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Side by Side Diff: media/video/video_decode_accelerator.h

Issue 775863005: gpu: Make GPU command decoder know right format of a GPU video texture in Win. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix typo and avoid downcasting Created 6 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_ 5 #ifndef MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_
6 #define MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_ 6 #define MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
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136 // content/common/gpu/media should implement this, and implementations in 136 // content/common/gpu/media should implement this, and implementations in
137 // other processes should not override the default implementation. 137 // other processes should not override the default implementation.
138 // Returns true if VDA::Decode and VDA::Client callbacks can run on the IO 138 // Returns true if VDA::Decode and VDA::Client callbacks can run on the IO
139 // thread. Otherwise they will run on the GPU child thread. The purpose of 139 // thread. Otherwise they will run on the GPU child thread. The purpose of
140 // running Decode on the IO thread is to reduce decode latency. Note Decode 140 // running Decode on the IO thread is to reduce decode latency. Note Decode
141 // should return as soon as possible and not block on the IO thread. Also, 141 // should return as soon as possible and not block on the IO thread. Also,
142 // PictureReady should be run on the child thread if a picture is delivered 142 // PictureReady should be run on the child thread if a picture is delivered
143 // the first time so it can be cleared. 143 // the first time so it can be cleared.
144 virtual bool CanDecodeOnIOThread(); 144 virtual bool CanDecodeOnIOThread();
145 145
146 // Windows creates a BGRA texture.
147 // FIXME: after moving to D3D11, remove this workaround. crbug.com/438691
148 virtual unsigned GetSurfaceInternalFormat() const;
Ken Russell (switch to Gerrit) 2014/12/08 19:52:34 Minor note: the Google C++ style guide says to avo
dshwang 2014/12/08 20:30:38 I see. Forward declare GLenum like gles2_cmd_forma
149
146 protected: 150 protected:
147 // Do not delete directly; use Destroy() or own it with a scoped_ptr, which 151 // Do not delete directly; use Destroy() or own it with a scoped_ptr, which
148 // will Destroy() it properly by default. 152 // will Destroy() it properly by default.
149 virtual ~VideoDecodeAccelerator(); 153 virtual ~VideoDecodeAccelerator();
150 }; 154 };
151 155
152 } // namespace media 156 } // namespace media
153 157
154 namespace base { 158 namespace base {
155 159
156 template <class T> 160 template <class T>
157 struct DefaultDeleter; 161 struct DefaultDeleter;
158 162
159 // Specialize DefaultDeleter so that scoped_ptr<VideoDecodeAccelerator> always 163 // Specialize DefaultDeleter so that scoped_ptr<VideoDecodeAccelerator> always
160 // uses "Destroy()" instead of trying to use the destructor. 164 // uses "Destroy()" instead of trying to use the destructor.
161 template <> 165 template <>
162 struct MEDIA_EXPORT DefaultDeleter<media::VideoDecodeAccelerator> { 166 struct MEDIA_EXPORT DefaultDeleter<media::VideoDecodeAccelerator> {
163 public: 167 public:
164 void operator()(void* video_decode_accelerator) const; 168 void operator()(void* video_decode_accelerator) const;
165 }; 169 };
166 170
167 } // namespace base 171 } // namespace base
168 172
169 #endif // MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_ 173 #endif // MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_
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