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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 module mojo; | 5 module mojo; |
6 | 6 |
7 import "mojo/services/public/interfaces/geometry/geometry.mojom"; | |
8 | |
7 enum OrderDirection { | 9 enum OrderDirection { |
8 ABOVE = 1, | 10 ABOVE = 1, |
9 BELOW, | 11 BELOW, |
10 }; | 12 }; |
13 | |
14 enum AnimationTweenType { | |
15 LINEAR, | |
16 EASE_IN, | |
17 EASE_OUT, | |
18 EASE_IN_OUT, | |
19 }; | |
20 | |
21 enum AnimationProperty { | |
22 // Used for pausing. | |
23 NONE, | |
24 OPACITY, | |
25 TRANSFORM, | |
26 }; | |
27 | |
28 struct AnimationValue { | |
Elliot Glaysher
2014/12/03 23:49:59
You may want to have these in a different file; if
sky
2014/12/04 00:21:23
Done.
| |
29 float float_value; | |
30 Transform transform; | |
31 }; | |
32 | |
33 // Identifies how a particular property should be animated between a start and | |
34 // target value. | |
35 struct AnimationElement { | |
36 AnimationProperty property; | |
37 | |
38 // Duration is in microseconds. | |
39 int64 duration; | |
40 | |
41 AnimationTweenType tween_type; | |
42 | |
43 // If not specified the start value is taken from either the current value | |
44 // (for the first element) or the target_value of the previous element. | |
45 AnimationValue? start_value; | |
46 | |
47 // target_value may be null when property is NONE. | |
48 AnimationValue? target_value; | |
49 }; | |
50 | |
51 // An AnimationSequence consists of a number of AnimationElements to animate. | |
52 // Each element is animated serially. | |
53 struct AnimationSequence { | |
54 // Number of times to run the sequence. Value of 0 means run until | |
55 // explicitly stopped. | |
56 uint32 cycle_count; | |
57 | |
58 array<AnimationElement> elements; | |
59 }; | |
60 | |
61 // AnimationGroup identifies a view and a set of AnimationSequences to apply | |
62 // to the view. Each sequence is run in parallel. | |
63 struct AnimationGroup { | |
64 uint32 view_id; | |
65 array<AnimationSequence> sequences; | |
66 }; | |
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