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Side by Side Diff: src/gpu/gl/GrGLProgram.cpp

Issue 776243005: Revert of move program descriptor generation to flush (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgram.h" 8 #include "GrGLProgram.h"
9 9
10 #include "GrAllocator.h" 10 #include "GrAllocator.h"
(...skipping 105 matching lines...) Expand 10 before | Expand all | Expand 10 after
116 const GrTextureAccess& textureAccess = processor.textureAccess(s); 116 const GrTextureAccess& textureAccess = processor.textureAccess(s);
117 fGpu->bindTexture(samplers[s].fTextureUnit, 117 fGpu->bindTexture(samplers[s].fTextureUnit,
118 textureAccess.getParams(), 118 textureAccess.getParams(),
119 static_cast<GrGLTexture*>(textureAccess.getTexture())) ; 119 static_cast<GrGLTexture*>(textureAccess.getTexture())) ;
120 } 120 }
121 } 121 }
122 122
123 123
124 /////////////////////////////////////////////////////////////////////////////// 124 ///////////////////////////////////////////////////////////////////////////////
125 125
126 void GrGLProgram::setData(const GrOptDrawState& optState) { 126 void GrGLProgram::setData(const GrOptDrawState& optState, GrGpu::DrawType drawTy pe) {
127 GrColor color = optState.getColor(); 127 GrColor color = optState.getColor();
128 uint8_t coverage = optState.getCoverage(); 128 uint8_t coverage = optState.getCoverage();
129 129
130 this->setColor(optState, color); 130 this->setColor(optState, color);
131 this->setCoverage(optState, coverage); 131 this->setCoverage(optState, coverage);
132 this->setMatrixAndRenderTargetHeight(optState); 132 this->setMatrixAndRenderTargetHeight(drawType, optState);
133 133
134 const GrDeviceCoordTexture* dstCopy = optState.getDstCopy(); 134 const GrDeviceCoordTexture* dstCopy = optState.getDstCopy();
135 if (dstCopy) { 135 if (dstCopy) {
136 if (fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()) { 136 if (fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()) {
137 fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyTopLeftUni, 137 fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyTopLeftUni,
138 static_cast<GrGLfloat>(dstCopy->offset(). fX), 138 static_cast<GrGLfloat>(dstCopy->offset(). fX),
139 static_cast<GrGLfloat>(dstCopy->offset(). fY)); 139 static_cast<GrGLfloat>(dstCopy->offset(). fY));
140 fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyScaleUni, 140 fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyScaleUni,
141 1.f / dstCopy->texture()->width(), 141 1.f / dstCopy->texture()->width(),
142 1.f / dstCopy->texture()->height()); 142 1.f / dstCopy->texture()->height());
(...skipping 14 matching lines...) Expand all
157 // of GLProgram determine how to set coord transforms 157 // of GLProgram determine how to set coord transforms
158 if (fGeometryProcessor.get()) { 158 if (fGeometryProcessor.get()) {
159 SkASSERT(optState.hasGeometryProcessor()); 159 SkASSERT(optState.hasGeometryProcessor());
160 const GrGeometryProcessor& gp = *optState.getGeometryProcessor(); 160 const GrGeometryProcessor& gp = *optState.getGeometryProcessor();
161 fGeometryProcessor->fGLProc->setData(fProgramDataManager, gp); 161 fGeometryProcessor->fGLProc->setData(fProgramDataManager, gp);
162 this->bindTextures(fGeometryProcessor, gp); 162 this->bindTextures(fGeometryProcessor, gp);
163 } 163 }
164 this->setFragmentData(optState); 164 this->setFragmentData(optState);
165 165
