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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // DO NOT EDIT! |
| 8 |
| 9 #include "native_client/src/shared/ppapi_proxy/plugin_ppb_graphics_3d.h" |
| 10 |
| 11 #include "gpu/command_buffer/client/gles2_implementation.h" |
| 12 #include "ppapi/c/dev/ppb_opengles_dev.h" |
| 13 |
| 14 using ppapi_proxy::PluginGraphics3D; |
| 15 using ppapi_proxy::PluginResource; |
| 16 |
| 17 namespace { |
| 18 |
| 19 void ActiveTexture(PP_Resource context, GLenum texture) { |
| 20 PluginGraphics3D::implFromResource(context)->ActiveTexture(texture); |
| 21 } |
| 22 void AttachShader(PP_Resource context, GLuint program, GLuint shader) { |
| 23 PluginGraphics3D::implFromResource(context)->AttachShader(program, shader); |
| 24 } |
| 25 void BindAttribLocation( |
| 26 PP_Resource context, GLuint program, GLuint index, const char* name) { |
| 27 PluginGraphics3D::implFromResource( |
| 28 context)->BindAttribLocation(program, index, name); |
| 29 } |
| 30 void BindBuffer(PP_Resource context, GLenum target, GLuint buffer) { |
| 31 PluginGraphics3D::implFromResource(context)->BindBuffer(target, buffer); |
| 32 } |
| 33 void BindFramebuffer(PP_Resource context, GLenum target, GLuint framebuffer) { |
| 34 PluginGraphics3D::implFromResource( |
| 35 context)->BindFramebuffer(target, framebuffer); |
| 36 } |
| 37 void BindRenderbuffer( |
| 38 PP_Resource context, GLenum target, GLuint renderbuffer) { |
| 39 PluginGraphics3D::implFromResource( |
| 40 context)->BindRenderbuffer(target, renderbuffer); |
| 41 } |
| 42 void BindTexture(PP_Resource context, GLenum target, GLuint texture) { |
| 43 PluginGraphics3D::implFromResource(context)->BindTexture(target, texture); |
| 44 } |
| 45 void BlendColor( |
| 46 PP_Resource context, GLclampf red, GLclampf green, GLclampf blue, |
| 47 GLclampf alpha) { |
| 48 PluginGraphics3D::implFromResource( |
| 49 context)->BlendColor(red, green, blue, alpha); |
| 50 } |
| 51 void BlendEquation(PP_Resource context, GLenum mode) { |
| 52 PluginGraphics3D::implFromResource(context)->BlendEquation(mode); |
| 53 } |
| 54 void BlendEquationSeparate( |
| 55 PP_Resource context, GLenum modeRGB, GLenum modeAlpha) { |
| 56 PluginGraphics3D::implFromResource( |
| 57 context)->BlendEquationSeparate(modeRGB, modeAlpha); |
| 58 } |
| 59 void BlendFunc(PP_Resource context, GLenum sfactor, GLenum dfactor) { |
| 60 PluginGraphics3D::implFromResource(context)->BlendFunc(sfactor, dfactor); |
| 61 } |
| 62 void BlendFuncSeparate( |
| 63 PP_Resource context, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, |
| 64 GLenum dstAlpha) { |
| 65 PluginGraphics3D::implFromResource( |
| 66 context)->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| 67 } |
| 68 void BufferData( |
| 69 PP_Resource context, GLenum target, GLsizeiptr size, const void* data, |
| 70 GLenum usage) { |
| 71 PluginGraphics3D::implFromResource( |
| 72 context)->BufferData(target, size, data, usage); |
| 73 } |
| 74 void BufferSubData( |
| 75 PP_Resource context, GLenum target, GLintptr offset, GLsizeiptr size, |
| 76 const void* data) { |
| 77 PluginGraphics3D::implFromResource( |
| 78 context)->BufferSubData(target, offset, size, data); |
| 79 } |
| 80 GLenum CheckFramebufferStatus(PP_Resource context, GLenum target) { |
| 81 return PluginGraphics3D::implFromResource( |
| 82 context)->CheckFramebufferStatus(target); |
| 83 } |
| 84 void Clear(PP_Resource context, GLbitfield mask) { |
| 85 PluginGraphics3D::implFromResource(context)->Clear(mask); |
| 86 } |
| 87 void ClearColor( |
| 88 PP_Resource context, GLclampf red, GLclampf green, GLclampf blue, |
| 89 GLclampf alpha) { |
| 90 PluginGraphics3D::implFromResource( |
| 91 context)->ClearColor(red, green, blue, alpha); |
| 92 } |
| 93 void ClearDepthf(PP_Resource context, GLclampf depth) { |
| 94 PluginGraphics3D::implFromResource(context)->ClearDepthf(depth); |
| 95 } |
| 96 void ClearStencil(PP_Resource context, GLint s) { |
| 97 PluginGraphics3D::implFromResource(context)->ClearStencil(s); |
| 98 } |
| 99 void ColorMask( |
| 100 PP_Resource context, GLboolean red, GLboolean green, GLboolean blue, |
