuffers); | 231 GL_APICALL void GL_APIENTRY glDeleteValuebuffersCHROMIUM (GLsizeiNotNega
tive n, const GLuint* valuebuffers); |
232 GL_APICALL GLboolean GL_APIENTRY glIsValuebufferCHROMIUM (GLidBindValuebuffer
valuebuffer); | 232 GL_APICALL GLboolean GL_APIENTRY glIsValuebufferCHROMIUM (GLidBindValuebuffer
valuebuffer); |
233 GL_APICALL void GL_APIENTRY glBindValuebufferCHROMIUM (GLenumValueBuffer
Target target, GLidBindValuebuffer valuebuffer); | 233 GL_APICALL void GL_APIENTRY glBindValuebufferCHROMIUM (GLenumValueBuffer
Target target, GLidBindValuebuffer valuebuffer); |
234 GL_APICALL void GL_APIENTRY glSubscribeValueCHROMIUM (GLenumValueBufferT
arget target, GLenumSubscriptionTarget subscription); | 234 GL_APICALL void GL_APIENTRY glSubscribeValueCHROMIUM (GLenumValueBufferT
arget target, GLenumSubscriptionTarget subscription); |
235 GL_APICALL void GL_APIENTRY glPopulateSubscribedValuesCHROMIUM (GLenumVa
lueBufferTarget target); | 235 GL_APICALL void GL_APIENTRY glPopulateSubscribedValuesCHROMIUM (GLenumVa
lueBufferTarget target); |
236 GL_APICALL void GL_APIENTRY glUniformValuebufferCHROMIUM (GLintUniformLo
cation location, GLenumValueBufferTarget target, GLenumSubscriptionTarget subscr
iption); | 236 GL_APICALL void GL_APIENTRY glUniformValuebufferCHROMIUM (GLintUniformLo
cation location, GLenumValueBufferTarget target, GLenumSubscriptionTarget subscr
iption); |
237 GL_APICALL void GL_APIENTRY glBindTexImage2DCHROMIUM (GLenumTextureBindT
arget target, GLint imageId); | 237 GL_APICALL void GL_APIENTRY glBindTexImage2DCHROMIUM (GLenumTextureBindT
arget target, GLint imageId); |
238 GL_APICALL void GL_APIENTRY glReleaseTexImage2DCHROMIUM (GLenumTextureBi
ndTarget target, GLint imageId); | 238 GL_APICALL void GL_APIENTRY glReleaseTexImage2DCHROMIUM (GLenumTextureBi
ndTarget target, GLint imageId); |
239 GL_APICALL void GL_APIENTRY glTraceBeginCHROMIUM (const char* name); | 239 GL_APICALL void GL_APIENTRY glTraceBeginCHROMIUM (const char* category_n
ame, const char* trace_name); |
240 GL_APICALL void GL_APIENTRY glTraceEndCHROMIUM (void); | 240 GL_APICALL void GL_APIENTRY glTraceEndCHROMIUM (void); |
241 GL_APICALL void GL_APIENTRY glAsyncTexSubImage2DCHROMIUM (GLenumTextureT
arget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei
height, GLenumTextureFormat format, GLenumPixelType type, const void* data); | 241 GL_APICALL void GL_APIENTRY glAsyncTexSubImage2DCHROMIUM (GLenumTextureT
arget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei
height, GLenumTextureFormat format, GLenumPixelType type, const void* data); |
242 GL_APICALL void GL_APIENTRY glAsyncTexImage2DCHROMIUM (GLenumTextureTarg
et target, GLint level, GLenumTextureInternalFormat internalformat, GLsizei widt
h, GLsizei height, GLintTextureBorder border, GLenumTextureFormat format, GLenum
PixelType type, const void* pixels); | 242 GL_APICALL void GL_APIENTRY glAsyncTexImage2DCHROMIUM (GLenumTextureTarg
et target, GLint level, GLenumTextureInternalFormat internalformat, GLsizei widt
h, GLsizei height, GLintTextureBorder border, GLenumTextureFormat format, GLenum
PixelType type, const void* pixels); |
243 GL_APICALL void GL_APIENTRY glWaitAsyncTexImage2DCHROMIUM (GLenumTexture
Target target); | 243 GL_APICALL void GL_APIENTRY glWaitAsyncTexImage2DCHROMIUM (GLenumTexture
Target target); |
244 GL_APICALL void GL_APIENTRY glWaitAllAsyncTexImage2DCHROMIUM (void); | 244 GL_APICALL void GL_APIENTRY glWaitAllAsyncTexImage2DCHROMIUM (void); |
245 GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsi
zei count, const GLenum* attachments); | 245 GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsi
zei count, const GLenum* attachments); |
246 GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenumResetStatus cur
rent, GLenumResetStatus other); | 246 GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenumResetStatus cur
rent, GLenumResetStatus other); |
247 GL_APICALL GLuint GL_APIENTRY glInsertSyncPointCHROMIUM (void); | 247 GL_APICALL GLuint GL_APIENTRY glInsertSyncPointCHROMIUM (void); |
248 GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point); | 248 GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point); |
249 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu
m* bufs); | 249 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu
m* bufs); |
250 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); | 250 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); |
251 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); | 251 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); |
252 | 252 |
253 // Extension CHROMIUM_path_rendering. | 253 // Extension CHROMIUM_path_rendering. |
254 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); | 254 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); |
255 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); | 255 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); |
256 | 256 |
257 // Extension KHR_blend_equation_advanced | 257 // Extension KHR_blend_equation_advanced |
258 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); | 258 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); |
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