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| 1 #ifndef NUMBERLIKEARRAY_H |
| 2 #define NUMBERLIKEARRAY_H |
| 3 |
| 4 // Make sure we have NULL. |
| 5 #ifndef NULL |
| 6 #define NULL 0 |
| 7 #endif |
| 8 |
| 9 /* A NumberlikeArray<Blk> object holds a heap-allocated array of Blk with a |
| 10 * length and a capacity and provides basic memory management features. |
| 11 * BigUnsigned and BigUnsignedInABase both subclass it. |
| 12 * |
| 13 * NumberlikeArray provides no information hiding. Subclasses should use |
| 14 * nonpublic inheritance and manually expose members as desired using |
| 15 * declarations like this: |
| 16 * |
| 17 * public: |
| 18 * NumberlikeArray< the-type-argument >::getLength; |
| 19 */ |
| 20 template <class Blk> |
| 21 class NumberlikeArray { |
| 22 public: |
| 23 |
| 24 // Type for the index of a block in the array |
| 25 typedef unsigned int Index; |
| 26 // The number of bits in a block, defined below. |
| 27 static const unsigned int N; |
| 28 |
| 29 // The current allocated capacity of this NumberlikeArray (in blocks) |
| 30 Index cap; |
| 31 // The actual length of the value stored in this NumberlikeArray (in blo
cks) |
| 32 Index len; |
| 33 // Heap-allocated array of the blocks (can be NULL if len == 0) |
| 34 Blk *blk; |
| 35 |
| 36 // Constructs a ``zero'' NumberlikeArray with the given capacity. |
| 37 NumberlikeArray(Index c) : cap(c), len(0) { |
| 38 blk = (cap > 0) ? (new Blk[cap]) : NULL; |
| 39 } |
| 40 |
| 41 /* Constructs a zero NumberlikeArray without allocating a backing array. |
| 42 * A subclass that doesn't know the needed capacity at initialization |
| 43 * time can use this constructor and then overwrite blk without first |
| 44 * deleting it. */ |
| 45 NumberlikeArray() : cap(0), len(0) { |
| 46 blk = NULL; |
| 47 } |
| 48 |
| 49 // Destructor. Note that `delete NULL' is a no-op. |
| 50 ~NumberlikeArray() { |
| 51 delete [] blk; |
| 52 } |
| 53 |
| 54 /* Ensures that the array has at least the requested capacity; may |
| 55 * destroy the contents. */ |
| 56 void allocate(Index c); |
| 57 |
| 58 /* Ensures that the array has at least the requested capacity; does not |
| 59 * destroy the contents. */ |
| 60 void allocateAndCopy(Index c); |
| 61 |
| 62 // Copy constructor |
| 63 NumberlikeArray(const NumberlikeArray<Blk> &x); |
| 64 |
| 65 // Assignment operator |
| 66 void operator=(const NumberlikeArray<Blk> &x); |
| 67 |
| 68 // Constructor that copies from a given array of blocks |
| 69 NumberlikeArray(const Blk *b, Index blen); |
| 70 |
| 71 // ACCESSORS |
| 72 Index getCapacity() const { return cap; } |
| 73 Index getLength() const { return len; } |
| 74 Blk getBlock(Index i) const { return blk[i]; } |
| 75 bool isEmpty() const { return len == 0; } |
| 76 |
| 77 /* Equality comparison: checks if both objects have the same length and |
| 78 * equal (==) array elements to that length. Subclasses may wish to |
| 79 * override. */ |
| 80 bool operator ==(const NumberlikeArray<Blk> &x) const; |
| 81 |
| 82 bool operator !=(const NumberlikeArray<Blk> &x) const { |
| 83 return !operator ==(x); |
| 84 } |
| 85 }; |
| 86 |
| 87 /* BEGIN TEMPLATE DEFINITIONS. They are present here so that source files that |
| 88 * include this header file can generate the necessary real definitions. */ |
| 89 |
| 90 template <class Blk> |
| 91 const unsigned int NumberlikeArray<Blk>::N = 8 * sizeof(Blk); |
| 92 |
| 93 template <class Blk> |
| 94 void NumberlikeArray<Blk>::allocate(Index c) { |
| 95 // If the requested capacity is more than the current capacity... |
| 96 if (c > cap) { |
| 97 // Delete the old number array |
| 98 delete [] blk; |
| 99 // Allocate the new array |
| 100 cap = c; |
| 101 blk = new Blk[cap]; |
| 102 } |
| 103 } |
| 104 |
| 105 template <class Blk> |
| 106 void NumberlikeArray<Blk>::allocateAndCopy(Index c) { |
| 107 // If the requested capacity is more than the current capacity... |
| 108 if (c > cap) { |
| 109 Blk *oldBlk = blk; |
| 110 // Allocate the new number array |
| 111 cap = c; |
| 112 blk = new Blk[cap]; |
| 113 // Copy number blocks |
| 114 Index i; |
| 115 for (i = 0; i < len; i++) |
| 116 blk[i] = oldBlk[i]; |
| 117 // Delete the old array |
| 118 delete [] oldBlk; |
| 119 } |
| 120 } |
| 121 |
| 122 template <class Blk> |
| 123 NumberlikeArray<Blk>::NumberlikeArray(const NumberlikeArray<Blk> &x) |
| 124 : len(x.len) { |
| 125 // Create array |
| 126 cap = len; |
| 127 blk = new Blk[cap]; |
| 128 // Copy blocks |
| 129 Index i; |
| 130 for (i = 0; i < len; i++) |
| 131 blk[i] = x.blk[i]; |
| 132 } |
| 133 |
| 134 template <class Blk> |
| 135 void NumberlikeArray<Blk>::operator=(const NumberlikeArray<Blk> &x) { |
| 136 /* Calls like a = a have no effect; catch them before the aliasing |
| 137 * causes a problem */ |
| 138 if (this == &x) |
| 139 return; |
| 140 // Copy length |
| 141 len = x.len; |
| 142 // Expand array if necessary |
| 143 allocate(len); |
| 144 // Copy number blocks |
| 145 Index i; |
| 146 for (i = 0; i < len; i++) |
| 147 blk[i] = x.blk[i]; |
| 148 } |
| 149 |
| 150 template <class Blk> |
| 151 NumberlikeArray<Blk>::NumberlikeArray(const Blk *b, Index blen) |
| 152 : cap(blen), len(blen) { |
| 153 // Create array |
| 154 blk = new Blk[cap]; |
| 155 // Copy blocks |
| 156 Index i; |
| 157 for (i = 0; i < len; i++) |
| 158 blk[i] = b[i]; |
| 159 } |
| 160 |
| 161 template <class Blk> |
| 162 bool NumberlikeArray<Blk>::operator ==(const NumberlikeArray<Blk> &x) const { |
| 163 if (len != x.len) |
| 164 // Definitely unequal. |
| 165 return false; |
| 166 else { |
| 167 // Compare corresponding blocks one by one. |
| 168 Index i; |
| 169 for (i = 0; i < len; i++) |
| 170 if (blk[i] != x.blk[i]) |
| 171 return false; |
| 172 // No blocks differed, so the objects are equal. |
| 173 return true; |
| 174 } |
| 175 } |
| 176 |
| 177 #endif |
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