| Index: third_party/bigint/BigUnsigned.cc
|
| diff --git a/third_party/bigint/BigUnsigned.cc b/third_party/bigint/BigUnsigned.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..d7f9889cc69846de1030d740748789a506802bab
|
| --- /dev/null
|
| +++ b/third_party/bigint/BigUnsigned.cc
|
| @@ -0,0 +1,697 @@
|
| +#include "BigUnsigned.hh"
|
| +
|
| +// Memory management definitions have moved to the bottom of NumberlikeArray.hh.
|
| +
|
| +// The templates used by these constructors and converters are at the bottom of
|
| +// BigUnsigned.hh.
|
| +
|
| +BigUnsigned::BigUnsigned(unsigned long x) { initFromPrimitive (x); }
|
| +BigUnsigned::BigUnsigned(unsigned int x) { initFromPrimitive (x); }
|
| +BigUnsigned::BigUnsigned(unsigned short x) { initFromPrimitive (x); }
|
| +BigUnsigned::BigUnsigned( long x) { initFromSignedPrimitive(x); }
|
| +BigUnsigned::BigUnsigned( int x) { initFromSignedPrimitive(x); }
|
| +BigUnsigned::BigUnsigned( short x) { initFromSignedPrimitive(x); }
|
| +
|
| +unsigned long BigUnsigned::toUnsignedLong () const { return convertToPrimitive <unsigned long >(); }
|
| +unsigned int BigUnsigned::toUnsignedInt () const { return convertToPrimitive <unsigned int >(); }
|
| +unsigned short BigUnsigned::toUnsignedShort() const { return convertToPrimitive <unsigned short>(); }
|
| +long BigUnsigned::toLong () const { return convertToSignedPrimitive< long >(); }
|
| +int BigUnsigned::toInt () const { return convertToSignedPrimitive< int >(); }
|
| +short BigUnsigned::toShort () const { return convertToSignedPrimitive< short>(); }
|
| +
|
| +// BIT/BLOCK ACCESSORS
|
| +
|
| +void BigUnsigned::setBlock(Index i, Blk newBlock) {
|
| + if (newBlock == 0) {
|
| + if (i < len) {
|
| + blk[i] = 0;
|
| + zapLeadingZeros();
|
| + }
|
| + // If i >= len, no effect.
|
| + } else {
|
| + if (i >= len) {
|
| + // The nonzero block extends the number.
|
| + allocateAndCopy(i+1);
|
| + // Zero any added blocks that we aren't setting.
|
| + for (Index j = len; j < i; j++)
|
| + blk[j] = 0;
|
| + len = i+1;
|
| + }
|
| + blk[i] = newBlock;
|
| + }
|
| +}
|
| +
|
| +/* Evidently the compiler wants BigUnsigned:: on the return type because, at
|
| + * that point, it hasn't yet parsed the BigUnsigned:: on the name to get the
|
| + * proper scope. */
|
| +BigUnsigned::Index BigUnsigned::bitLength() const {
|
| + if (isZero())
|
| + return 0;
|
| + else {
|
| + Blk leftmostBlock = getBlock(len - 1);
|
| + Index leftmostBlockLen = 0;
|
| + while (leftmostBlock != 0) {
|
| + leftmostBlock >>= 1;
|
| + leftmostBlockLen++;
|
| + }
|
| + return leftmostBlockLen + (len - 1) * N;
|
| + }
|
| +}
|
| +
|
| +void BigUnsigned::setBit(Index bi, bool newBit) {
|
| + Index blockI = bi / N;
|
| + Blk block = getBlock(blockI), mask = Blk(1) << (bi % N);
|
| + block = newBit ? (block | mask) : (block & ~mask);
|
| + setBlock(blockI, block);
|
| +}
|
| +
|
| +// COMPARISON
|
| +BigUnsigned::CmpRes BigUnsigned::compareTo(const BigUnsigned &x) const {
|
| + // A bigger length implies a bigger number.
