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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLProgramBuilder_DEFINED | 8 #ifndef GrGLProgramBuilder_DEFINED |
9 #define GrGLProgramBuilder_DEFINED | 9 #define GrGLProgramBuilder_DEFINED |
10 | 10 |
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179 class GrGLProgramBuilder : public GrGLGPBuilder, | 179 class GrGLProgramBuilder : public GrGLGPBuilder, |
180 public GrGLFPBuilder { | 180 public GrGLFPBuilder { |
181 public: | 181 public: |
182 /** Generates a shader program. | 182 /** Generates a shader program. |
183 * | 183 * |
184 * The program implements what is specified in the stages given as input. | 184 * The program implements what is specified in the stages given as input. |
185 * After successful generation, the builder result objects are available | 185 * After successful generation, the builder result objects are available |
186 * to be used. | 186 * to be used. |
187 * @return true if generation was successful. | 187 * @return true if generation was successful. |
188 */ | 188 */ |
189 static GrGLProgram* CreateProgram(const GrOptDrawState&, GrGpuGL*); | 189 static GrGLProgram* CreateProgram(const GrOptDrawState&, GrGpu::DrawType, Gr
GpuGL*); |
190 | 190 |
191 virtual UniformHandle addUniform(uint32_t visibility, | 191 virtual UniformHandle addUniform(uint32_t visibility, |
192 GrSLType type, | 192 GrSLType type, |
193 const char* name, | 193 const char* name, |
194 const char** outName = NULL) SK_OVERRIDE { | 194 const char** outName = NULL) SK_OVERRIDE { |
195 return this->addUniformArray(visibility, type, name, GrGLShaderVar::kNon
Array, outName); | 195 return this->addUniformArray(visibility, type, name, GrGLShaderVar::kNon
Array, outName); |
196 } | 196 } |
197 virtual UniformHandle addUniformArray(uint32_t visibility, | 197 virtual UniformHandle addUniformArray(uint32_t visibility, |
198 GrSLType type, | 198 GrSLType type, |
199 const char* name, | 199 const char* name, |
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239 UniformHandle fDstCopyTopLeftUni; | 239 UniformHandle fDstCopyTopLeftUni; |
240 UniformHandle fDstCopyScaleUni; | 240 UniformHandle fDstCopyScaleUni; |
241 UniformHandle fDstCopySamplerUni; | 241 UniformHandle fDstCopySamplerUni; |
242 }; | 242 }; |
243 | 243 |
244 protected: | 244 protected: |
245 typedef GrGLProgramDataManager::UniformInfo UniformInfo; | 245 typedef GrGLProgramDataManager::UniformInfo UniformInfo; |
246 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; | 246 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; |
247 | 247 |
248 static GrGLProgramBuilder* CreateProgramBuilder(const GrOptDrawState&, | 248 static GrGLProgramBuilder* CreateProgramBuilder(const GrOptDrawState&, |
| 249 GrGpu::DrawType, |
249 bool hasGeometryProcessor, | 250 bool hasGeometryProcessor, |
250 GrGpuGL*); | 251 GrGpuGL*); |
251 | 252 |
252 GrGLProgramBuilder(GrGpuGL*, const GrOptDrawState&); | 253 GrGLProgramBuilder(GrGpuGL*, const GrOptDrawState&); |
253 | 254 |
254 const GrOptDrawState& optState() const { return fOptState; } | 255 const GrOptDrawState& optState() const { return fOptState; } |
255 const GrProgramDesc& desc() const { return fDesc; } | 256 const GrProgramDesc& desc() const { return fDesc; } |
256 const GrProgramDesc::KeyHeader& header() const { return fDesc.header(); } | 257 const GrProgramDesc::KeyHeader& header() const { return fDesc.header(); } |
257 | 258 |
258 // Generates a name for a variable. The generated string will be name prefix
ed by the prefix | 259 // Generates a name for a variable. The generated string will be name prefix
ed by the prefix |
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423 SkAutoTDelete<GrGLFragmentProcessor> fGLProc; | 424 SkAutoTDelete<GrGLFragmentProcessor> fGLProc; |
424 SkSTArray<2, Transform, true> fTransforms; | 425 SkSTArray<2, Transform, true> fTransforms; |
425 }; | 426 }; |
426 | 427 |
427 struct GrGLInstalledFragProcs : public SkRefCnt { | 428 struct GrGLInstalledFragProcs : public SkRefCnt { |
428 virtual ~GrGLInstalledFragProcs(); | 429 virtual ~GrGLInstalledFragProcs(); |
429 SkSTArray<8, GrGLInstalledFragProc*, true> fProcs; | 430 SkSTArray<8, GrGLInstalledFragProc*, true> fProcs; |
430 }; | 431 }; |
431 | 432 |
432 #endif | 433 #endif |
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