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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 98 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 109 double startTimeInternal() const { return m_startTime; } | 109 double startTimeInternal() const { return m_startTime; } |
| 110 void setStartTime(double); | 110 void setStartTime(double); |
| 111 void setStartTimeInternal(double); | 111 void setStartTimeInternal(double); |
| 112 | 112 |
| 113 const AnimationNode* source() const { return m_content.get(); } | 113 const AnimationNode* source() const { return m_content.get(); } |
| 114 AnimationNode* source() { return m_content.get(); } | 114 AnimationNode* source() { return m_content.get(); } |
| 115 void setSource(AnimationNode*); | 115 void setSource(AnimationNode*); |
| 116 | 116 |
| 117 // Pausing via this method is not reflected in the value returned by | 117 // Pausing via this method is not reflected in the value returned by |
| 118 // paused() and must never overlap with pausing via pause(). | 118 // paused() and must never overlap with pausing via pause(). |
| 119 void pauseForTesting(double pauseTime); | 119 // void pauseForTesting(double pauseTime); |
| 120 // This should only be used for CSS | 120 // This should only be used for CSS |
| 121 void unpause(); | 121 void unpause(); |
| 122 | 122 |
| 123 void setOutdated(); | 123 void setOutdated(); |
| 124 bool outdated() { return m_outdated; } | 124 bool outdated() { return m_outdated; } |
| 125 | 125 |
| 126 bool canStartAnimationOnCompositor(); | |
| 127 bool maybeStartAnimationOnCompositor(); | |
| 128 void cancelAnimationOnCompositor(); | |
| 129 bool hasActiveAnimationsOnCompositor(); | |
| 130 void setCompositorPending(bool sourceChanged = false); | 126 void setCompositorPending(bool sourceChanged = false); |
| 131 void notifyCompositorStartTime(double timelineTime); | 127 void notifyCompositorStartTime(double timelineTime); |
| 132 | 128 |
| 133 | 129 |
| 134 void preCommit(bool startOnCompositor); | 130 void preCommit(bool startOnCompositor); |
| 135 void postCommit(double timelineTime); | 131 void postCommit(double timelineTime); |
| 136 | 132 |
| 137 unsigned sequenceNumber() const { return m_sequenceNumber; } | 133 unsigned sequenceNumber() const { return m_sequenceNumber; } |
| 138 | 134 |
| 139 static bool hasLowerPriority(AnimationPlayer* player1, AnimationPlayer* play
er2) | 135 static bool hasLowerPriority(AnimationPlayer* player1, AnimationPlayer* play
er2) |
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| 170 // This indicates timing information relevant to the player's effect | 166 // This indicates timing information relevant to the player's effect |
| 171 // has changed by means other than the ordinary progression of time | 167 // has changed by means other than the ordinary progression of time |
| 172 bool m_outdated; | 168 bool m_outdated; |
| 173 | 169 |
| 174 bool m_finished; | 170 bool m_finished; |
| 175 // Holds a 'finished' event queued for asynchronous dispatch via the | 171 // Holds a 'finished' event queued for asynchronous dispatch via the |
| 176 // ScriptedAnimationController. This object remains active until the | 172 // ScriptedAnimationController. This object remains active until the |
| 177 // event is actually dispatched. | 173 // event is actually dispatched. |
| 178 RefPtr<Event> m_pendingFinishedEvent; | 174 RefPtr<Event> m_pendingFinishedEvent; |
| 179 | 175 |
| 180 enum CompositorAction { | 176 // FIXME(rafaelw): Do we still need this? |
| 181 None, | |
| 182 Pause, | |
| 183 Start, | |
| 184 PauseThenStart | |
| 185 }; | |
| 186 | |
| 187 class CompositorState { | |
| 188 public: | |
| 189 CompositorState(AnimationPlayer& player) | |
| 190 : startTime(player.m_startTime) | |
| 191 , holdTime(player.m_holdTime) | |
| 192 , playbackRate(player.m_playbackRate) | |
| 193 , sourceChanged(false) | |
| 194 , pendingAction(Start) | |
| 195 { } | |
| 196 double startTime; | |
| 197 double holdTime; | |
| 198 double playbackRate; | |
| 199 bool sourceChanged; | |
| 200 CompositorAction pendingAction; | |
| 201 }; | |
| 202 | |
| 203 // This mirrors the known compositor state. It is created when a compositor | |
| 204 // animation is started. Updated once the start time is known and each time | |
| 205 // modifications are pushed to the compositor. | |
| 206 OwnPtr<CompositorState> m_compositorState; | |
| 207 bool m_compositorPending; | 177 bool m_compositorPending; |
| 208 bool m_currentTimePending; | 178 bool m_currentTimePending; |
| 209 }; | 179 }; |
| 210 | 180 |
| 211 } // namespace blink | 181 } // namespace blink |
| 212 | 182 |
| 213 #endif // SKY_ENGINE_CORE_ANIMATION_ANIMATIONPLAYER_H_ | 183 #endif // SKY_ENGINE_CORE_ANIMATION_ANIMATIONPLAYER_H_ |
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