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Side by Side Diff: cc/layers/nine_patch_layer_impl_unittest.cc

Issue 774763004: Use EXPECT_EQ when possible. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "base/containers/hash_tables.h" 5 #include "base/containers/hash_tables.h"
6 #include "cc/layers/append_quads_data.h" 6 #include "cc/layers/append_quads_data.h"
7 #include "cc/layers/nine_patch_layer_impl.h" 7 #include "cc/layers/nine_patch_layer_impl.h"
8 #include "cc/quads/texture_draw_quad.h" 8 #include "cc/quads/texture_draw_quad.h"
9 #include "cc/resources/ui_resource_bitmap.h" 9 #include "cc/resources/ui_resource_bitmap.h"
10 #include "cc/resources/ui_resource_client.h" 10 #include "cc/resources/ui_resource_client.h"
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73 gfx::Rect quad_rect = iter->rect; 73 gfx::Rect quad_rect = iter->rect;
74 74
75 EXPECT_TRUE(visible_content_rect.Contains(quad_rect)) << iter.index(); 75 EXPECT_TRUE(visible_content_rect.Contains(quad_rect)) << iter.index();
76 EXPECT_TRUE(remaining.Contains(quad_rect)) << iter.index(); 76 EXPECT_TRUE(remaining.Contains(quad_rect)) << iter.index();
77 remaining.Subtract(Region(quad_rect)); 77 remaining.Subtract(Region(quad_rect));
78 } 78 }
79 79
80 // Check if the left-over quad is the same size as the mapped aperture quad in 80 // Check if the left-over quad is the same size as the mapped aperture quad in
81 // layer space. 81 // layer space.
82 if (!fill_center) { 82 if (!fill_center) {
83 EXPECT_RECT_EQ(expected_remaining, gfx::ToEnclosedRect(remaining.bounds())); 83 EXPECT_EQ(expected_remaining, gfx::ToEnclosedRect(remaining.bounds()));
84 } else { 84 } else {
85 EXPECT_TRUE(remaining.bounds().IsEmpty()); 85 EXPECT_TRUE(remaining.bounds().IsEmpty());
86 } 86 }
87 87
88 // Verify UV rects 88 // Verify UV rects
89 gfx::Rect bitmap_rect(bitmap_size); 89 gfx::Rect bitmap_rect(bitmap_size);
90 Region tex_remaining(bitmap_rect); 90 Region tex_remaining(bitmap_rect);
91 for (const auto& quad : quads) { 91 for (const auto& quad : quads) {
92 const TextureDrawQuad* tex_quad = TextureDrawQuad::MaterialCast(quad); 92 const TextureDrawQuad* tex_quad = TextureDrawQuad::MaterialCast(quad);
93 gfx::RectF tex_rect = 93 gfx::RectF tex_rect =
94 gfx::BoundingRect(tex_quad->uv_top_left, tex_quad->uv_bottom_right); 94 gfx::BoundingRect(tex_quad->uv_top_left, tex_quad->uv_bottom_right);
95 tex_rect.Scale(bitmap_size.width(), bitmap_size.height()); 95 tex_rect.Scale(bitmap_size.width(), bitmap_size.height());
96 tex_remaining.Subtract(Region(ToRoundedIntRect(tex_rect))); 96 tex_remaining.Subtract(Region(ToRoundedIntRect(tex_rect)));
97 } 97 }
98 98
99 if (!fill_center) { 99 if (!fill_center) {
100 EXPECT_RECT_EQ(aperture_rect, tex_remaining.bounds()); 100 EXPECT_EQ(aperture_rect, tex_remaining.bounds());
101 Region aperture_region(aperture_rect); 101 Region aperture_region(aperture_rect);
102 EXPECT_EQ(aperture_region, tex_remaining); 102 EXPECT_EQ(aperture_region, tex_remaining);
103 } else { 103 } else {
104 EXPECT_TRUE(remaining.bounds().IsEmpty()); 104 EXPECT_TRUE(remaining.bounds().IsEmpty());
105 } 105 }
106 } 106 }
107 107
108 TEST(NinePatchLayerImplTest, VerifyDrawQuads) { 108 TEST(NinePatchLayerImplTest, VerifyDrawQuads) {
109 // Input is a 100x100 bitmap with a 40x50 aperture at x=20, y=30. 109 // Input is a 100x100 bitmap with a 40x50 aperture at x=20, y=30.
110 // The bounds of the layer are set to 400x400. 110 // The bounds of the layer are set to 400x400.
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331 331
332 const QuadList &quad_list = impl.quad_list(); 332 const QuadList &quad_list = impl.quad_list();
333 for (QuadList::ConstBackToFrontIterator it = quad_list.BackToFrontBegin(); 333 for (QuadList::ConstBackToFrontIterator it = quad_list.BackToFrontBegin();
334 it != quad_list.BackToFrontEnd(); ++it) 334 it != quad_list.BackToFrontEnd(); ++it)
335 EXPECT_TRUE(it->ShouldDrawWithBlending()); 335 EXPECT_TRUE(it->ShouldDrawWithBlending());
336 } 336 }
337 } 337 }
338 338
339 } // namespace 339 } // namespace
340 } // namespace cc 340 } // namespace cc
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