| 101 GLboolean alpha) { |
| 102 PluginGraphics3D::implFromResource( |
| 103 context)->ColorMask(red, green, blue, alpha); |
| 104 } |
| 105 void CompileShader(PP_Resource context, GLuint shader) { |
| 106 PluginGraphics3D::implFromResource(context)->CompileShader(shader); |
| 107 } |
| 108 void CompressedTexImage2D( |
| 109 PP_Resource context, GLenum target, GLint level, GLenum internalformat, |
| 110 GLsizei width, GLsizei height, GLint border, GLsizei imageSize, |
| 111 const void* data) { |
| 112 PluginGraphics3D::implFromResource( |
| 113 context)->CompressedTexImage2D( |
| 114 target, level, internalformat, width, height, border, imageSize, |
| 115 data); |
| 116 } |
| 117 void CompressedTexSubImage2D( |
| 118 PP_Resource context, GLenum target, GLint level, GLint xoffset, |
| 119 GLint yoffset, GLsizei width, GLsizei height, GLenum format, |
| 120 GLsizei imageSize, const void* data) { |
| 121 PluginGraphics3D::implFromResource( |
| 122 context)->CompressedTexSubImage2D( |
| 123 target, level, xoffset, yoffset, width, height, format, imageSize, |
| 124 data); |
| 125 } |
| 126 void CopyTexImage2D( |
| 127 PP_Resource context, GLenum target, GLint level, GLenum internalformat, |
| 128 GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { |
| 129 PluginGraphics3D::implFromResource( |
| 130 context)->CopyTexImage2D( |
| 131 target, level, internalformat, x, y, width, height, border); |
| 132 } |
| 133 void CopyTexSubImage2D( |
| 134 PP_Resource context, GLenum target, GLint level, GLint xoffset, |
| 135 GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { |
| 136 PluginGraphics3D::implFromResource( |
| 137 context)->CopyTexSubImage2D( |
| 138 target, level, xoffset, yoffset, x, y, width, height); |
| 139 } |
| 140 GLuint CreateProgram(PP_Resource context) { |
| 141 return PluginGraphics3D::implFromResource(context)->CreateProgram(); |
| 142 } |
| 143 GLuint CreateShader(PP_Resource context, GLenum type) { |
| 144 return PluginGraphics3D::implFromResource(context)->CreateShader(type); |
| 145 } |
| 146 void CullFace(PP_Resource context, GLenum mode) { |
| 147 PluginGraphics3D::implFromResource(context)->CullFace(mode); |
| 148 } |
| 149 void DeleteBuffers(PP_Resource context, GLsizei n, const GLuint* buffers) { |
| 150 PluginGraphics3D::implFromResource(context)->DeleteBuffers(n, buffers); |
| 151 } |
| 152 void DeleteFramebuffers( |
| 153 PP_Resource context, GLsizei n, const GLuint* framebuffers) { |
| 154 PluginGraphics3D::implFromResource( |
| 155 context)->DeleteFramebuffers(n, framebuffers); |
| 156 } |
| 157 void DeleteProgram(PP_Resource context, GLuint program) { |
| 158 PluginGraphics3D::implFromResource(context)->DeleteProgram(program); |
| 159 } |
| 160 void DeleteRenderbuffers( |
| 161 PP_Resource context, GLsizei n, const GLuint* renderbuffers) { |
| 162 PluginGraphics3D::implFromResource( |
| 163 context)->DeleteRenderbuffers(n, renderbuffers); |
| 164 } |
| 165 void DeleteShader(PP_Resource context, GLuint shader) { |
| 166 PluginGraphics3D::implFromResource(context)->DeleteShader(shader); |
| 167 } |
| 168 void DeleteTextures(PP_Resource context, GLsizei n, const GLuint* textures) { |
| 169 PluginGraphics3D::implFromResource(context)->DeleteTextures(n, textures); |
| 170 } |
| 171 void DepthFunc(PP_Resource context, GLenum func) { |
| 172 PluginGraphics3D::implFromResource(context)->DepthFunc(func); |
| 173 } |
| 174 void DepthMask(PP_Resource context, GLboolean flag) { |
| 175 PluginGraphics3D::implFromResource(context)->DepthMask(flag); |
| 176 } |
| 177 void DepthRangef(PP_Resource context, GLclampf zNear, GLclampf zFar) { |
| 178 PluginGraphics3D::implFromResource(context)->DepthRangef(zNear, zFar); |
| 179 } |
| 180 void DetachShader(PP_Resource context, GLuint program, GLuint shader) { |
| 181 PluginGraphics3D::implFromResource(context)->DetachShader(program, shader); |
| 182 } |
| 183 void Disable(PP_Resource context, GLenum cap) { |
| 184 PluginGraphics3D::implFromResource(context)->Disable(cap); |
| 185 } |
| 186 void DisableVertexAttribArray(PP_Resource context, GLuint index) { |