|
| + if (len < x.len)
|
| + return less;
|
| + else if (len > x.len)
|
| + return greater;
|
| + else {
|
| + // Compare blocks one by one from left to right.
|
| + Index i = len;
|
| + while (i > 0) {
|
| + i--;
|
| + if (blk[i] == x.blk[i])
|
| + continue;
|
| + else if (blk[i] > x.blk[i])
|
| + return greater;
|
| + else
|
| + return less;
|
| + }
|
| + // If no blocks differed, the numbers are equal.
|
| + return equal;
|
| + }
|
| +}
|
| +
|
| +// COPY-LESS OPERATIONS
|
| +
|
| +/*
|
| + * On most calls to copy-less operations, it's safe to read the inputs little by
|
| + * little and write the outputs little by little. However, if one of the
|
| + * inputs is coming from the same variable into which the output is to be
|
| + * stored (an "aliased" call), we risk overwriting the input before we read it.
|
| + * In this case, we first compute the result into a temporary BigUnsigned
|
| + * variable and then copy it into the requested output variable *this.
|
| + * Each put-here operation uses the DTRT_ALIASED macro (Do The Right Thing on
|
| + * aliased calls) to generate code for this check.
|
| + *
|
| + * I adopted this approach on 2007.02.13 (see Assignment Operators in
|
| + * BigUnsigned.hh). Before then, put-here operations rejected aliased calls
|
| + * with an exception. I think doing the right thing is better.
|
| + *
|
| + * Some of the put-here operations can probably handle aliased calls safely
|
| + * without the extra copy because (for example) they process blocks strictly
|
| + * right-to-left. At some point I might determine which ones don't need the
|
| + * copy, but my reasoning would need to be verified very carefully. For now
|
| + * I'll leave in the copy.
|
| + */
|
| +#define DTRT_ALIASED(cond, op) \
|
| + if (cond) { \
|
| + BigUnsigned tmpThis; \
|
| + tmpThis.op; \
|
| + *this = tmpThis; \
|
| + return; \
|
| + }
|
| +
|
| +
|
| +
|
| +void BigUnsigned::add(const BigUnsigned &a, const BigUnsigned &b) {
|
| + DTRT_ALIASED(this == &a || this == &b, add(a, b));
|
| + // If one argument is zero, copy the other.
|
| + if (a.len == 0) {
|
| + operator =(b);
|
| + return;
|
| + } else if (b.len == 0) {
|
| + operator =(a);
|
| + return;
|
| + }
|
| + // Some variables...
|
| + // Carries in and out of an addition stage
|
| + bool carryIn, carryOut;
|
| + Blk temp;
|
| + Index i;
|
| + // a2 points to the longer input, b2 points to the shorter
|
| + const BigUnsigned *a2, *b2;
|
| + if (a.len >= b.len) {
|
| + a2 = &a;
|
| + b2 = &b;
|
| + } else {
|
| + a2 = &b;
|
| + b2 = &a;
|
| + }
|
| + // Set prelimiary length and make room in this BigUnsigned
|
| + len = a2->len + 1;
|
| + allocate(len);
|
| + // For each block index that is present in both inputs...
|
| + for (i = 0, carryIn = false; i < b2->len; i++) {
|
| + // Add input blocks
|
| + temp = a2->blk[i] + b2->blk[i];
|
| + // If a rollover occurred, the result is less than either input.
|
| + // This test is used many times in the BigUnsigned code.
|
| + carryOut = (temp < a2->blk[i]);
|
| + // If a carry was input, handle it
|
| + if (carryIn) {
|
| + temp++;
|
| + carryOut |= (temp == 0);
|
| + }
|
| + blk[i] = temp; // Save the addition result
|
| + carryIn = carryOut; // Pass the carry along
|
| + }
|
| + // If there is a carry left over, increase blocks until
|
| + // one does not roll over.
