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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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99 virtual void trace(Visitor*) override; | 99 virtual void trace(Visitor*) override; |
100 | 100 |
101 bool isInitialized() const { return m_isInitialized; } | 101 bool isInitialized() const { return m_isInitialized; } |
102 bool isOfflineContext() { return m_isOfflineContext; } | 102 bool isOfflineContext() { return m_isOfflineContext; } |
103 | 103 |
104 // Document notification | 104 // Document notification |
105 virtual void stop() override final; | 105 virtual void stop() override final; |
106 virtual bool hasPendingActivity() const override; | 106 virtual bool hasPendingActivity() const override; |
107 | 107 |
108 AudioDestinationNode* destination() { return m_destinationNode.get(); } | 108 AudioDestinationNode* destination() { return m_destinationNode.get(); } |
109 // currentSampleFrame() returns the current sample frame. It should only be called from the | |
110 // audio thread. | |
109 size_t currentSampleFrame() const { return m_destinationNode->currentSampleF rame(); } | 111 size_t currentSampleFrame() const { return m_destinationNode->currentSampleF rame(); } |
112 // sampleFrame() is like currentSampleFrame() but must be called from the ma in thread to get the | |
113 // sample frame. It might be slightly behind curentSampleFrame() due to lock ing. | |
114 size_t sampleFrame() const; | |
hongchan
2014/12/03 18:50:47
Just a thought - can't this be shadowCurrentSample
Raymond Toy
2014/12/03 19:04:44
I'm terrible at names. m_shadowCurrentSampleFrame
hongchan
2014/12/03 19:13:29
I agree that it is too much.
How about using the
Raymond Toy
2014/12/03 19:34:21
Sounds good.
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110 double currentTime() const { return m_destinationNode->currentTime(); } | 115 double currentTime() const { return m_destinationNode->currentTime(); } |
111 float sampleRate() const { return m_destinationNode->sampleRate(); } | 116 float sampleRate() const { return m_destinationNode->sampleRate(); } |
112 String state() const; | 117 String state() const; |
113 | 118 |
114 AudioBuffer* createBuffer(unsigned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState&); | 119 AudioBuffer* createBuffer(unsigned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState&); |
115 | 120 |
116 // Asynchronous audio file data decoding. | 121 // Asynchronous audio file data decoding. |
117 void decodeAudioData(DOMArrayBuffer*, AudioBufferCallback*, AudioBufferCallb ack*, ExceptionState&); | 122 void decodeAudioData(DOMArrayBuffer*, AudioBufferCallback*, AudioBufferCallb ack*, ExceptionState&); |
118 | 123 |
119 AudioListener* listener() { return m_listener.get(); } | 124 AudioListener* listener() { return m_listener.get(); } |
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389 AudioContextState m_contextState; | 394 AudioContextState m_contextState; |
390 void setContextState(AudioContextState); | 395 void setContextState(AudioContextState); |
391 | 396 |
392 AsyncAudioDecoder m_audioDecoder; | 397 AsyncAudioDecoder m_audioDecoder; |
393 | 398 |
394 // Collection of nodes where the channel count mode has changed. We want the channel count mode | 399 // Collection of nodes where the channel count mode has changed. We want the channel count mode |
395 // to change in the pre- or post-rendering phase so as not to disturb the ru nning audio thread. | 400 // to change in the pre- or post-rendering phase so as not to disturb the ru nning audio thread. |
396 GC_PLUGIN_IGNORE("http://crbug.com/404527") | 401 GC_PLUGIN_IGNORE("http://crbug.com/404527") |
397 HashSet<AudioNode*> m_deferredCountModeChange; | 402 HashSet<AudioNode*> m_deferredCountModeChange; |
398 | 403 |
404 // Follows the destinations currentSampleFrame, but might be slightly behind due to locking. | |
405 size_t m_shadowCurrentSampleFrame; | |
406 | |
399 // This is considering 32 is large enough for multiple channels audio. | 407 // This is considering 32 is large enough for multiple channels audio. |
400 // It is somewhat arbitrary and could be increased if necessary. | 408 // It is somewhat arbitrary and could be increased if necessary. |
401 enum { MaxNumberOfChannels = 32 }; | 409 enum { MaxNumberOfChannels = 32 }; |
402 }; | 410 }; |
403 | 411 |
404 } // namespace blink | 412 } // namespace blink |
405 | 413 |
406 #endif // AudioContext_h | 414 #endif // AudioContext_h |
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