| 187 PluginGraphics3D::implFromResource(context)->DisableVertexAttribArray(index); |
| 188 } |
| 189 void DrawArrays(PP_Resource context, GLenum mode, GLint first, GLsizei count) { |
| 190 PluginGraphics3D::implFromResource(context)->DrawArrays(mode, first, count); |
| 191 } |
| 192 void DrawElements( |
| 193 PP_Resource context, GLenum mode, GLsizei count, GLenum type, |
| 194 const void* indices) { |
| 195 PluginGraphics3D::implFromResource( |
| 196 context)->DrawElements(mode, count, type, indices); |
| 197 } |
| 198 void Enable(PP_Resource context, GLenum cap) { |
| 199 PluginGraphics3D::implFromResource(context)->Enable(cap); |
| 200 } |
| 201 void EnableVertexAttribArray(PP_Resource context, GLuint index) { |
| 202 PluginGraphics3D::implFromResource(context)->EnableVertexAttribArray(index); |
| 203 } |
| 204 void Finish(PP_Resource context) { |
| 205 PluginGraphics3D::implFromResource(context)->Finish(); |
| 206 } |
| 207 void Flush(PP_Resource context) { |
| 208 PluginGraphics3D::implFromResource(context)->Flush(); |
| 209 } |
| 210 void FramebufferRenderbuffer( |
| 211 PP_Resource context, GLenum target, GLenum attachment, |
| 212 GLenum renderbuffertarget, GLuint renderbuffer) { |
| 213 PluginGraphics3D::implFromResource( |
| 214 context)->FramebufferRenderbuffer( |
| 215 target, attachment, renderbuffertarget, renderbuffer); |
| 216 } |
| 217 void FramebufferTexture2D( |
| 218 PP_Resource context, GLenum target, GLenum attachment, GLenum textarget, |
| 219 GLuint texture, GLint level) { |
| 220 PluginGraphics3D::implFromResource( |
| 221 context)->FramebufferTexture2D( |
| 222 target, attachment, textarget, texture, level); |
| 223 } |
| 224 void FrontFace(PP_Resource context, GLenum mode) { |
| 225 PluginGraphics3D::implFromResource(context)->FrontFace(mode); |
| 226 } |
| 227 void GenBuffers(PP_Resource context, GLsizei n, GLuint* buffers) { |
| 228 PluginGraphics3D::implFromResource(context)->GenBuffers(n, buffers); |
| 229 } |
| 230 void GenerateMipmap(PP_Resource context, GLenum target) { |
| 231 PluginGraphics3D::implFromResource(context)->GenerateMipmap(target); |
| 232 } |
| 233 void GenFramebuffers(PP_Resource context, GLsizei n, GLuint* framebuffers) { |
| 234 PluginGraphics3D::implFromResource( |
| 235 context)->GenFramebuffers(n, framebuffers); |
| 236 } |
| 237 void GenRenderbuffers(PP_Resource context, GLsizei n, GLuint* renderbuffers) { |
| 238 PluginGraphics3D::implFromResource( |
| 239 context)->GenRenderbuffers(n, renderbuffers); |
| 240 } |
| 241 void GenTextures(PP_Resource context, GLsizei n, GLuint* textures) { |
| 242 PluginGraphics3D::implFromResource(context)->GenTextures(n, textures); |
| 243 } |
| 244 void GetActiveAttrib( |
| 245 PP_Resource context, GLuint program, GLuint index, GLsizei bufsize, |
| 246 GLsizei* length, GLint* size, GLenum* type, char* name) { |
| 247 PluginGraphics3D::implFromResource( |
| 248 context)->GetActiveAttrib( |
| 249 program, index, bufsize, length, size, type, name); |
| 250 } |
| 251 void GetActiveUniform( |
| 252 PP_Resource context, GLuint program, GLuint index, GLsizei bufsize, |
| 253 GLsizei* length, GLint* size, GLenum* type, char* name) { |
| 254 PluginGraphics3D::implFromResource( |
| 255 context)->GetActiveUniform( |
| 256 program, index, bufsize, length, size, type, name); |
| 257 } |
| 258 void GetAttachedShaders( |
| 259 PP_Resource context, GLuint program, GLsizei maxcount, GLsizei* count, |
| 260 GLuint* shaders) { |
| 261 PluginGraphics3D::implFromResource( |
| 262 context)->GetAttachedShaders(program, maxcount, count, shaders); |
| 263 } |
| 264 GLint GetAttribLocation( |
| 265 PP_Resource context, GLuint program, const char* name) { |
| 266 return PluginGraphics3D::implFromResource( |
| 267 context)->GetAttribLocation(program, name); |
| 268 } |
| 269 void GetBooleanv(PP_Resource context, GLenum pname, GLboolean* params) { |
| 270 PluginGraphics3D::implFromResource(context)->GetBooleanv(pname, params); |
| 271 } |
| 272 void GetBufferParameteriv( |
| 273 PP_Resource context, GLenum target, GLenum pname, GLint* params) { |
| 274 PluginGraphics3D::implFromResource( |