|
| + for (; i < a2->len && carryIn; i++) {
|
| + temp = a2->blk[i] + 1;
|
| + carryIn = (temp == 0);
|
| + blk[i] = temp;
|
| + }
|
| + // If the carry was resolved but the larger number
|
| + // still has blocks, copy them over.
|
| + for (; i < a2->len; i++)
|
| + blk[i] = a2->blk[i];
|
| + // Set the extra block if there's still a carry, decrease length otherwise
|
| + if (carryIn)
|
| + blk[i] = 1;
|
| + else
|
| + len--;
|
| +}
|
| +
|
| +void BigUnsigned::subtract(const BigUnsigned &a, const BigUnsigned &b) {
|
| + DTRT_ALIASED(this == &a || this == &b, subtract(a, b));
|
| + if (b.len == 0) {
|
| + // If b is zero, copy a.
|
| + operator =(a);
|
| + return;
|
| + } else if (a.len < b.len)
|
| + // If a is shorter than b, the result is negative.
|
| + throw "BigUnsigned::subtract: "
|
| + "Negative result in unsigned calculation";
|
| + // Some variables...
|
| + bool borrowIn, borrowOut;
|
| + Blk temp;
|
| + Index i;
|
| + // Set preliminary length and make room
|
| + len = a.len;
|
| + allocate(len);
|
| + // For each block index that is present in both inputs...
|
| + for (i = 0, borrowIn = false; i < b.len; i++) {
|
| + temp = a.blk[i] - b.blk[i];
|
| + // If a reverse rollover occurred,
|
| + // the result is greater than the block from a.
|
| + borrowOut = (temp > a.blk[i]);
|
| + // Handle an incoming borrow
|
| + if (borrowIn) {
|
| + borrowOut |= (temp == 0);
|
| + temp--;
|
| + }
|
| + blk[i] = temp; // Save the subtraction result
|
| + borrowIn = borrowOut; // Pass the borrow along
|
| + }
|
| + // If there is a borrow left over, decrease blocks until
|
| + // one does not reverse rollover.
|
| + for (; i < a.len && borrowIn; i++) {
|
| + borrowIn = (a.blk[i] == 0);
|
| + blk[i] = a.blk[i] - 1;
|
| + }
|
| + /* If there's still a borrow, the result is negative.
|
| + * Throw an exception, but zero out this object so as to leave it in a
|
| + * predictable state. */
|
| + if (borrowIn) {
|
| + len = 0;
|
| + throw "BigUnsigned::subtract: Negative result in unsigned calculation";
|
| + } else
|
| + // Copy over the rest of the blocks
|
| + for (; i < a.len; i++)
|
| + blk[i] = a.blk[i];
|
| + // Zap leading zeros
|
| + zapLeadingZeros();
|
| +}
|
| +
|
| +/*
|
| + * About the multiplication and division algorithms:
|
| + *
|
| + * I searched unsucessfully for fast C++ built-in operations like the `b_0'
|
| + * and `c_0' Knuth describes in Section 4.3.1 of ``The Art of Computer
|
| + * Programming'' (replace `place' by `Blk'):
|
| + *
|
| + * ``b_0[:] multiplication of a one-place integer by another one-place
|
| + * integer, giving a two-place answer;
|
| + *
|
| + * ``c_0[:] division of a two-place integer by a one-place integer,
|
| + * provided that the quotient is a one-place integer, and yielding
|
| + * also a one-place remainder.''
|
| + *
|
| + * I also missed his note that ``[b]y adjusting the word size, if
|
| + * necessary, nearly all computers will have these three operations
|
| + * available'', so I gave up on trying to use algorithms similar to his.
|
| + * A future version of the library might include such algorithms; I
|
| + * would welcome contributions from others for this.
|
| + *
|
| + * I eventually decided to use bit-shifting algorithms. To multiply `a'
|
| + * and `b', we zero out the result. Then, for each `1' bit in `a', we
|
| + * shift `b' left the appropriate amount and add it to the result.
