| Index: sky/engine/core/rendering/RenderObject.h
|
| diff --git a/sky/engine/core/rendering/RenderObject.h b/sky/engine/core/rendering/RenderObject.h
|
| index d682ae58dec6e8fa1bcdba78456186e6f8ab6abf..793f62c5b4bdb6833e2fe16cdf035cab85dfd929 100644
|
| --- a/sky/engine/core/rendering/RenderObject.h
|
| +++ b/sky/engine/core/rendering/RenderObject.h
|
| @@ -736,13 +736,11 @@ public:
|
|
|
| void remove() { if (parent()) parent()->removeChild(this); }
|
|
|
| - bool isInert() const;
|
| -
|
| bool supportsTouchAction() const;
|
|
|
| - bool visibleToHitTestRequest(const HitTestRequest& request) const { return (request.ignorePointerEventsNone() || style()->pointerEvents() != PE_NONE) && !isInert(); }
|
| + bool visibleToHitTestRequest(const HitTestRequest& request) const { return (request.ignorePointerEventsNone() || style()->pointerEvents() != PE_NONE); }
|
|
|
| - bool visibleToHitTesting() const { return style()->pointerEvents() != PE_NONE && !isInert(); }
|
| + bool visibleToHitTesting() const { return style()->pointerEvents() != PE_NONE; }
|
|
|
| // Map points and quads through elements, potentially via 3d transforms. You should never need to call these directly; use
|
| // localToAbsolute/absoluteToLocal methods instead.
|
|
|