Index: src/gpu/GrGeometryProcessor.h |
diff --git a/src/gpu/GrGeometryProcessor.h b/src/gpu/GrGeometryProcessor.h |
index 17344d2bb4c251df6469aff20512bb4ba98fdf13..27383a4df49df6dd3e618f24f72fed5a5e745a1d 100644 |
--- a/src/gpu/GrGeometryProcessor.h |
+++ b/src/gpu/GrGeometryProcessor.h |
@@ -12,6 +12,30 @@ |
#include "GrProcessor.h" |
#include "GrShaderVar.h" |
+/* |
+ * A struct for tracking batching decisions. While this lives on GrOptState, it is managed |
+ * entirely by the derived classes of the GP. |
+ */ |
+class GrBatchTracker { |
+public: |
+ template <typename T> const T& cast() const { |
+ SkASSERT(sizeof(T) <= kMaxSize); |
+ return *reinterpret_cast<const T*>(fData); |
+ } |
+ |
+ template <typename T> T* cast() { |
+ SkASSERT(sizeof(T) <= kMaxSize); |
+ return reinterpret_cast<T*>(fData); |
+ } |
+ |
+ static const size_t kMaxSize = 32; |
+ |
+private: |
+ uint8_t fData[kMaxSize]; |
+}; |
+ |
+class GrOptDrawState; |
+ |
/** |
* A GrGeometryProcessor is used to perform computation in the vertex shader and |
* add support for custom vertex attributes. A GrGemeotryProcessor is typically |
@@ -73,6 +97,15 @@ public: |
return this->onIsEqual(that); |
} |
+ struct InitBT { |
+ bool fOutputColor; |
+ bool fOutputCoverage; |
+ GrColor fColor; |
+ GrColor fCoverage; |
+ }; |
+ |
+ virtual void initBatchTracker(GrBatchTracker*, const InitBT&) const {} |
+ |
// TODO this is a total hack until the gp can own whether or not it uses uniform |
// color / coverage |
bool hasVertexColor() const { return fHasVertexColor; } |