| 275 context)->GetBufferParameteriv(target, pname, params); |
| 276 } |
| 277 GLenum GetError(PP_Resource context) { |
| 278 return PluginGraphics3D::implFromResource(context)->GetError(); |
| 279 } |
| 280 void GetFloatv(PP_Resource context, GLenum pname, GLfloat* params) { |
| 281 PluginGraphics3D::implFromResource(context)->GetFloatv(pname, params); |
| 282 } |
| 283 void GetFramebufferAttachmentParameteriv( |
| 284 PP_Resource context, GLenum target, GLenum attachment, GLenum pname, |
| 285 GLint* params) { |
| 286 PluginGraphics3D::implFromResource( |
| 287 context)->GetFramebufferAttachmentParameteriv( |
| 288 target, attachment, pname, params); |
| 289 } |
| 290 void GetIntegerv(PP_Resource context, GLenum pname, GLint* params) { |
| 291 PluginGraphics3D::implFromResource(context)->GetIntegerv(pname, params); |
| 292 } |
| 293 void GetProgramiv( |
| 294 PP_Resource context, GLuint program, GLenum pname, GLint* params) { |
| 295 PluginGraphics3D::implFromResource( |
| 296 context)->GetProgramiv(program, pname, params); |
| 297 } |
| 298 void GetProgramInfoLog( |
| 299 PP_Resource context, GLuint program, GLsizei bufsize, GLsizei* length, |
| 300 char* infolog) { |
| 301 PluginGraphics3D::implFromResource( |
| 302 context)->GetProgramInfoLog(program, bufsize, length, infolog); |
| 303 } |
| 304 void GetRenderbufferParameteriv( |
| 305 PP_Resource context, GLenum target, GLenum pname, GLint* params) { |
| 306 PluginGraphics3D::implFromResource( |
| 307 context)->GetRenderbufferParameteriv(target, pname, params); |
| 308 } |
| 309 void GetShaderiv( |
| 310 PP_Resource context, GLuint shader, GLenum pname, GLint* params) { |
| 311 PluginGraphics3D::implFromResource( |
| 312 context)->GetShaderiv(shader, pname, params); |
| 313 } |
| 314 void GetShaderInfoLog( |
| 315 PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length, |
| 316 char* infolog) { |
| 317 PluginGraphics3D::implFromResource( |
| 318 context)->GetShaderInfoLog(shader, bufsize, length, infolog); |
| 319 } |
| 320 void GetShaderPrecisionFormat( |
| 321 PP_Resource context, GLenum shadertype, GLenum precisiontype, GLint* range, |
| 322 GLint* precision) { |
| 323 PluginGraphics3D::implFromResource( |
| 324 context)->GetShaderPrecisionFormat( |
| 325 shadertype, precisiontype, range, precision); |
| 326 } |
| 327 void GetShaderSource( |
| 328 PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length, |
| 329 char* source) { |
| 330 PluginGraphics3D::implFromResource( |
| 331 context)->GetShaderSource(shader, bufsize, length, source); |
| 332 } |
| 333 const GLubyte* GetString(PP_Resource context, GLenum name) { |
| 334 return PluginGraphics3D::implFromResource(context)->GetString(name); |
| 335 } |
| 336 void GetTexParameterfv( |
| 337 PP_Resource context, GLenum target, GLenum pname, GLfloat* params) { |
| 338 PluginGraphics3D::implFromResource( |
| 339 context)->GetTexParameterfv(target, pname, params); |
| 340 } |
| 341 void GetTexParameteriv( |
| 342 PP_Resource context, GLenum target, GLenum pname, GLint* params) { |
| 343 PluginGraphics3D::implFromResource( |
| 344 context)->GetTexParameteriv(target, pname, params); |
| 345 } |
| 346 void GetUniformfv( |
| 347 PP_Resource context, GLuint program, GLint location, GLfloat* params) { |
| 348 PluginGraphics3D::implFromResource( |
| 349 context)->GetUniformfv(program, location, params); |
| 350 } |
| 351 void GetUniformiv( |
| 352 PP_Resource context, GLuint program, GLint location, GLint* params) { |
| 353 PluginGraphics3D::implFromResource( |
| 354 context)->GetUniformiv(program, location, params); |
| 355 } |
| 356 GLint GetUniformLocation( |
| 357 PP_Resource context, GLuint program, const char* name) { |
| 358 return PluginGraphics3D::implFromResource( |
| 359 context)->GetUniformLocation(program, name); |
| 360 } |
| 361 void GetVertexAttribfv( |
| 362 PP_Resource context, GLuint index, GLenum pname, GLfloat* params) { |
| 363 PluginGraphics3D::implFromResource( |
| 364 context)->GetVertexAttribfv(index, pname, params); |
| 365 } |
| 366 void GetVertexAttribiv( |
| 367 PP_Resource context, GLuint index, GLenum pname, GLint* params) { |