|
| + * Similarly, to divide `a' by `b', we shift `b' left varying amounts,
|
| + * repeatedly trying to subtract it from `a'. When we succeed, we note
|
| + * the fact by setting a bit in the quotient. While these algorithms
|
| + * have the same O(n^2) time complexity as Knuth's, the ``constant factor''
|
| + * is likely to be larger.
|
| + *
|
| + * Because I used these algorithms, which require single-block addition
|
| + * and subtraction rather than single-block multiplication and division,
|
| + * the innermost loops of all four routines are very similar. Study one
|
| + * of them and all will become clear.
|
| + */
|
| +
|
| +/*
|
| + * This is a little inline function used by both the multiplication
|
| + * routine and the division routine.
|
| + *
|
| + * `getShiftedBlock' returns the `x'th block of `num << y'.
|
| + * `y' may be anything from 0 to N - 1, and `x' may be anything from
|
| + * 0 to `num.len'.
|
| + *
|
| + * Two things contribute to this block:
|
| + *
|
| + * (1) The `N - y' low bits of `num.blk[x]', shifted `y' bits left.
|
| + *
|
| + * (2) The `y' high bits of `num.blk[x-1]', shifted `N - y' bits right.
|
| + *
|
| + * But we must be careful if `x == 0' or `x == num.len', in
|
| + * which case we should use 0 instead of (2) or (1), respectively.
|
| + *
|
| + * If `y == 0', then (2) contributes 0, as it should. However,
|
| + * in some computer environments, for a reason I cannot understand,
|
| + * `a >> b' means `a >> (b % N)'. This means `num.blk[x-1] >> (N - y)'
|
| + * will return `num.blk[x-1]' instead of the desired 0 when `y == 0';
|
| + * the test `y == 0' handles this case specially.
|
| + */
|
| +inline BigUnsigned::Blk getShiftedBlock(const BigUnsigned &num,
|
| + BigUnsigned::Index x, unsigned int y) {
|
| + BigUnsigned::Blk part1 = (x == 0 || y == 0) ? 0 : (num.blk[x - 1] >> (BigUnsigned::N - y));
|
| + BigUnsigned::Blk part2 = (x == num.len) ? 0 : (num.blk[x] << y);
|
| + return part1 | part2;
|
| +}
|
| +
|
| +void BigUnsigned::multiply(const BigUnsigned &a, const BigUnsigned &b) {
|
| + DTRT_ALIASED(this == &a || this == &b, multiply(a, b));
|
| + // If either a or b is zero, set to zero.
|
| + if (a.len == 0 || b.len == 0) {
|
| + len = 0;
|
| + return;
|
| + }
|
| + /*
|
| + * Overall method:
|
| + *
|
| + * Set this = 0.
|
| + * For each 1-bit of `a' (say the `i2'th bit of block `i'):
|
| + * Add `b << (i blocks and i2 bits)' to *this.
|
| + */
|
| + // Variables for the calculation
|
| + Index i, j, k;
|
| + unsigned int i2;
|
| + Blk temp;
|
| + bool carryIn, carryOut;
|
| + // Set preliminary length and make room
|
| + len = a.len + b.len;
|
| + allocate(len);
|
| + // Zero out this object
|
| + for (i = 0; i < len; i++)
|
| + blk[i] = 0;
|
| + // For each block of the first number...
|
| + for (i = 0; i < a.len; i++) {
|
| + // For each 1-bit of that block...
|
| + for (i2 = 0; i2 < N; i2++) {
|
| + if ((a.blk[i] & (Blk(1) << i2)) == 0)
|
| + continue;
|
| + /*
|
| + * Add b to this, shifted left i blocks and i2 bits.
|
| + * j is the index in b, and k = i + j is the index in this.
