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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGeometryProcessor_DEFINED | 8 #ifndef GrGeometryProcessor_DEFINED |
9 #define GrGeometryProcessor_DEFINED | 9 #define GrGeometryProcessor_DEFINED |
10 | 10 |
11 #include "GrGeometryData.h" | 11 #include "GrGeometryData.h" |
12 #include "GrProcessor.h" | 12 #include "GrProcessor.h" |
13 #include "GrShaderVar.h" | 13 #include "GrShaderVar.h" |
14 | 14 |
15 /* | |
16 * A struct for tracking batching decisions. While this lives on optstate, it i s managed | |
bsalomon
2014/12/03 14:58:52
Can you make optstate be GrOptState? I've noticed
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17 * entirely by the derived classes of the GP. | |
18 */ | |
19 class GrBatchTracker { | |
20 public: | |
21 template <typename T> const T& cast() const { | |
22 return *reinterpret_cast<const T*>(fStorage.begin()); | |
23 } | |
24 | |
25 template <typename T> T* cast() { return reinterpret_cast<T*>(fStorage.begin ()); } | |
26 | |
27 private: | |
28 // kPreAllocSize is actually more like a maxsize. | |
bsalomon
2014/12/03 14:38:19
huh?
bsalomon
2014/12/03 14:58:52
If it's a max size and it's preallocated then SkST
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29 static const size_t kPreAllocSize = 32; | |
30 SkSTArray<kPreAllocSize, uint8_t, true> fStorage; | |
31 }; | |
32 | |
33 class GrOptDrawState; | |
34 | |
15 /** | 35 /** |
16 * A GrGeometryProcessor is used to perform computation in the vertex shader and | 36 * A GrGeometryProcessor is used to perform computation in the vertex shader and |
17 * add support for custom vertex attributes. A GrGemeotryProcessor is typically | 37 * add support for custom vertex attributes. A GrGemeotryProcessor is typically |
18 * tied to the code that does a specific type of high-level primitive rendering | 38 * tied to the code that does a specific type of high-level primitive rendering |
19 * (e.g. anti-aliased circle rendering). The GrGeometryProcessor used for a draw is | 39 * (e.g. anti-aliased circle rendering). The GrGeometryProcessor used for a draw is |
20 * specified using GrDrawState. There can only be one geometry processor active for | 40 * specified using GrDrawState. There can only be one geometry processor active for |
21 * a draw. The custom vertex attributes required by the geometry processor must be | 41 * a draw. The custom vertex attributes required by the geometry processor must be |
22 * added to the vertex attribute array specified on the GrDrawState. | 42 * added to the vertex attribute array specified on the GrDrawState. |
23 * GrGeometryProcessor subclasses should be immutable after construction. | 43 * GrGeometryProcessor subclasses should be immutable after construction. |
24 */ | 44 */ |
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
66 A return value of true from isEqual() should not be used to test whether the processors | 86 A return value of true from isEqual() should not be used to test whether the processors |
67 would generate the same shader code. To test for identical code generati on use the | 87 would generate the same shader code. To test for identical code generati on use the |
68 processors' keys computed by the GrBackendEffectFactory. */ | 88 processors' keys computed by the GrBackendEffectFactory. */ |
69 bool isEqual(const GrGeometryProcessor& that) const { | 89 bool isEqual(const GrGeometryProcessor& that) const { |
70 if (&this->getFactory() != &that.getFactory() || !this->hasSameTextureAc cesses(that)) { | 90 if (&this->getFactory() != &that.getFactory() || !this->hasSameTextureAc cesses(that)) { |
71 return false; | 91 return false; |
72 } | 92 } |
73 return this->onIsEqual(that); | 93 return this->onIsEqual(that); |
74 } | 94 } |
75 | 95 |
96 struct InitBT { | |
bsalomon
2014/12/03 14:38:19
comments?
We're getting rid of fColor and fCovera
bsalomon
2014/12/03 14:58:52
What I meant is that GrGP shouldn't have an input
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97 bool fOutputColor; | |
98 bool fOutputCoverage; | |
99 GrColor fColor; | |
100 GrColor fCoverage; | |
101 }; | |
102 | |
103 virtual void initBatchTracker(GrBatchTracker*, const InitBT&) const {} | |
104 | |
76 // TODO this is a total hack until the gp can own whether or not it uses uni form | 105 // TODO this is a total hack until the gp can own whether or not it uses uni form |
77 // color / coverage | 106 // color / coverage |
78 bool hasVertexColor() const { return fHasVertexColor; } | 107 bool hasVertexColor() const { return fHasVertexColor; } |
79 bool hasVertexCoverage() const { return fHasVertexCoverage; } | 108 bool hasVertexCoverage() const { return fHasVertexCoverage; } |
80 bool hasLocalCoords() const { return fHasLocalCoords; } | 109 bool hasLocalCoords() const { return fHasLocalCoords; } |
81 | 110 |
82 protected: | 111 protected: |
83 /** | 112 /** |
84 * Subclasses call this from their constructor to register vertex attributes . Attributes | 113 * Subclasses call this from their constructor to register vertex attributes . Attributes |
85 * will be padded to the nearest 4 bytes for performance reasons. | 114 * will be padded to the nearest 4 bytes for performance reasons. |
(...skipping 19 matching lines...) Expand all Loading... | |
105 size_t fVertexStride; | 134 size_t fVertexStride; |
106 bool fWillUseGeoShader; | 135 bool fWillUseGeoShader; |
107 bool fHasVertexColor; | 136 bool fHasVertexColor; |
108 bool fHasVertexCoverage; | 137 bool fHasVertexCoverage; |
109 bool fHasLocalCoords; | 138 bool fHasLocalCoords; |
110 | 139 |
111 typedef GrProcessor INHERITED; | 140 typedef GrProcessor INHERITED; |
112 }; | 141 }; |
113 | 142 |
114 #endif | 143 #endif |
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