DescriptionFix SKPBench tiling so MPD and non-MPD match
Two issues with the SKPBench tile computation were causing the MPD path to do more work:
The clip from the parent canvas wasn't being used to trim content off the edges of the MPD tiles
The non-MPD path was not taking the scale into account in its tile placement (resulting in it having fewer, larger active tiles when scaling).
Committed: https://skia.googlesource.com/skia/+/63242d7d24917f836eace34ee20faeb49def5e67
Patch Set 1 #
Messages
Total messages: 6 (2 generated)
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