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Side by Side Diff: sky/engine/core/rendering/RenderInline.h

Issue 772673002: Fix Animations, Remove Compostior Animations. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: CompositorPendingAnimations -> PendingAnimations Created 6 years ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. 4 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
5 * 5 *
6 * This library is free software; you can redistribute it and/or 6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Library General Public 7 * modify it under the terms of the GNU Library General Public
8 * License as published by the Free Software Foundation; either 8 * License as published by the Free Software Foundation; either
9 * version 2 of the License, or (at your option) any later version. 9 * version 2 of the License, or (at your option) any later version.
10 * 10 *
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113 void generateLineBoxRects(GeneratorContext& yield) const; 113 void generateLineBoxRects(GeneratorContext& yield) const;
114 template<typename GeneratorContext> 114 template<typename GeneratorContext>
115 void generateCulledLineBoxRects(GeneratorContext& yield, const RenderInline* container) const; 115 void generateCulledLineBoxRects(GeneratorContext& yield, const RenderInline* container) const;
116 116
117 virtual void layout() override final { ASSERT_NOT_REACHED(); } // Do nothing for layout() 117 virtual void layout() override final { ASSERT_NOT_REACHED(); } // Do nothing for layout()
118 118
119 virtual void paint(PaintInfo&, const LayoutPoint&) override final; 119 virtual void paint(PaintInfo&, const LayoutPoint&) override final;
120 120
121 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct ion) override final; 121 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct ion) override final;
122 122
123 virtual LayerType layerTypeRequired() const override { return isRelPositione d() || createsGroup() || hasClipPath() || style()->shouldCompositeForCurrentAnim ations() ? NormalLayer : NoLayer; } 123 virtual LayerType layerTypeRequired() const override { return isRelPositione d() || createsGroup() || hasClipPath() ? NormalLayer : NoLayer; }
124 124
125 virtual LayoutUnit offsetLeft() const override final; 125 virtual LayoutUnit offsetLeft() const override final;
126 virtual LayoutUnit offsetTop() const override final; 126 virtual LayoutUnit offsetTop() const override final;
127 virtual LayoutUnit offsetWidth() const override final { return linesBounding Box().width(); } 127 virtual LayoutUnit offsetWidth() const override final { return linesBounding Box().width(); }
128 virtual LayoutUnit offsetHeight() const override final { return linesBoundin gBox().height(); } 128 virtual LayoutUnit offsetHeight() const override final { return linesBoundin gBox().height(); }
129 129
130 virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayer ModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) cons t override; 130 virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayer ModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) cons t override;
131 virtual LayoutRect rectWithOutlineForPaintInvalidation(const RenderLayerMode lObject* paintInvalidationContainer, LayoutUnit outlineWidth, const PaintInvalid ationState* = 0) const override final; 131 virtual LayoutRect rectWithOutlineForPaintInvalidation(const RenderLayerMode lObject* paintInvalidationContainer, LayoutUnit outlineWidth, const PaintInvalid ationState* = 0) const override final;
132 virtual void mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, const PaintInvalidationState*) const o verride final; 132 virtual void mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, const PaintInvalidationState*) const o verride final;
133 133
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159 159
160 RenderObjectChildList m_children; 160 RenderObjectChildList m_children;
161 RenderLineBoxList m_lineBoxes; // All of the line boxes created for this i nline flow. For example, <i>Hello<br>world.</i> will have two <i> line boxes. 161 RenderLineBoxList m_lineBoxes; // All of the line boxes created for this i nline flow. For example, <i>Hello<br>world.</i> will have two <i> line boxes.
162 }; 162 };
163 163
164 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderInline, isRenderInline()); 164 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderInline, isRenderInline());
165 165
166 } // namespace blink 166 } // namespace blink
167 167
168 #endif // SKY_ENGINE_CORE_RENDERING_RENDERINLINE_H_ 168 #endif // SKY_ENGINE_CORE_RENDERING_RENDERINLINE_H_
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