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| 1 /* | |
| 2 * Copyright (c) 2013, Google Inc. All rights reserved. | |
| 3 * | |
| 4 * Redistribution and use in source and binary forms, with or without | |
| 5 * modification, are permitted provided that the following conditions are | |
| 6 * met: | |
| 7 * | |
| 8 * * Redistributions of source code must retain the above copyright | |
| 9 * notice, this list of conditions and the following disclaimer. | |
| 10 * * Redistributions in binary form must reproduce the above | |
| 11 * copyright notice, this list of conditions and the following disclaimer | |
| 12 * in the documentation and/or other materials provided with the | |
| 13 * distribution. | |
| 14 * * Neither the name of Google Inc. nor the names of its | |
| 15 * contributors may be used to endorse or promote products derived from | |
| 16 * this software without specific prior written permission. | |
| 17 * | |
| 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 29 */ | |
| 30 | |
| 31 #include "sky/engine/config.h" | |
| 32 #include "sky/engine/core/animation/AnimationTimeline.h" | |
| 33 | |
| 34 #include "sky/engine/core/animation/Animation.h" | |
| 35 #include "sky/engine/core/animation/AnimationClock.h" | |
| 36 #include "sky/engine/core/animation/AnimationNode.h" | |
| 37 #include "sky/engine/core/animation/KeyframeEffectModel.h" | |
| 38 #include "sky/engine/core/dom/Document.h" | |
| 39 #include "sky/engine/core/dom/Element.h" | |
| 40 #include "sky/engine/core/dom/QualifiedName.h" | |
| 41 #include "sky/engine/platform/weborigin/KURL.h" | |
| 42 | |
| 43 #include <gmock/gmock.h> | |
| 44 #include <gtest/gtest.h> | |
| 45 | |
| 46 namespace blink { | |
| 47 | |
| 48 class MockPlatformTiming : public AnimationTimeline::PlatformTiming { | |
| 49 public: | |
| 50 | |
| 51 MOCK_METHOD1(wakeAfter, void(double)); | |
| 52 MOCK_METHOD0(cancelWake, void()); | |
| 53 MOCK_METHOD0(serviceOnNextFrame, void()); | |
| 54 | |
| 55 /** | |
| 56 * AnimationTimelines should do one of the following things after servicing
animations: | |
| 57 * - cancel the timer and not request to be woken again (expectNoMoreAction
s) | |
| 58 * - cancel the timer and request to be woken on the next frame (expectNext
FrameAction) | |
| 59 * - cancel the timer and request to be woken at some point in the future (
expectDelayedAction) | |
| 60 */ | |
| 61 | |
| 62 void expectNoMoreActions() | |
| 63 { | |
| 64 EXPECT_CALL(*this, cancelWake()); | |
| 65 } | |
| 66 | |
| 67 void expectNextFrameAction() | |
| 68 { | |
| 69 ::testing::Sequence sequence; | |
| 70 EXPECT_CALL(*this, cancelWake()).InSequence(sequence); | |
| 71 EXPECT_CALL(*this, serviceOnNextFrame()).InSequence(sequence); | |
| 72 } | |
| 73 | |
| 74 void expectDelayedAction(double when) | |
| 75 { | |
| 76 ::testing::Sequence sequence; | |
| 77 EXPECT_CALL(*this, cancelWake()).InSequence(sequence); | |
| 78 EXPECT_CALL(*this, wakeAfter(when)).InSequence(sequence); | |
| 79 } | |
| 80 }; | |
| 81 | |
| 82 class AnimationAnimationTimelineTest : public ::testing::Test { | |
| 83 protected: | |
| 84 virtual void SetUp() | |
| 85 { | |
| 86 document = Document::create(); | |
| 87 document->animationClock().resetTimeForTesting(); | |
| 88 element = Element::create(nullName, document.get()); | |
| 89 platformTiming = new MockPlatformTiming; | |
| 90 timeline = AnimationTimeline::create(document.get(), adoptPtr(platformTi
ming)); | |
| 91 ASSERT_EQ(0, timeline->currentTimeInternal()); | |
| 92 } | |
| 93 | |
| 94 virtual void TearDown() | |
| 95 { | |
| 96 document.release(); | |
| 97 element.release(); | |
| 98 timeline.release(); | |
| 99 } | |
| 100 | |
| 101 void updateClockAndService(double time) | |
| 102 { | |
| 103 document->animationClock().updateTime(time); | |
| 104 document->compositorPendingAnimations().update(false); | |
| 105 timeline->serviceAnimations(TimingUpdateForAnimationFrame); | |
| 106 } | |
| 107 | |
| 108 RefPtr<Document> document; | |
| 109 RefPtr<Element> element; | |
| 110 RefPtr<AnimationTimeline> timeline; | |
| 111 Timing timing; | |
| 112 MockPlatformTiming* platformTiming; | |
| 113 | |
| 114 void wake() | |
| 115 { | |
| 116 timeline->wake(); | |
| 117 } | |
| 118 | |
| 119 double minimumDelay() | |
| 120 { | |
| 121 return AnimationTimeline::s_minimumDelay; | |
| 122 } | |
| 123 }; | |
| 124 | |
| 125 TEST_F(AnimationAnimationTimelineTest, HasStarted) | |
| 126 { | |
| 127 timeline = AnimationTimeline::create(document.get()); | |
| 128 } | |
| 129 | |
| 130 TEST_F(AnimationAnimationTimelineTest, EmptyKeyframeAnimation) | |
| 131 { | |