| 368 PluginGraphics3D::implFromResource( |
| 369 context)->GetVertexAttribiv(index, pname, params); |
| 370 } |
| 371 void GetVertexAttribPointerv( |
| 372 PP_Resource context, GLuint index, GLenum pname, void** pointer) { |
| 373 PluginGraphics3D::implFromResource( |
| 374 context)->GetVertexAttribPointerv(index, pname, pointer); |
| 375 } |
| 376 void Hint(PP_Resource context, GLenum target, GLenum mode) { |
| 377 PluginGraphics3D::implFromResource(context)->Hint(target, mode); |
| 378 } |
| 379 GLboolean IsBuffer(PP_Resource context, GLuint buffer) { |
| 380 return PluginGraphics3D::implFromResource(context)->IsBuffer(buffer); |
| 381 } |
| 382 GLboolean IsEnabled(PP_Resource context, GLenum cap) { |
| 383 return PluginGraphics3D::implFromResource(context)->IsEnabled(cap); |
| 384 } |
| 385 GLboolean IsFramebuffer(PP_Resource context, GLuint framebuffer) { |
| 386 return PluginGraphics3D::implFromResource( |
| 387 context)->IsFramebuffer(framebuffer); |
| 388 } |
| 389 GLboolean IsProgram(PP_Resource context, GLuint program) { |
| 390 return PluginGraphics3D::implFromResource(context)->IsProgram(program); |
| 391 } |
| 392 GLboolean IsRenderbuffer(PP_Resource context, GLuint renderbuffer) { |
| 393 return PluginGraphics3D::implFromResource( |
| 394 context)->IsRenderbuffer(renderbuffer); |
| 395 } |
| 396 GLboolean IsShader(PP_Resource context, GLuint shader) { |
| 397 return PluginGraphics3D::implFromResource(context)->IsShader(shader); |
| 398 } |
| 399 GLboolean IsTexture(PP_Resource context, GLuint texture) { |
| 400 return PluginGraphics3D::implFromResource(context)->IsTexture(texture); |
| 401 } |
| 402 void LineWidth(PP_Resource context, GLfloat width) { |
| 403 PluginGraphics3D::implFromResource(context)->LineWidth(width); |
| 404 } |
| 405 void LinkProgram(PP_Resource context, GLuint program) { |
| 406 PluginGraphics3D::implFromResource(context)->LinkProgram(program); |
| 407 } |
| 408 void PixelStorei(PP_Resource context, GLenum pname, GLint param) { |
| 409 PluginGraphics3D::implFromResource(context)->PixelStorei(pname, param); |
| 410 } |
| 411 void PolygonOffset(PP_Resource context, GLfloat factor, GLfloat units) { |
| 412 PluginGraphics3D::implFromResource(context)->PolygonOffset(factor, units); |
| 413 } |
| 414 void ReadPixels( |
| 415 PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height, |
| 416 GLenum format, GLenum type, void* pixels) { |
| 417 PluginGraphics3D::implFromResource( |
| 418 context)->ReadPixels(x, y, width, height, format, type, pixels); |
| 419 } |
| 420 void ReleaseShaderCompiler(PP_Resource context) { |
| 421 PluginGraphics3D::implFromResource(context)->ReleaseShaderCompiler(); |
| 422 } |
| 423 void RenderbufferStorage( |
| 424 PP_Resource context, GLenum target, GLenum internalformat, GLsizei width, |
| 425 GLsizei height) { |
| 426 PluginGraphics3D::implFromResource( |
| 427 context)->RenderbufferStorage(target, internalformat, width, height); |
| 428 } |
| 429 void SampleCoverage(PP_Resource context, GLclampf value, GLboolean invert) { |
| 430 PluginGraphics3D::implFromResource(context)->SampleCoverage(value, invert); |
| 431 } |
| 432 void Scissor( |
| 433 PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height) { |
| 434 PluginGraphics3D::implFromResource(context)->Scissor(x, y, width, height); |
| 435 } |
| 436 void ShaderBinary( |
| 437 PP_Resource context, GLsizei n, const GLuint* shaders, GLenum binaryformat, |
| 438 const void* binary, GLsizei length) { |
| 439 PluginGraphics3D::implFromResource( |
| 440 context)->ShaderBinary(n, shaders, binaryformat, binary, length); |
| 441 } |
| 442 void ShaderSource( |
| 443 PP_Resource context, GLuint shader, GLsizei count, const char** str, |
| 444 const GLint* length) { |
| 445 PluginGraphics3D::implFromResource( |
| 446 context)->ShaderSource(shader, count, str, length); |
| 447 } |
| 448 void StencilFunc(PP_Resource context, GLenum func, GLint ref, GLuint mask) { |
| 449 PluginGraphics3D::implFromResource(context)->StencilFunc(func, ref, mask); |
| 450 } |
| 451 void StencilFuncSeparate( |
