| Index: sky/engine/bindings/core/v8/ScriptController.h
|
| diff --git a/sky/engine/bindings/core/v8/ScriptController.h b/sky/engine/bindings/core/v8/ScriptController.h
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| index 7e1bd035e6ee6a1058636ae74d9697d0b07e5808..e69bef6902642539897a8eee622580105abcb8d4 100644
|
| --- a/sky/engine/bindings/core/v8/ScriptController.h
|
| +++ b/sky/engine/bindings/core/v8/ScriptController.h
|
| @@ -73,16 +73,6 @@ public:
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|
|
| void executeModuleScript(AbstractModule&, const String& source, const TextPosition& textPosition);
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|
|
| - // Executes JavaScript in an isolated world. The script gets its own global scope,
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| - // its own prototypes for intrinsic JavaScript objects (String, Array, and so-on),
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| - // and its own wrappers for all DOM nodes and DOM constructors.
|
| - //
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| - // If an isolated world with the specified ID already exists, it is reused.
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| - // Otherwise, a new world is created.
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| - //
|
| - // FIXME: Get rid of extensionGroup here.
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| - void executeScriptInIsolatedWorld(int worldID, const Vector<ScriptSourceCode>& sources, int extensionGroup, Vector<v8::Local<v8::Value> >* results);
|
| -
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| v8::Local<v8::Value> callFunction(v8::Handle<v8::Function>, v8::Handle<v8::Value>, int argc, v8::Handle<v8::Value> argv[]);
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| static v8::Local<v8::Value> callFunction(ExecutionContext*, v8::Handle<v8::Function>, v8::Handle<v8::Value> receiver, int argc, v8::Handle<v8::Value> info[], v8::Isolate*);
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|
|
| @@ -101,7 +91,7 @@ public:
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| static void registerExtensionIfNeeded(v8::Extension*);
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| static V8Extensions& registeredExtensions();
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|
|
| - void setWorldDebugId(int worldId, int debuggerId);
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| + void setWorldDebugId(int debuggerId);
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|
|
| v8::Isolate* isolate() const { return m_isolate; }
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|