166 // Some of GrGLProgram subclasses need to update state here 166 // Some of GrGLProgram subclasses need to update state here
167 this->didSetData(optState.drawType()); 167 this->didSetData(drawType);
168 } 168 }
169 169
170 void GrGLProgram::setFragmentData(const GrOptDrawState& optState) { 170 void GrGLProgram::setFragmentData(const GrOptDrawState& optState) {
171 int numProcessors = fFragmentProcessors->fProcs.count(); 171 int numProcessors = fFragmentProcessors->fProcs.count();
172 for (int e = 0; e < numProcessors; ++e) { 172 for (int e = 0; e < numProcessors; ++e) {
173 const GrPendingFragmentStage& stage = optState.getFragmentStage(e); 173 const GrPendingFragmentStage& stage = optState.getFragmentStage(e);
174 const GrProcessor& processor = *stage.getProcessor(); 174 const GrProcessor& processor = *stage.getProcessor();
175 fFragmentProcessors->fProcs[e]->fGLProc->setData(fProgramDataManager, pr ocessor); 175 fFragmentProcessors->fProcs[e]->fGLProc->setData(fProgramDataManager, pr ocessor);
176 this->setTransformData(stage, fFragmentProcessors->fProcs[e]); 176 this->setTransformData(stage, fFragmentProcessors->fProcs[e]);
177 this->bindTextures(fFragmentProcessors->fProcs[e], processor); 177 this->bindTextures(fFragmentProcessors->fProcs[e], processor);
(...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after
234 } 234 }
235 break; 235 break;
236 case GrProgramDesc::kAllOnes_ColorInput: 236 case GrProgramDesc::kAllOnes_ColorInput:
237 // Handled by shader creation 237 // Handled by shader creation
238 break; 238 break;
239 default: 239 default:
240 SkFAIL("Unexpected coverage type."); 240 SkFAIL("Unexpected coverage type.");
241 } 241 }
242 } 242 }
243 243
244 void GrGLProgram::setMatrixAndRenderTargetHeight(const GrOptDrawState& optState) { 244 void GrGLProgram::setMatrixAndRenderTargetHeight(GrGpu::DrawType drawType,
245 const GrOptDrawState& optState) {
245 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. 246 // Load the RT height uniform if it is needed to y-flip gl_FragCoord.
246 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && 247 if (fBuiltinUniformHandles.fRTHeightUni.isValid() &&
247 fMatrixState.fRenderTargetSize.fHeight != optState.getRenderTarget()->he ight()) { 248 fMatrixState.fRenderTargetSize.fHeight != optState.getRenderTarget()->he ight()) {
248 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, 249 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni,
249 SkIntToScalar(optState.getRenderTarget()->hei ght())); 250 SkIntToScalar(optState.getRenderTarget()->hei ght()));
250 } 251 }
251 252
252 // call subclasses to set the actual view matrix 253 // call subclasses to set the actual view matrix
253 this->onSetMatrixAndRenderTargetHeight(optState); 254 this->onSetMatrixAndRenderTargetHeight(drawType, optState);
254 } 255 }
255 256
256 void GrGLProgram::onSetMatrixAndRenderTargetHeight(const GrOptDrawState& optStat e) { 257 void GrGLProgram::onSetMatrixAndRenderTargetHeight(GrGpu::DrawType drawType,
258 const GrOptDrawState& optStat e) {
257 const GrRenderTarget* rt = optState.getRenderTarget(); 259 const GrRenderTarget* rt = optState.getRenderTarget();
258 SkISize size; 260 SkISize size;
259 size.set(rt->width(), rt->height()); 261 size.set(rt->width(), rt->height());
260 if (fMatrixState.fRenderTargetOrigin != rt->origin() || 262 if (fMatrixState.fRenderTargetOrigin != rt->origin() ||
261 fMatrixState.fRenderTargetSize != size || 263 fMatrixState.fRenderTargetSize != size ||