|
| + *
|
| + * `getShiftedBlock', a short inline function defined above,
|
| + * is now used for the bit handling. It replaces the more
|
| + * complex `bHigh' code, in which each run of the loop dealt
|
| + * immediately with the low bits and saved the high bits to
|
| + * be picked up next time. The last run of the loop used to
|
| + * leave leftover high bits, which were handled separately.
|
| + * Instead, this loop runs an additional time with j == b.len.
|
| + * These changes were made on 2005.01.11.
|
| + */
|
| + for (j = 0, k = i, carryIn = false; j <= b.len; j++, k++) {
|
| + /*
|
| + * The body of this loop is very similar to the body of the first loop
|
| + * in `add', except that this loop does a `+=' instead of a `+'.
|
| + */
|
| + temp = blk[k] + getShiftedBlock(b, j, i2);
|
| + carryOut = (temp < blk[k]);
|
| + if (carryIn) {
|
| + temp++;
|
| + carryOut |= (temp == 0);
|
| + }
|
| + blk[k] = temp;
|
| + carryIn = carryOut;
|
| + }
|
| + // No more extra iteration to deal with `bHigh'.
|
| + // Roll-over a carry as necessary.
|
| + for (; carryIn; k++) {
|
| + blk[k]++;
|
| + carryIn = (blk[k] == 0);
|
| + }
|
| + }
|
| + }
|
| + // Zap possible leading zero
|
| + if (blk[len - 1] == 0)
|
| + len--;
|
| +}
|
| +
|
| +/*
|
| + * DIVISION WITH REMAINDER
|
| + * This monstrous function mods *this by the given divisor b while storing the
|
| + * quotient in the given object q; at the end, *this contains the remainder.
|
| + * The seemingly bizarre pattern of inputs and outputs was chosen so that the
|
| + * function copies as little as possible (since it is implemented by repeated
|
| + * subtraction of multiples of b from *this).
|
| + *
|
| + * "modWithQuotient" might be a better name for this function, but I would
|
| + * rather not change the name now.
|
| + */
|
| +void BigUnsigned::divideWithRemainder(const BigUnsigned &b, BigUnsigned &q) {
|
| + /* Defending against aliased calls is more complex than usual because we
|
| + * are writing to both *this and q.
|
| + *
|
| + * It would be silly to try to write quotient and remainder to the
|
| + * same variable. Rule that out right away. */
|
| + if (this == &q)
|
| + throw "BigUnsigned::divideWithRemainder: Cannot write quotient and remainder into the same variable";
|
| + /* Now *this and q are separate, so the only concern is that b might be
|
| + * aliased to one of them. If so, use a temporary copy of b. */
|
| + if (this == &b || &q == &b) {
|
| + BigUnsigned tmpB(b);
|
| + divideWithRemainder(tmpB, q);
|
| + return;
|
| + }
|
| +
|
| + /*
|
| + * Knuth's definition of mod (which this function uses) is somewhat
|
| + * different from the C++ definition of % in case of division by 0.
|
| + *
|
| + * We let a / 0 == 0 (it doesn't matter much) and a % 0 == a, no
|
| + * exceptions thrown. This allows us to preserve both Knuth's demand
|
| + * that a mod 0 == a and the useful property that
|
| + * (a / b) * b + (a % b) == a.
|
| + */
|
| + if (b.len == 0) {
|
| + q.len = 0;
|
| + return;
|
| + }
|
| +
|
| + /*
|
| + * If *this.len < b.len, then *this < b, and we can be sure that b doesn't go into
|
| + * *this at all. The quotient is 0 and *this is already the remainder (so leave it alone).
|
| + */
|
| + if (len < b.len) {
|
| + q.len = 0;
|
| + return;
|
| + }
|
| +
|
| + // At this point we know (*this).len >= b.len > 0. (Whew!)
|
| +
|
| + /*
|
| + * Overall method:
|
| + *
|
| + * For each appropriate i and i2, decreasing:
|
| + * Subtract (b << (i blocks and i2 bits)) from *this, storing the
|
| + * result in subtractBuf.