| 452 PP_Resource context, GLenum face, GLenum func, GLint ref, GLuint mask) { |
| 453 PluginGraphics3D::implFromResource( |
| 454 context)->StencilFuncSeparate(face, func, ref, mask); |
| 455 } |
| 456 void StencilMask(PP_Resource context, GLuint mask) { |
| 457 PluginGraphics3D::implFromResource(context)->StencilMask(mask); |
| 458 } |
| 459 void StencilMaskSeparate(PP_Resource context, GLenum face, GLuint mask) { |
| 460 PluginGraphics3D::implFromResource(context)->StencilMaskSeparate(face, mask); |
| 461 } |
| 462 void StencilOp(PP_Resource context, GLenum fail, GLenum zfail, GLenum zpass) { |
| 463 PluginGraphics3D::implFromResource(context)->StencilOp(fail, zfail, zpass); |
| 464 } |
| 465 void StencilOpSeparate( |
| 466 PP_Resource context, GLenum face, GLenum fail, GLenum zfail, |
| 467 GLenum zpass) { |
| 468 PluginGraphics3D::implFromResource( |
| 469 context)->StencilOpSeparate(face, fail, zfail, zpass); |
| 470 } |
| 471 void TexImage2D( |
| 472 PP_Resource context, GLenum target, GLint level, GLint internalformat, |
| 473 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, |
| 474 const void* pixels) { |
| 475 PluginGraphics3D::implFromResource( |
| 476 context)->TexImage2D( |
| 477 target, level, internalformat, width, height, border, format, type, |
| 478 pixels); |
| 479 } |
| 480 void TexParameterf( |
| 481 PP_Resource context, GLenum target, GLenum pname, GLfloat param) { |
| 482 PluginGraphics3D::implFromResource( |
| 483 context)->TexParameterf(target, pname, param); |
| 484 } |
| 485 void TexParameterfv( |
| 486 PP_Resource context, GLenum target, GLenum pname, const GLfloat* params) { |
| 487 PluginGraphics3D::implFromResource( |
| 488 context)->TexParameterfv(target, pname, params); |
| 489 } |
| 490 void TexParameteri( |
| 491 PP_Resource context, GLenum target, GLenum pname, GLint param) { |
| 492 PluginGraphics3D::implFromResource( |
| 493 context)->TexParameteri(target, pname, param); |
| 494 } |
| 495 void TexParameteriv( |
| 496 PP_Resource context, GLenum target, GLenum pname, const GLint* params) { |
| 497 PluginGraphics3D::implFromResource( |
| 498 context)->TexParameteriv(target, pname, params); |
| 499 } |
| 500 void TexSubImage2D( |
| 501 PP_Resource context, GLenum target, GLint level, GLint xoffset, |
| 502 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, |
| 503 const void* pixels) { |
| 504 PluginGraphics3D::implFromResource( |
| 505 context)->TexSubImage2D( |
| 506 target, level, xoffset, yoffset, width, height, format, type, |
| 507 pixels); |
| 508 } |
| 509 void Uniform1f(PP_Resource context, GLint location, GLfloat x) { |
| 510 PluginGraphics3D::implFromResource(context)->Uniform1f(location, x); |
| 511 } |
| 512 void Uniform1fv( |
| 513 PP_Resource context, GLint location, GLsizei count, const GLfloat* v) { |
| 514 PluginGraphics3D::implFromResource(context)->Uniform1fv(location, count, v); |
| 515 } |
| 516 void Uniform1i(PP_Resource context, GLint location, GLint x) { |
| 517 PluginGraphics3D::implFromResource(context)->Uniform1i(location, x); |
| 518 } |
| 519 void Uniform1iv( |
| 520 PP_Resource context, GLint location, GLsizei count, const GLint* v) { |
| 521 PluginGraphics3D::implFromResource(context)->Uniform1iv(location, count, v); |
| 522 } |
| 523 void Uniform2f(PP_Resource context, GLint location, GLfloat x, GLfloat y) { |
| 524 PluginGraphics3D::implFromResource(context)->Uniform2f(location, x, y); |
| 525 } |
| 526 void Uniform2fv( |
| 527 PP_Resource context, GLint location, GLsizei count, const GLfloat* v) { |
| 528 PluginGraphics3D::implFromResource(context)->Uniform2fv(location, count, v); |
| 529 } |
| 530 void Uniform2i(PP_Resource context, GLint location, GLint x, GLint y) { |
| 531 PluginGraphics3D::implFromResource(context)->Uniform2i(location, x, y); |
| 532 } |
| 533 void Uniform2iv( |
| 534 PP_Resource context, GLint location, GLsizei count, const GLint* v) { |
| 535 PluginGraphics3D::implFromResource(context)->Uniform2iv(location, count, v); |
| 536 } |
| 537 void Uniform3f( |
| 538 PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z) { |
| 539 PluginGraphics3D::implFromResource(context)->Uniform3f(location, x, y, z); |
