Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(190)

Side by Side Diff: content/common/gpu/media/dxva_video_decode_accelerator.h

Issue 775863005: gpu: Make GPU command decoder know right format of a GPU video texture in Win. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: TODO instead of FIXME Created 6 years ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « no previous file | content/common/gpu/media/dxva_video_decode_accelerator.cc » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ 5 #ifndef CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
6 #define CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ 6 #define CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
7 7
8 #include <d3d9.h> 8 #include <d3d9.h>
9 // Work around bug in this header by disabling the relevant warning for it. 9 // Work around bug in this header by disabling the relevant warning for it.
10 // https://connect.microsoft.com/VisualStudio/feedback/details/911260/dxva2api-h -in-win8-sdk-triggers-c4201-with-w4 10 // https://connect.microsoft.com/VisualStudio/feedback/details/911260/dxva2api-h -in-win8-sdk-triggers-c4201-with-w4
(...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after
58 virtual bool Initialize(media::VideoCodecProfile profile, 58 virtual bool Initialize(media::VideoCodecProfile profile,
59 Client* client) override; 59 Client* client) override;
60 virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) override; 60 virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) override;
61 virtual void AssignPictureBuffers( 61 virtual void AssignPictureBuffers(
62 const std::vector<media::PictureBuffer>& buffers) override; 62 const std::vector<media::PictureBuffer>& buffers) override;
63 virtual void ReusePictureBuffer(int32 picture_buffer_id) override; 63 virtual void ReusePictureBuffer(int32 picture_buffer_id) override;
64 virtual void Flush() override; 64 virtual void Flush() override;
65 virtual void Reset() override; 65 virtual void Reset() override;
66 virtual void Destroy() override; 66 virtual void Destroy() override;
67 virtual bool CanDecodeOnIOThread() override; 67 virtual bool CanDecodeOnIOThread() override;
68 GLenum GetSurfaceInternalFormat() const override;
68 69
69 private: 70 private:
70 typedef void* EGLConfig; 71 typedef void* EGLConfig;
71 typedef void* EGLSurface; 72 typedef void* EGLSurface;
72 73
73 // Creates and initializes an instance of the D3D device and the 74 // Creates and initializes an instance of the D3D device and the
74 // corresponding device manager. The device manager instance is eventually 75 // corresponding device manager. The device manager instance is eventually
75 // passed to the IMFTransform interface implemented by the decoder. 76 // passed to the IMFTransform interface implemented by the decoder.
76 bool CreateD3DDevManager(); 77 bool CreateD3DDevManager();
77 78
(...skipping 189 matching lines...) Expand 10 before | Expand all | Expand 10 after
267 // Disallow rebinding WeakReference ownership to a different thread by 268 // Disallow rebinding WeakReference ownership to a different thread by
268 // keeping a persistent reference. This avoids problems with the 269 // keeping a persistent reference. This avoids problems with the
269 // thread safety of reaching into this class from multiple threads to 270 // thread safety of reaching into this class from multiple threads to
270 // attain a WeakPtr. 271 // attain a WeakPtr.
271 const base::WeakPtr<DXVAVideoDecodeAccelerator> weak_ptr_; 272 const base::WeakPtr<DXVAVideoDecodeAccelerator> weak_ptr_;
272 }; 273 };
273 274
274 } // namespace content 275 } // namespace content
275 276
276 #endif // CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ 277 #endif // CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
OLDNEW
« no previous file with comments | « no previous file | content/common/gpu/media/dxva_video_decode_accelerator.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698