|
| + * If the subtraction succeeds with a nonnegative result:
|
| + * Turn on bit i2 of block i of the quotient q.
|
| + * Copy subtractBuf back into *this.
|
| + * Otherwise bit i2 of block i remains off, and *this is unchanged.
|
| + *
|
| + * Eventually q will contain the entire quotient, and *this will
|
| + * be left with the remainder.
|
| + *
|
| + * subtractBuf[x] corresponds to blk[x], not blk[x+i], since 2005.01.11.
|
| + * But on a single iteration, we don't touch the i lowest blocks of blk
|
| + * (and don't use those of subtractBuf) because these blocks are
|
| + * unaffected by the subtraction: we are subtracting
|
| + * (b << (i blocks and i2 bits)), which ends in at least `i' zero
|
| + * blocks. */
|
| + // Variables for the calculation
|
| + Index i, j, k;
|
| + unsigned int i2;
|
| + Blk temp;
|
| + bool borrowIn, borrowOut;
|
| +
|
| + /*
|
| + * Make sure we have an extra zero block just past the value.
|
| + *
|
| + * When we attempt a subtraction, we might shift `b' so
|
| + * its first block begins a few bits left of the dividend,
|
| + * and then we'll try to compare these extra bits with
|
| + * a nonexistent block to the left of the dividend. The
|
| + * extra zero block ensures sensible behavior; we need
|
| + * an extra block in `subtractBuf' for exactly the same reason.
|
| + */
|
| + Index origLen = len; // Save real length.
|
| + /* To avoid an out-of-bounds access in case of reallocation, allocate
|
| + * first and then increment the logical length. */
|
| + allocateAndCopy(len + 1);
|
| + len++;
|
| + blk[origLen] = 0; // Zero the added block.
|
| +
|
| + // subtractBuf holds part of the result of a subtraction; see above.
|
| + Blk *subtractBuf = new Blk[len];
|
| +
|
| + // Set preliminary length for quotient and make room
|
| + q.len = origLen - b.len + 1;
|
| + q.allocate(q.len);
|
| + // Zero out the quotient
|
| + for (i = 0; i < q.len; i++)
|
| + q.blk[i] = 0;
|
| +
|
| + // For each possible left-shift of b in blocks...
|
| + i = q.len;
|
| + while (i > 0) {
|
| + i--;
|
| + // For each possible left-shift of b in bits...
|
| + // (Remember, N is the number of bits in a Blk.)
|
| + q.blk[i] = 0;
|
| + i2 = N;
|
| + while (i2 > 0) {
|
| + i2--;
|
| + /*
|
| + * Subtract b, shifted left i blocks and i2 bits, from *this,
|
| + * and store the answer in subtractBuf. In the for loop, `k == i + j'.
|
| + *
|
| + * Compare this to the middle section of `multiply'. They
|
| + * are in many ways analogous. See especially the discussion
|
| + * of `getShiftedBlock'.
|
| + */
|
| + for (j = 0, k = i, borrowIn = false; j <= b.len; j++, k++) {
|
| + temp = blk[k] - getShiftedBlock(b, j, i2);
|
| + borrowOut = (temp > blk[k]);
|
| + if (borrowIn) {
|
| + borrowOut |= (temp == 0);
|
| + temp--;
|
| + }
|
| + // Since 2005.01.11, indices of `subtractBuf' directly match those of `blk', so use `k'.
|
| + subtractBuf[k] = temp;
|
| + borrowIn = borrowOut;
|
| + }
|
| + // No more extra iteration to deal with `bHigh'.
|
| + // Roll-over a borrow as necessary.
|
| + for (; k < origLen && borrowIn; k++) {
|
| + borrowIn = (blk[k] == 0);
|
| + subtractBuf[k] = blk[k] - 1;
|
| + }
|
| + /*
|
| + * If the subtraction was performed successfully (!borrowIn),
|
| + * set bit i2 in block i of the quotient.
