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Side by Side Diff: include/gpu/GrBackendProcessorFactory.h

Issue 774133003: Revert of create and thread batch tracker object (Closed) Base URL: https://skia.googlesource.com/skia.git@2_vertex_attr
Patch Set: Created 6 years ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrBackendProcessorFactory_DEFINED 8 #ifndef GrBackendProcessorFactory_DEFINED
9 #define GrBackendProcessorFactory_DEFINED 9 #define GrBackendProcessorFactory_DEFINED
10 10
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after
61 * 61 *
62 * const GrBackendProcessorFactory& MyProcessor::getFactory() const { 62 * const GrBackendProcessorFactory& MyProcessor::getFactory() const {
63 * return GrTBackendProcessorFactory<MyProcessor>::getInstance(); 63 * return GrTBackendProcessorFactory<MyProcessor>::getInstance();
64 * } 64 * }
65 * 65 *
66 * Using GrTBackendProcessorFactory places a few constraints on the processor. S ee that class's 66 * Using GrTBackendProcessorFactory places a few constraints on the processor. S ee that class's
67 * comments. 67 * comments.
68 */ 68 */
69 class GrBackendProcessorFactory : SkNoncopyable { 69 class GrBackendProcessorFactory : SkNoncopyable {
70 public: 70 public:
71 /**
72 * Generates an processor's key. The key is based on the aspects of the GrPr ocessor object's
73 * configuration that affect GLSL code generation. Two GrProcessor instances that would cause
74 * this->createGLInstance()->emitCode() to produce different code must produ ce different keys.
75 */
76 virtual void getGLProcessorKey(const GrProcessor&, const GrGLCaps&,
77 GrProcessorKeyBuilder*) const = 0;
78
71 /** 79 /**
72 * Produces a human-reable name for the v. 80 * Produces a human-reable name for the v.
73 */ 81 */
74 virtual const char* name() const = 0; 82 virtual const char* name() const = 0;
75 83
76 /** 84 /**
77 * A unique value for every instance of this factory. It is automatically in corporated into the 85 * A unique value for every instance of this factory. It is automatically in corporated into the
78 * processor's key. This allows keys generated by getGLProcessorKey() to onl y be unique within a 86 * processor's key. This allows keys generated by getGLProcessorKey() to onl y be unique within a
79 * GrProcessor subclass and not necessarily across subclasses. 87 * GrProcessor subclass and not necessarily across subclasses.
80 */ 88 */
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113 class GrGLXferProcessor; 121 class GrGLXferProcessor;
114 122
115 /** 123 /**
116 * Backend processor factory cannot actually create anything, it is up to subcla sses to implement 124 * Backend processor factory cannot actually create anything, it is up to subcla sses to implement
117 * a create binding which matches Gr to GL in a type safe way 125 * a create binding which matches Gr to GL in a type safe way
118 */ 126 */
119 127
120 class GrBackendFragmentProcessorFactory : public GrBackendProcessorFactory { 128 class GrBackendFragmentProcessorFactory : public GrBackendProcessorFactory {
121 public: 129 public:
122 /** 130 /**
123 * Generates an processor's key. The key is based on the aspects of the GrPr ocessor object's
124 * configuration that affect GLSL code generation. Two GrProcessor instances that would cause
125 * this->createGLInstance()->emitCode() to produce different code must produ ce different keys.
126 */
127 virtual void getGLProcessorKey(const GrFragmentProcessor&,
128 const GrGLCaps&,
129 GrProcessorKeyBuilder*) const = 0;
130
131 /**
132 * Creates a GrGLProcessor instance that is used both to generate code for t he GrProcessor in a 131 * Creates a GrGLProcessor instance that is used both to generate code for t he GrProcessor in a
133 * GLSL program and to manage updating uniforms for the program when it is u sed. 132 * GLSL program and to manage updating uniforms for the program when it is u sed.
134 */ 133 */
135 virtual GrGLFragmentProcessor* createGLInstance(const GrFragmentProcessor&) const = 0; 134 virtual GrGLFragmentProcessor* createGLInstance(const GrFragmentProcessor&) const = 0;
136 }; 135 };
137 136
138 class GrBackendXferProcessorFactory : public GrBackendProcessorFactory { 137 class GrBackendXferProcessorFactory : public GrBackendProcessorFactory {
139 public: 138 public:
140 /** 139 /**
141 * Creates a GrGLProcessor instance that is used both to generate code for t he GrProcessor in a 140 * Creates a GrGLProcessor instance that is used both to generate code for t he GrProcessor in a
142 * GLSL program and to manage updating uniforms for the program when it is u sed. 141 * GLSL program and to manage updating uniforms for the program when it is u sed.
143 */ 142 */
144 virtual GrGLXferProcessor* createGLInstance(const GrXferProcessor&) const = 0; 143 virtual GrGLXferProcessor* createGLInstance(const GrXferProcessor&) const = 0;
145 }; 144 };
146 145
147 class GrBatchTracker;
148
149 class GrBackendGeometryProcessorFactory : public GrBackendProcessorFactory { 146 class GrBackendGeometryProcessorFactory : public GrBackendProcessorFactory {
150 public: 147 public:
151 /** 148 /**
152 * Generates an processor's key. The key is based on the aspects of the GrPr ocessor object's
153 * configuration that affect GLSL code generation. Two GrProcessor instances that would cause
154 * this->createGLInstance()->emitCode() to produce different code must produ ce different keys.
155 */
156 virtual void getGLProcessorKey(const GrGeometryProcessor&,
157 const GrBatchTracker&,
158 const GrGLCaps&,
159 GrProcessorKeyBuilder*) const = 0;
160
161 /**
162 * Creates a GrGLProcessor instance that is used both to generate code for t he GrProcessor in a 149 * Creates a GrGLProcessor instance that is used both to generate code for t he GrProcessor in a
163 * GLSL program and to manage updating uniforms for the program when it is u sed. 150 * GLSL program and to manage updating uniforms for the program when it is u sed.
164 */ 151 */
165 virtual GrGLGeometryProcessor* createGLInstance(const GrGeometryProcessor&, 152 virtual GrGLGeometryProcessor* createGLInstance(const GrGeometryProcessor&) const = 0;
166 const GrBatchTracker&) const = 0;
167 }; 153 };
168 154
169 #endif 155 #endif
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