| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrCustomCoordsTextureEffect.h" | 8 #include "GrCustomCoordsTextureEffect.h" |
| 9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
| 10 #include "gl/builders/GrGLProgramBuilder.h" | 10 #include "gl/builders/GrGLProgramBuilder.h" |
| 11 #include "gl/GrGLProcessor.h" | 11 #include "gl/GrGLProcessor.h" |
| 12 #include "gl/GrGLSL.h" | 12 #include "gl/GrGLSL.h" |
| 13 #include "gl/GrGLTexture.h" | 13 #include "gl/GrGLTexture.h" |
| 14 #include "gl/GrGLGeometryProcessor.h" | 14 #include "gl/GrGLGeometryProcessor.h" |
| 15 #include "GrTBackendProcessorFactory.h" | 15 #include "GrTBackendProcessorFactory.h" |
| 16 #include "GrTexture.h" | 16 #include "GrTexture.h" |
| 17 | 17 |
| 18 class GrGLCustomCoordsTextureEffect : public GrGLGeometryProcessor { | 18 class GrGLCustomCoordsTextureEffect : public GrGLGeometryProcessor { |
| 19 public: | 19 public: |
| 20 GrGLCustomCoordsTextureEffect(const GrBackendProcessorFactory& factory, | 20 GrGLCustomCoordsTextureEffect(const GrBackendProcessorFactory& factory, cons
t GrProcessor&) |
| 21 const GrGeometryProcessor&, | |
| 22 const GrBatchTracker&) | |
| 23 : INHERITED (factory) {} | 21 : INHERITED (factory) {} |
| 24 | 22 |
| 25 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { | 23 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { |
| 26 const GrCustomCoordsTextureEffect& cte = | 24 const GrCustomCoordsTextureEffect& cte = |
| 27 args.fGP.cast<GrCustomCoordsTextureEffect>(); | 25 args.fGP.cast<GrCustomCoordsTextureEffect>(); |
| 28 | 26 |
| 29 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 27 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 30 | 28 |
| 31 GrGLVertToFrag v(kVec2f_GrSLType); | 29 GrGLVertToFrag v(kVec2f_GrSLType); |
| 32 args.fPB->addVarying("TextureCoords", &v); | 30 args.fPB->addVarying("TextureCoords", &v); |
| (...skipping 11 matching lines...) Expand all Loading... |
| 44 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition()
, | 42 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition()
, |
| 45 vsBuilder->uViewM(), cte.inPosition()->fName); | 43 vsBuilder->uViewM(), cte.inPosition()->fName); |
| 46 | 44 |
| 47 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 45 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
| 48 fsBuilder->codeAppendf("%s = ", args.fOutputCoverage); | 46 fsBuilder->codeAppendf("%s = ", args.fOutputCoverage); |
| 49 fsBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLT
ype); | 47 fsBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLT
ype); |
| 50 fsBuilder->codeAppend(";"); | 48 fsBuilder->codeAppend(";"); |
| 51 } | 49 } |
| 52 | 50 |
| 53 virtual void setData(const GrGLProgramDataManager&, | 51 virtual void setData(const GrGLProgramDataManager&, |
| 54 const GrGeometryProcessor&, | 52 const GrProcessor&) SK_OVERRIDE {} |
| 55 const GrBatchTracker&) SK_OVERRIDE {} | |
| 56 | 53 |
| 57 static inline void GenKey(const GrGeometryProcessor& proc, | 54 static inline void GenKey(const GrProcessor& proc, const GrGLCaps&, |
| 58 const GrBatchTracker&, | |
| 59 const GrGLCaps&, | |
| 60 GrProcessorKeyBuilder* b) { | 55 GrProcessorKeyBuilder* b) { |
| 61 const GrCustomCoordsTextureEffect& gp = proc.cast<GrCustomCoordsTextureE
ffect>(); | 56 const GrCustomCoordsTextureEffect& gp = proc.cast<GrCustomCoordsTextureE
ffect>(); |
| 62 | 57 |
| 63 b->add32(SkToBool(gp.inColor())); | 58 b->add32(SkToBool(gp.inColor())); |
| 64 } | 59 } |
| 65 | 60 |
| 66 | 61 |
| 67 private: | 62 private: |
| 68 typedef GrGLGeometryProcessor INHERITED; | 63 typedef GrGLGeometryProcessor INHERITED; |
| 69 }; | 64 }; |
| (...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 120 }; | 115 }; |
| 121 SkShader::TileMode tileModes[] = { | 116 SkShader::TileMode tileModes[] = { |
| 122 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 117 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| 123 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 118 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| 124 }; | 119 }; |
| 125 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : | 120 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : |
| 126 GrTextureParams::kNon
e_FilterMode); | 121 GrTextureParams::kNon
e_FilterMode); |
| 127 | 122 |
| 128 return GrCustomCoordsTextureEffect::Create(textures[texIdx], params, random-
>nextBool()); | 123 return GrCustomCoordsTextureEffect::Create(textures[texIdx], params, random-
>nextBool()); |
| 129 } | 124 } |
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