| 540 } |
| 541 void Uniform3fv( |
| 542 PP_Resource context, GLint location, GLsizei count, const GLfloat* v) { |
| 543 PluginGraphics3D::implFromResource(context)->Uniform3fv(location, count, v); |
| 544 } |
| 545 void Uniform3i( |
| 546 PP_Resource context, GLint location, GLint x, GLint y, GLint z) { |
| 547 PluginGraphics3D::implFromResource(context)->Uniform3i(location, x, y, z); |
| 548 } |
| 549 void Uniform3iv( |
| 550 PP_Resource context, GLint location, GLsizei count, const GLint* v) { |
| 551 PluginGraphics3D::implFromResource(context)->Uniform3iv(location, count, v); |
| 552 } |
| 553 void Uniform4f( |
| 554 PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z, |
| 555 GLfloat w) { |
| 556 PluginGraphics3D::implFromResource(context)->Uniform4f(location, x, y, z, w); |
| 557 } |
| 558 void Uniform4fv( |
| 559 PP_Resource context, GLint location, GLsizei count, const GLfloat* v) { |
| 560 PluginGraphics3D::implFromResource(context)->Uniform4fv(location, count, v); |
| 561 } |
| 562 void Uniform4i( |
| 563 PP_Resource context, GLint location, GLint x, GLint y, GLint z, GLint w) { |
| 564 PluginGraphics3D::implFromResource(context)->Uniform4i(location, x, y, z, w); |
| 565 } |
| 566 void Uniform4iv( |
| 567 PP_Resource context, GLint location, GLsizei count, const GLint* v) { |
| 568 PluginGraphics3D::implFromResource(context)->Uniform4iv(location, count, v); |
| 569 } |
| 570 void UniformMatrix2fv( |
| 571 PP_Resource context, GLint location, GLsizei count, GLboolean transpose, |
| 572 const GLfloat* value) { |
| 573 PluginGraphics3D::implFromResource( |
| 574 context)->UniformMatrix2fv(location, count, transpose, value); |
| 575 } |
| 576 void UniformMatrix3fv( |
| 577 PP_Resource context, GLint location, GLsizei count, GLboolean transpose, |
| 578 const GLfloat* value) { |
| 579 PluginGraphics3D::implFromResource( |
| 580 context)->UniformMatrix3fv(location, count, transpose, value); |
| 581 } |
| 582 void UniformMatrix4fv( |
| 583 PP_Resource context, GLint location, GLsizei count, GLboolean transpose, |
| 584 const GLfloat* value) { |
| 585 PluginGraphics3D::implFromResource( |
| 586 context)->UniformMatrix4fv(location, count, transpose, value); |
| 587 } |
| 588 void UseProgram(PP_Resource context, GLuint program) { |
| 589 PluginGraphics3D::implFromResource(context)->UseProgram(program); |
| 590 } |
| 591 void ValidateProgram(PP_Resource context, GLuint program) { |
| 592 PluginGraphics3D::implFromResource(context)->ValidateProgram(program); |
| 593 } |
| 594 void VertexAttrib1f(PP_Resource context, GLuint indx, GLfloat x) { |
| 595 PluginGraphics3D::implFromResource(context)->VertexAttrib1f(indx, x); |
| 596 } |
| 597 void VertexAttrib1fv(PP_Resource context, GLuint indx, const GLfloat* values) { |
| 598 PluginGraphics3D::implFromResource(context)->VertexAttrib1fv(indx, values); |
| 599 } |
| 600 void VertexAttrib2f(PP_Resource context, GLuint indx, GLfloat x, GLfloat y) { |
| 601 PluginGraphics3D::implFromResource(context)->VertexAttrib2f(indx, x, y); |
| 602 } |
| 603 void VertexAttrib2fv(PP_Resource context, GLuint indx, const GLfloat* values) { |
| 604 PluginGraphics3D::implFromResource(context)->VertexAttrib2fv(indx, values); |
| 605 } |
| 606 void VertexAttrib3f( |
| 607 PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z) { |
| 608 PluginGraphics3D::implFromResource(context)->VertexAttrib3f(indx, x, y, z); |
| 609 } |
| 610 void VertexAttrib3fv(PP_Resource context, GLuint indx, const GLfloat* values) { |
| 611 PluginGraphics3D::implFromResource(context)->VertexAttrib3fv(indx, values); |
| 612 } |
| 613 void VertexAttrib4f( |
| 614 PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z, |
| 615 GLfloat w) { |
| 616 PluginGraphics3D::implFromResource( |
| 617 context)->VertexAttrib4f(indx, x, y, z, w); |
| 618 } |
| 619 void VertexAttrib4fv(PP_Resource context, GLuint indx, const GLfloat* values) { |
| 620 PluginGraphics3D::implFromResource(context)->VertexAttrib4fv(indx, values); |
| 621 } |
| 622 void VertexAttribPointer( |
| 623 PP_Resource context, GLuint indx, GLint size, GLenum type, |
