Index: sky/engine/core/animation/CompositorPendingAnimations.cpp |
diff --git a/sky/engine/core/animation/CompositorPendingAnimations.cpp b/sky/engine/core/animation/CompositorPendingAnimations.cpp |
index 8f3d3a6223fcb436e0c8d679e1f9bdf7143d155a..684d1a3605adbe0316be9f69887f74841d4b9710 100644 |
--- a/sky/engine/core/animation/CompositorPendingAnimations.cpp |
+++ b/sky/engine/core/animation/CompositorPendingAnimations.cpp |
@@ -58,38 +58,20 @@ void CompositorPendingAnimations::add(AnimationPlayer* player) |
bool CompositorPendingAnimations::update(bool startOnCompositor) |
{ |
Vector<AnimationPlayer*> waitingForStartTime; |
- bool startedSynchronizedOnCompositor = false; |
- |
Vector<RefPtr<AnimationPlayer> > players; |
players.swap(m_pending); |
for (size_t i = 0; i < players.size(); ++i) { |
AnimationPlayer& player = *players[i].get(); |
- bool hadCompositorAnimation = player.hasActiveAnimationsOnCompositor(); |
player.preCommit(startOnCompositor); |
- if (player.hasActiveAnimationsOnCompositor() && !hadCompositorAnimation) { |
- startedSynchronizedOnCompositor = true; |
- } |
- |
if (player.playing() && !player.hasStartTime()) { |
waitingForStartTime.append(&player); |
} |
} |
- // If any synchronized animations were started on the compositor, all |
- // remaning synchronized animations need to wait for the synchronized |
- // start time. Otherwise they may start immediately. |
- if (startedSynchronizedOnCompositor) { |
- for (size_t i = 0; i < waitingForStartTime.size(); ++i) { |
- if (!waitingForStartTime[i]->hasStartTime()) { |
- m_waitingForCompositorAnimationStart.append(waitingForStartTime[i]); |
- } |
- } |
- } else { |
- for (size_t i = 0; i < waitingForStartTime.size(); ++i) { |
- if (!waitingForStartTime[i]->hasStartTime()) { |
- waitingForStartTime[i]->notifyCompositorStartTime(waitingForStartTime[i]->timeline()->currentTimeInternal()); |
- } |
+ for (size_t i = 0; i < waitingForStartTime.size(); ++i) { |
+ if (!waitingForStartTime[i]->hasStartTime()) { |
+ waitingForStartTime[i]->notifyCompositorStartTime(waitingForStartTime[i]->timeline()->currentTimeInternal()); |
} |
} |
@@ -100,36 +82,7 @@ bool CompositorPendingAnimations::update(bool startOnCompositor) |
} |
ASSERT(m_pending.isEmpty()); |
- |
- if (startedSynchronizedOnCompositor) |
- return true; |
- |
- if (m_waitingForCompositorAnimationStart.isEmpty()) |
- return false; |
- |
- // Check if we're still waiting for any compositor animations to start. |
- for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); ++i) { |
- if (m_waitingForCompositorAnimationStart[i].get()->hasActiveAnimationsOnCompositor()) |
- return true; |
- } |
- |
- // If not, go ahead and start any animations that were waiting. |
- notifyCompositorAnimationStarted(monotonicallyIncreasingTime()); |
- |
- ASSERT(m_pending.isEmpty()); |
return false; |
} |
-void CompositorPendingAnimations::notifyCompositorAnimationStarted(double monotonicAnimationStartTime) |
-{ |
- for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); ++i) { |
- AnimationPlayer* player = m_waitingForCompositorAnimationStart[i].get(); |
- if (player->hasStartTime()) |
- continue; |
- player->notifyCompositorStartTime(monotonicAnimationStartTime - player->timeline()->zeroTime()); |
- } |
- |
- m_waitingForCompositorAnimationStart.clear(); |
-} |
- |
} // namespace |