| 132 RefPtr<AnimatableValueKeyframeEffectModel> effect = AnimatableValueKeyframeE
ffectModel::create(AnimatableValueKeyframeVector()); | |
| 133 RefPtr<Animation> anim = Animation::create(element.get(), effect, timing); | |
| 134 | |
| 135 timeline->play(anim.get()); | |
| 136 | |
| 137 platformTiming->expectNoMoreActions(); | |
| 138 updateClockAndService(0); | |
| 139 EXPECT_FLOAT_EQ(0, timeline->currentTimeInternal()); | |
| 140 EXPECT_FALSE(anim->isInEffect()); | |
| 141 | |
| 142 platformTiming->expectNoMoreActions(); | |
| 143 updateClockAndService(100); | |
| 144 EXPECT_FLOAT_EQ(100, timeline->currentTimeInternal()); | |
| 145 } | |
| 146 | |
| 147 TEST_F(AnimationAnimationTimelineTest, EmptyForwardsKeyframeAnimation) | |
| 148 { | |
| 149 RefPtr<AnimatableValueKeyframeEffectModel> effect = AnimatableValueKeyframeE
ffectModel::create(AnimatableValueKeyframeVector()); | |
| 150 timing.fillMode = Timing::FillModeForwards; | |
| 151 RefPtr<Animation> anim = Animation::create(element.get(), effect, timing); | |
| 152 | |
| 153 timeline->play(anim.get()); | |
| 154 | |
| 155 platformTiming->expectNoMoreActions(); | |
| 156 updateClockAndService(0); | |
| 157 EXPECT_FLOAT_EQ(0, timeline->currentTimeInternal()); | |
| 158 EXPECT_TRUE(anim->isInEffect()); | |
| 159 | |
| 160 platformTiming->expectNoMoreActions(); | |
| 161 updateClockAndService(100); | |
| 162 EXPECT_FLOAT_EQ(100, timeline->currentTimeInternal()); | |
| 163 } | |
| 164 | |
| 165 TEST_F(AnimationAnimationTimelineTest, ZeroTime) | |
| 166 { | |
| 167 timeline = AnimationTimeline::create(document.get()); | |
| 168 bool isNull; | |
| 169 | |
| 170 document->animationClock().updateTime(100); | |
| 171 EXPECT_EQ(100, timeline->currentTimeInternal()); | |
| 172 EXPECT_EQ(100, timeline->currentTimeInternal(isNull)); | |
| 173 EXPECT_FALSE(isNull); | |
| 174 | |
| 175 document->animationClock().updateTime(200); | |
| 176 EXPECT_EQ(200, timeline->currentTimeInternal()); | |
| 177 EXPECT_EQ(200, timeline->currentTimeInternal(isNull)); | |
| 178 EXPECT_FALSE(isNull); | |
| 179 } | |
| 180 | |
| 181 TEST_F(AnimationAnimationTimelineTest, PauseForTesting) | |
| 182 { | |
| 183 float seekTime = 1; | |
| 184 timing.fillMode = Timing::FillModeForwards; | |
| 185 RefPtr<Animation> anim1 = Animation::create(element.get(), AnimatableValueKe
yframeEffectModel::create(AnimatableValueKeyframeVector()), timing); | |
| 186 RefPtr<Animation> anim2 = Animation::create(element.get(), AnimatableValueK
eyframeEffectModel::create(AnimatableValueKeyframeVector()), timing); | |
| 187 AnimationPlayer* player1 = timeline->play(anim1.get()); | |
| 188 AnimationPlayer* player2 = timeline->play(anim2.get()); | |
| 189 timeline->pauseAnimationsForTesting(seekTime); | |
| 190 | |
| 191 EXPECT_FLOAT_EQ(seekTime, player1->currentTimeInternal()); | |
| 192 EXPECT_FLOAT_EQ(seekTime, player2->currentTimeInternal()); | |
| 193 } | |
| 194 | |
| 195 TEST_F(AnimationAnimationTimelineTest, DelayBeforeAnimationStart) | |
| 196 { | |
| 197 timing.iterationDuration = 2; | |
| 198 timing.startDelay = 5; | |
| 199 | |
| 200 RefPtr<Animation> anim = Animation::create(element.get(), nullptr, timing); | |
| 201 | |
| 202 timeline->play(anim.get()); | |
| 203 | |
| 204 // TODO: Put the player startTime in the future when we add the capability t
o change player startTime | |
| 205 platformTiming->expectDelayedAction(timing.startDelay - minimumDelay()); | |
| 206 updateClockAndService(0); | |
| 207 | |
| 208 platformTiming->expectDelayedAction(timing.startDelay - minimumDelay() - 1.5
); | |
| 209 updateClockAndService(1.5); | |
| 210 | |
| 211 EXPECT_CALL(*platformTiming, serviceOnNextFrame()); | |
| 212 wake(); | |
| 213 | |
| 214 platformTiming->expectNextFrameAction(); | |
| 215 updateClockAndService(4.98); | |
| 216 } | |
| 217 | |
| 218 TEST_F(AnimationAnimationTimelineTest, PlayAfterDocumentDeref) | |
| 219 { | |
| 220 timing.iterationDuration = 2; | |
| 221 timing.startDelay = 5; | |
| 222 | |
| 223 timeline = &document->timeline(); | |
| 224 element = nullptr; | |
| 225 document = nullptr; | |
| 226 | |
| 227 RefPtr<Animation> anim = Animation::create(0, nullptr, timing); | |
| 228 // Test passes if this does not crash. | |
| 229 timeline->play(anim.get()); | |
| 230 } | |
| 231 | |
| 232 TEST_F(AnimationAnimationTimelineTest, UseAnimationPlayerAfterTimelineDeref) | |
| 233 { | |
| 234 RefPtr<AnimationPlayer> player = timeline->createAnimationPlayer(0); | |
| 235 timeline.clear(); | |
| 236 // Test passes if this does not crash. | |
| 237 player->setStartTime(0); | |
| 238 } | |
| 239 | |
| 240 } | |
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