| 624 GLboolean normalized, GLsizei stride, const void* ptr) { |
| 625 PluginGraphics3D::implFromResource( |
| 626 context)->VertexAttribPointer(indx, size, type, normalized, stride, ptr); |
| 627 } |
| 628 void Viewport( |
| 629 PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height) { |
| 630 PluginGraphics3D::implFromResource(context)->Viewport(x, y, width, height); |
| 631 } |
| 632 |
| 633 } // namespace |
| 634 |
| 635 const PPB_OpenGLES2_Dev* PluginGraphics3D::GetOpenGLESInterface() { |
| 636 const static struct PPB_OpenGLES2_Dev ppb_opengles = { |
| 637 &ActiveTexture, |
| 638 &AttachShader, |
| 639 &BindAttribLocation, |
| 640 &BindBuffer, |
| 641 &BindFramebuffer, |
| 642 &BindRenderbuffer, |
| 643 &BindTexture, |
| 644 &BlendColor, |
| 645 &BlendEquation, |
| 646 &BlendEquationSeparate, |
| 647 &BlendFunc, |
| 648 &BlendFuncSeparate, |
| 649 &BufferData, |
| 650 &BufferSubData, |
| 651 &CheckFramebufferStatus, |
| 652 &Clear, |
| 653 &ClearColor, |
| 654 &ClearDepthf, |
| 655 &ClearStencil, |
| 656 &ColorMask, |
| 657 &CompileShader, |
| 658 &CompressedTexImage2D, |
| 659 &CompressedTexSubImage2D, |
| 660 &CopyTexImage2D, |
| 661 &CopyTexSubImage2D, |
| 662 &CreateProgram, |
| 663 &CreateShader, |
| 664 &CullFace, |
| 665 &DeleteBuffers, |
| 666 &DeleteFramebuffers, |
| 667 &DeleteProgram, |
| 668 &DeleteRenderbuffers, |
| 669 &DeleteShader, |
| 670 &DeleteTextures, |
| 671 &DepthFunc, |
| 672 &DepthMask, |
| 673 &DepthRangef, |
| 674 &DetachShader, |
| 675 &Disable, |
| 676 &DisableVertexAttribArray, |
| 677 &DrawArrays, |
| 678 &DrawElements, |
| 679 &Enable, |
| 680 &EnableVertexAttribArray, |
| 681 &Finish, |
| 682 &Flush, |
| 683 &FramebufferRenderbuffer, |
| 684 &FramebufferTexture2D, |
| 685 &FrontFace, |
| 686 &GenBuffers, |
| 687 &GenerateMipmap, |
| 688 &GenFramebuffers, |
| 689 &GenRenderbuffers, |
| 690 &GenTextures, |
| 691 &GetActiveAttrib, |
| 692 &GetActiveUniform, |
| 693 &GetAttachedShaders, |
| 694 &GetAttribLocation, |
| 695 &GetBooleanv, |
| 696 &GetBufferParameteriv, |
| 697 &GetError, |
| 698 &GetFloatv, |
| 699 &GetFramebufferAttachmentParameteriv, |
| 700 &GetIntegerv, |
| 701 &GetProgramiv, |
| 702 &GetProgramInfoLog, |
| 703 &GetRenderbufferParameteriv, |
| 704 &GetShaderiv, |
| 705 &GetShaderInfoLog, |
| 706 &GetShaderPrecisionFormat, |
| 707 &GetShaderSource, |
| 708 &GetString, |
| 709 &GetTexParameterfv, |
| 710 &GetTexParameteriv, |
| 711 &GetUniformfv, |
| 712 &GetUniformiv, |
| 713 &GetUniformLocation, |
| 714 &GetVertexAttribfv, |
| 715 &GetVertexAttribiv, |
| 716 &GetVertexAttribPointerv, |
| 717 &Hint, |
| 718 &IsBuffer, |
| 719 &IsEnabled, |
| 720 &IsFramebuffer, |
| 721 &IsProgram, |
| 722 &IsRenderbuffer, |
| 723 &IsShader, |
| 724 &IsTexture, |
| 725 &LineWidth, |
| 726 &LinkProgram, |
| 727 &PixelStorei, |
| 728 &PolygonOffset, |
| 729 &ReadPixels, |
| 730 &ReleaseShaderCompiler, |
| 731 &RenderbufferStorage, |
| 732 &SampleCoverage, |
| 733 &Scissor, |
| 734 &ShaderBinary, |
| 735 &ShaderSource, |
| 736 &StencilFunc, |
| 737 &StencilFuncSeparate, |
| 738 &StencilMask, |
| 739 &StencilMaskSeparate, |
| 740 &StencilOp, |
| 741 &StencilOpSeparate, |
| 742 &TexImage2D, |
| 743 &TexParameterf, |
| 744 &TexParameterfv, |
| 745 &TexParameteri, |
| 746 &TexParameteriv, |
| 747 &TexSubImage2D, |
| 748 &Uniform1f, |
| 749 &Uniform1fv, |
| 750 &Uniform1i, |
| 751 &Uniform1iv, |
| 752 &Uniform2f, |
| 753 &Uniform2fv, |
| 754 &Uniform2i, |
| 755 &Uniform2iv, |
| 756 &Uniform3f, |
| 757 &Uniform3fv, |
| 758 &Uniform3i, |
| 759 &Uniform3iv, |
| 760 &Uniform4f, |
| 761 &Uniform4fv, |
| 762 &Uniform4i, |
| 763 &Uniform4iv, |
| 764 &UniformMatrix2fv, |
| 765 &UniformMatrix3fv, |
| 766 &UniformMatrix4fv, |
| 767 &UseProgram, |
| 768 &ValidateProgram, |
| 769 &VertexAttrib1f, |
| 770 &VertexAttrib1fv, |
| 771 &VertexAttrib2f, |
| 772 &VertexAttrib2fv, |
| 773 &VertexAttrib3f, |
| 774 &VertexAttrib3fv, |
| 775 &VertexAttrib4f, |
| 776 &VertexAttrib4fv, |
| 777 &VertexAttribPointer, |
| 778 &Viewport |
| 779 }; |
| 780 return &ppb_opengles; |
| 781 } |
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