|
| + *
|
| + * Then, copy the portion of subtractBuf filled by the subtraction
|
| + * back to *this. This portion starts with block i and ends--
|
| + * where? Not necessarily at block `i + b.len'! Well, we
|
| + * increased k every time we saved a block into subtractBuf, so
|
| + * the region of subtractBuf we copy is just [i, k).
|
| + */
|
| + if (!borrowIn) {
|
| + q.blk[i] |= (Blk(1) << i2);
|
| + while (k > i) {
|
| + k--;
|
| + blk[k] = subtractBuf[k];
|
| + }
|
| + }
|
| + }
|
| + }
|
| + // Zap possible leading zero in quotient
|
| + if (q.blk[q.len - 1] == 0)
|
| + q.len--;
|
| + // Zap any/all leading zeros in remainder
|
| + zapLeadingZeros();
|
| + // Deallocate subtractBuf.
|
| + // (Thanks to Brad Spencer for noticing my accidental omission of this!)
|
| + delete [] subtractBuf;
|
| +}
|
| +
|
| +/* BITWISE OPERATORS
|
| + * These are straightforward blockwise operations except that they differ in
|
| + * the output length and the necessity of zapLeadingZeros. */
|
| +
|
| +void BigUnsigned::bitAnd(const BigUnsigned &a, const BigUnsigned &b) {
|
| + DTRT_ALIASED(this == &a || this == &b, bitAnd(a, b));
|
| + // The bitwise & can't be longer than either operand.
|
| + len = (a.len >= b.len) ? b.len : a.len;
|
| + allocate(len);
|
| + Index i;
|
| + for (i = 0; i < len; i++)
|
| + blk[i] = a.blk[i] & b.blk[i];
|
| + zapLeadingZeros();
|
| +}
|
| +
|
| +void BigUnsigned::bitOr(const BigUnsigned &a, const BigUnsigned &b) {
|
| + DTRT_ALIASED(this == &a || this == &b, bitOr(a, b));
|
| + Index i;
|
| + const BigUnsigned *a2, *b2;
|
| + if (a.len >= b.len) {
|
| + a2 = &a;
|
| + b2 = &b;
|
| + } else {
|
| + a2 = &b;
|
| + b2 = &a;
|
| + }
|
| + allocate(a2->len);
|
| + for (i = 0; i < b2->len; i++)
|
| + blk[i] = a2->blk[i] | b2->blk[i];
|
| + for (; i < a2->len; i++)
|
| + blk[i] = a2->blk[i];
|
| + len = a2->len;
|
| + // Doesn't need zapLeadingZeros.
|
| +}
|
| +
|
| +void BigUnsigned::bitXor(const BigUnsigned &a, const BigUnsigned &b) {
|
| + DTRT_ALIASED(this == &a || this == &b, bitXor(a, b));
|
| + Index i;
|
| + const BigUnsigned *a2, *b2;
|
| + if (a.len >= b.len) {
|
| + a2 = &a;
|
| + b2 = &b;
|
| + } else {
|
| + a2 = &b;
|
| + b2 = &a;
|
| + }
|
| + allocate(a2->len);
|
| + for (i = 0; i < b2->len; i++)
|
| + blk[i] = a2->blk[i] ^ b2->blk[i];
|
| + for (; i < a2->len; i++)
|
| + blk[i] = a2->blk[i];
|
| + len = a2->len;
|
| + zapLeadingZeros();
|
| +}
|
| +
|
| +void BigUnsigned::bitShiftLeft(const BigUnsigned &a, int b) {
|
| + DTRT_ALIASED(this == &a, bitShiftLeft(a, b));
|
| + if (b < 0) {
|
| + if (b << 1 == 0)
|
| + throw "BigUnsigned::bitShiftLeft: "
|
| + "Pathological shift amount not implemented";
|
| + else {
|
| + bitShiftRight(a, -b);
|
| + return;
|
| + }
|
| + }
|
