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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #ifndef SKY_ENGINE_CORE_ANIMATION_ANIMATION_H_ | 31 #ifndef SKY_ENGINE_CORE_ANIMATION_ANIMATION_H_ |
| 32 #define SKY_ENGINE_CORE_ANIMATION_ANIMATION_H_ | 32 #define SKY_ENGINE_CORE_ANIMATION_ANIMATION_H_ |
| 33 | 33 |
| 34 #include "sky/engine/core/animation/AnimationEffect.h" | 34 #include "sky/engine/core/animation/AnimationEffect.h" |
| 35 #include "sky/engine/core/animation/AnimationNode.h" | 35 #include "sky/engine/core/animation/AnimationNode.h" |
| 36 #include "sky/engine/core/animation/EffectInput.h" | 36 #include "sky/engine/core/animation/EffectInput.h" |
| 37 #include "sky/engine/core/animation/TimingInput.h" | 37 #include "sky/engine/core/animation/TimingInput.h" |
| 38 #include "sky/engine/platform/heap/Handle.h" | |
| 39 #include "sky/engine/wtf/RefPtr.h" | 38 #include "sky/engine/wtf/RefPtr.h" |
| 40 | 39 |
| 41 namespace blink { | 40 namespace blink { |
| 42 | 41 |
| 43 class Dictionary; | 42 class Dictionary; |
| 44 class Element; | 43 class Element; |
| 45 class ExceptionState; | 44 class ExceptionState; |
| 46 class SampledEffect; | 45 class SampledEffect; |
| 47 | 46 |
| 48 class Animation final : public AnimationNode { | 47 class Animation final : public AnimationNode { |
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| 101 Vector<int> m_compositorAnimationIds; | 100 Vector<int> m_compositorAnimationIds; |
| 102 | 101 |
| 103 friend class AnimationAnimationV8Test; | 102 friend class AnimationAnimationV8Test; |
| 104 }; | 103 }; |
| 105 | 104 |
| 106 DEFINE_TYPE_CASTS(Animation, AnimationNode, animationNode, animationNode->isAnim
ation(), animationNode.isAnimation()); | 105 DEFINE_TYPE_CASTS(Animation, AnimationNode, animationNode, animationNode->isAnim
ation(), animationNode.isAnimation()); |
| 107 | 106 |
| 108 } // namespace blink | 107 } // namespace blink |
| 109 | 108 |
| 110 #endif // SKY_ENGINE_CORE_ANIMATION_ANIMATION_H_ | 109 #endif // SKY_ENGINE_CORE_ANIMATION_ANIMATION_H_ |
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