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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_TEST_GEOMETRY_TEST_UTILS_H_ | 5 #ifndef CC_TEST_GEOMETRY_TEST_UTILS_H_ |
| 6 #define CC_TEST_GEOMETRY_TEST_UTILS_H_ | 6 #define CC_TEST_GEOMETRY_TEST_UTILS_H_ |
| 7 | 7 |
| 8 namespace gfx { | 8 namespace gfx { |
| 9 class Transform; | 9 class Transform; |
| 10 } | 10 } |
| (...skipping 11 matching lines...) Expand all Loading... | |
| 22 } while (false) | 22 } while (false) |
| 23 | 23 |
| 24 #define EXPECT_RECT_NEAR(expected, actual, abs_error) \ | 24 #define EXPECT_RECT_NEAR(expected, actual, abs_error) \ |
| 25 do { \ | 25 do { \ |
| 26 EXPECT_NEAR((expected).x(), (actual).x(), (abs_error)); \ | 26 EXPECT_NEAR((expected).x(), (actual).x(), (abs_error)); \ |
| 27 EXPECT_NEAR((expected).y(), (actual).y(), (abs_error)); \ | 27 EXPECT_NEAR((expected).y(), (actual).y(), (abs_error)); \ |
| 28 EXPECT_NEAR((expected).width(), (actual).width(), (abs_error)); \ | 28 EXPECT_NEAR((expected).width(), (actual).width(), (abs_error)); \ |
| 29 EXPECT_NEAR((expected).height(), (actual).height(), (abs_error)); \ | 29 EXPECT_NEAR((expected).height(), (actual).height(), (abs_error)); \ |
| 30 } while (false) | 30 } while (false) |
| 31 | 31 |
| 32 #define EXPECT_RECT_EQ(expected, actual) \ | |
| 33 do { \ | |
| 34 EXPECT_EQ((expected).x(), (actual).x()); \ | |
| 35 EXPECT_EQ((expected).y(), (actual).y()); \ | |
| 36 EXPECT_EQ((expected).width(), (actual).width()); \ | |
| 37 EXPECT_EQ((expected).height(), (actual).height()); \ | |
| 38 } while (false) | |
| 39 | |
| 40 #define EXPECT_SIZE_EQ(expected, actual) \ | |
| 41 do { \ | |
| 42 EXPECT_EQ((expected).width(), (actual).width()); \ | |
| 43 EXPECT_EQ((expected).height(), (actual).height()); \ | |
| 44 } while (false) | |
| 45 | |
| 46 #define EXPECT_POINT_EQ(expected, actual) \ | |
| 47 do { \ | |
| 48 EXPECT_EQ((expected).x(), (actual).x()); \ | |
| 49 EXPECT_EQ((expected).y(), (actual).y()); \ | |
| 50 } while (false) | |
| 51 | |
| 52 #define EXPECT_POINT3F_EQ(expected, actual) \ | |
|
hush (inactive)
2014/12/04 20:10:18
On second thought, I need to keep EXPECT_POINT3F_E
danakj
2014/12/04 20:13:19
I think it's fine to use EXPECT_EQ, and if a test
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| 53 do { \ | |
| 54 EXPECT_FLOAT_EQ((expected).x(), (actual).x()); \ | |
| 55 EXPECT_FLOAT_EQ((expected).y(), (actual).y()); \ | |
| 56 EXPECT_FLOAT_EQ((expected).z(), (actual).z()); \ | |
| 57 } while (false) | |
| 58 | |
| 59 #define EXPECT_VECTOR_EQ(expected, actual) \ | 32 #define EXPECT_VECTOR_EQ(expected, actual) \ |
|
danakj
2014/12/04 19:34:29
we could do these vector things too right?
hush (inactive)
2014/12/04 20:10:18
no... Right now EXPECT_VECTOR_EQ is treating |expe
danakj
2014/12/04 20:13:19
That sounds.. a bit weird. I'm guessing some place
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| 60 do { \ | 33 do { \ |
| 61 EXPECT_EQ((expected).x(), (actual).x()); \ | 34 EXPECT_EQ((expected).x(), (actual).x()); \ |
| 62 EXPECT_EQ((expected).y(), (actual).y()); \ | 35 EXPECT_EQ((expected).y(), (actual).y()); \ |
| 63 } while (false) | 36 } while (false) |
| 64 | 37 |
| 65 #define EXPECT_VECTOR2DF_EQ(expected, actual) \ | 38 #define EXPECT_VECTOR2DF_EQ(expected, actual) \ |
| 66 do { \ | 39 do { \ |
| 67 EXPECT_FLOAT_EQ((expected).x(), (actual).x()); \ | 40 EXPECT_FLOAT_EQ((expected).x(), (actual).x()); \ |
| 68 EXPECT_FLOAT_EQ((expected).y(), (actual).y()); \ | 41 EXPECT_FLOAT_EQ((expected).y(), (actual).y()); \ |
| 69 } while (false) | 42 } while (false) |
| (...skipping 25 matching lines...) Expand all Loading... | |
| 95 ExpectTransformationMatrixEq(expected, actual); \ | 68 ExpectTransformationMatrixEq(expected, actual); \ |
| 96 } while (false) | 69 } while (false) |
| 97 | 70 |
| 98 // Should be used in test code only, for convenience. Production code should use | 71 // Should be used in test code only, for convenience. Production code should use |
| 99 // the gfx::Transform::GetInverse() API. | 72 // the gfx::Transform::GetInverse() API. |
| 100 gfx::Transform Inverse(const gfx::Transform& transform); | 73 gfx::Transform Inverse(const gfx::Transform& transform); |
| 101 | 74 |
| 102 } // namespace cc | 75 } // namespace cc |
| 103 | 76 |
| 104 #endif // CC_TEST_GEOMETRY_TEST_UTILS_H_ | 77 #endif // CC_TEST_GEOMETRY_TEST_UTILS_H_ |
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