| + Index shiftBlocks = b / N;
|
| + unsigned int shiftBits = b % N;
|
| + // + 1: room for high bits nudged left into another block
|
| + len = a.len + shiftBlocks + 1;
|
| + allocate(len);
|
| + Index i, j;
|
| + for (i = 0; i < shiftBlocks; i++)
|
| + blk[i] = 0;
|
| + for (j = 0, i = shiftBlocks; j <= a.len; j++, i++)
|
| + blk[i] = getShiftedBlock(a, j, shiftBits);
|
| + // Zap possible leading zero
|
| + if (blk[len - 1] == 0)
|
| + len--;
|
| +}
|
| +
|
| +void BigUnsigned::bitShiftRight(const BigUnsigned &a, int b) {
|
| + DTRT_ALIASED(this == &a, bitShiftRight(a, b));
|
| + if (b < 0) {
|
| + if (b << 1 == 0)
|
| + throw "BigUnsigned::bitShiftRight: "
|
| + "Pathological shift amount not implemented";
|
| + else {
|
| + bitShiftLeft(a, -b);
|
| + return;
|
| + }
|
| + }
|
| + // This calculation is wacky, but expressing the shift as a left bit shift
|
| + // within each block lets us use getShiftedBlock.
|
| + Index rightShiftBlocks = (b + N - 1) / N;
|
| + unsigned int leftShiftBits = N * rightShiftBlocks - b;
|
| + // Now (N * rightShiftBlocks - leftShiftBits) == b
|
| + // and 0 <= leftShiftBits < N.
|
| + if (rightShiftBlocks >= a.len + 1) {
|
| + // All of a is guaranteed to be shifted off, even considering the left
|
| + // bit shift.
|
| + len = 0;
|
| + return;
|
| + }
|
| + // Now we're allocating a positive amount.
|
| + // + 1: room for high bits nudged left into another block
|
| + len = a.len + 1 - rightShiftBlocks;
|
| + allocate(len);
|
| + Index i, j;
|
| + for (j = rightShiftBlocks, i = 0; j <= a.len; j++, i++)
|
| + blk[i] = getShiftedBlock(a, j, leftShiftBits);
|
| + // Zap possible leading zero
|
| + if (blk[len - 1] == 0)
|
| + len--;
|
| +}
|
| +
|
| +// INCREMENT/DECREMENT OPERATORS
|
| +
|
| +// Prefix increment
|
| +void BigUnsigned::operator ++() {
|
| + Index i;
|
| + bool carry = true;
|
| + for (i = 0; i < len && carry; i++) {
|
| + blk[i]++;
|
| + carry = (blk[i] == 0);
|
| + }
|
| + if (carry) {
|
| + // Allocate and then increase length, as in divideWithRemainder
|
| + allocateAndCopy(len + 1);
|
| + len++;
|
| + blk[i] = 1;
|
| + }
|
| +}
|
| +
|
| +// Postfix increment: same as prefix
|
| +void BigUnsigned::operator ++(int) {
|
| + operator ++();
|
| +}
|
| +
|
| +// Prefix decrement
|
| +void BigUnsigned::operator --() {
|
| + if (len == 0)
|
| + throw "BigUnsigned::operator --(): Cannot decrement an unsigned zero";
|
| + Index i;
|
| + bool borrow = true;
|
| + for (i = 0; borrow; i++) {
|
| + borrow = (blk[i] == 0);
|
| + blk[i]--;
|
| + }
|
| + // Zap possible leading zero (there can only be one)
|
| + if (blk[len - 1] == 0)
|
| + len--;
|
| +}
|
| +
|
| +// Postfix decrement: same as prefix
|
| +void BigUnsigned::operator --(int) {
|
| + operator --();
|
| +}
|
|
|