262 !fMatrixState.fViewMatrix.cheapEqualTo(optState.getViewMatrix())) { 264 !fMatrixState.fViewMatrix.cheapEqualTo(optState.getViewMatrix())) {
263 SkASSERT(fBuiltinUniformHandles.fViewMatrixUni.isValid()); 265 SkASSERT(fBuiltinUniformHandles.fViewMatrixUni.isValid());
264 266
265 fMatrixState.fViewMatrix = optState.getViewMatrix(); 267 fMatrixState.fViewMatrix = optState.getViewMatrix();
266 fMatrixState.fRenderTargetSize = size; 268 fMatrixState.fRenderTargetSize = size;
(...skipping 13 matching lines...) Expand all
280 282
281 GrGLNvprProgramBase::GrGLNvprProgramBase(GrGpuGL* gpu, 283 GrGLNvprProgramBase::GrGLNvprProgramBase(GrGpuGL* gpu,
282 const GrProgramDesc& desc, 284 const GrProgramDesc& desc,
283 const BuiltinUniformHandles& builtinUni forms, 285 const BuiltinUniformHandles& builtinUni forms,
284 GrGLuint programID, 286 GrGLuint programID,
285 const UniformInfoArray& uniforms, 287 const UniformInfoArray& uniforms,
286 GrGLInstalledFragProcs* fragmentProcess ors) 288 GrGLInstalledFragProcs* fragmentProcess ors)
287 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, NULL, fragmentP rocessors) { 289 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, NULL, fragmentP rocessors) {
288 } 290 }
289 291
290 void GrGLNvprProgramBase::onSetMatrixAndRenderTargetHeight(const GrOptDrawState& optState) { 292 void GrGLNvprProgramBase::onSetMatrixAndRenderTargetHeight(GrGpu::DrawType drawT ype,
291 SkASSERT(GrGpu::IsPathRenderingDrawType(optState.drawType())); 293 const GrOptDrawState& optState) {
294 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType));
292 const GrRenderTarget* rt = optState.getRenderTarget(); 295 const GrRenderTarget* rt = optState.getRenderTarget();
293 SkISize size; 296 SkISize size;
294 size.set(rt->width(), rt->height()); 297 size.set(rt->width(), rt->height());
295 fGpu->glPathRendering()->setProjectionMatrix(optState.getViewMatrix(), size, rt->origin()); 298 fGpu->glPathRendering()->setProjectionMatrix(optState.getViewMatrix(), size, rt->origin());
296 } 299 }
297 300
298 //////////////////////////////////////////////////////////////////////////////// ///////// 301 //////////////////////////////////////////////////////////////////////////////// /////////
299 302
300 GrGLNvprProgram::GrGLNvprProgram(GrGpuGL* gpu, 303 GrGLNvprProgram::GrGLNvprProgram(GrGpuGL* gpu,
301 const GrProgramDesc& desc, 304 const GrProgramDesc& desc,
(...skipping 70 matching lines...) Expand 10 before | Expand all | Expand 10 after
372 for (int t = 0; t < numTransforms; ++t) { 375 for (int t = 0; t < numTransforms; ++t) {
373 const SkMatrix& transform = get_transform_matrix(proc, t); 376 const SkMatrix& transform = get_transform_matrix(proc, t);
374 GrGLPathRendering::PathTexGenComponents components = 377 GrGLPathRendering::PathTexGenComponents components =
375 GrGLPathRendering::kST_PathTexGenComponents; 378 GrGLPathRendering::kST_PathTexGenComponents;
376 if (proc.isPerspectiveCoordTransform(t)) { 379 if (proc.isPerspectiveCoordTransform(t)) {
377 components = GrGLPathRendering::kSTR_PathTexGenComponents; 380 components = GrGLPathRendering::kSTR_PathTexGenComponents;
378 } 381 }
379 fGpu->glPathRendering()->enablePathTexGen(texCoordIndex++, components, t ransform); 382 fGpu->glPathRendering()->enablePathTexGen(texCoordIndex++, components, t ransform);
380 } 383 }
381 } 384 }
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