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Side by Side Diff: include/gpu/GrBackendProcessorFactory.h

Issue 772513002: create and thread batch tracker object (Closed) Base URL: https://skia.googlesource.com/skia.git@2_vertex_attr
Patch Set: a bit of cleanup Created 6 years ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrBackendProcessorFactory_DEFINED 8 #ifndef GrBackendProcessorFactory_DEFINED
9 #define GrBackendProcessorFactory_DEFINED 9 #define GrBackendProcessorFactory_DEFINED
10 10
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after
61 * 61 *
62 * const GrBackendProcessorFactory& MyProcessor::getFactory() const { 62 * const GrBackendProcessorFactory& MyProcessor::getFactory() const {
63 * return GrTBackendProcessorFactory<MyProcessor>::getInstance(); 63 * return GrTBackendProcessorFactory<MyProcessor>::getInstance();
64 * } 64 * }
65 * 65 *
66 * Using GrTBackendProcessorFactory places a few constraints on the processor. S ee that class's 66 * Using GrTBackendProcessorFactory places a few constraints on the processor. S ee that class's
67 * comments. 67 * comments.
68 */ 68 */
69 class GrBackendProcessorFactory : SkNoncopyable { 69 class GrBackendProcessorFactory : SkNoncopyable {
70 public: 70 public:
71 /**
72 * Generates an processor's key. The key is based on the aspects of the GrPr ocessor object's
73 * configuration that affect GLSL code generation. Two GrProcessor instances that would cause
74 * this->createGLInstance()->emitCode() to produce different code must produ ce different keys.
75 */
76 virtual void getGLProcessorKey(const GrProcessor&, const GrGLCaps&,
77 GrProcessorKeyBuilder*) const = 0;
78
79 /** 71 /**
80 * Produces a human-reable name for the v. 72 * Produces a human-reable name for the v.
81 */ 73 */
82 virtual const char* name() const = 0; 74 virtual const char* name() const = 0;
83 75
84 /** 76 /**
85 * A unique value for every instance of this factory. It is automatically in corporated into the 77 * A unique value for every instance of this factory. It is automatically in corporated into the
86 * processor's key. This allows keys generated by getGLProcessorKey() to onl y be unique within a 78 * processor's key. This allows keys generated by getGLProcessorKey() to onl y be unique within a
87 * GrProcessor subclass and not necessarily across subclasses. 79 * GrProcessor subclass and not necessarily across subclasses.
88 */ 80 */
(...skipping 30 matching lines...) Expand all
119 class GrGLGeometryProcessor; 111 class GrGLGeometryProcessor;
120 112
121 /** 113 /**
122 * Backend processor factory cannot actually create anything, it is up to subcla sses to implement 114 * Backend processor factory cannot actually create anything, it is up to subcla sses to implement
123 * a create binding which matches Gr to GL in a type safe way 115 * a create binding which matches Gr to GL in a type safe way
124 */ 116 */
125 117
126 class GrBackendFragmentProcessorFactory : public GrBackendProcessorFactory { 118 class GrBackendFragmentProcessorFactory : public GrBackendProcessorFactory {
127 public: 119 public:
128 /** 120 /**
121 * Generates an processor's key. The key is based on the aspects of the GrPr ocessor object's
122 * configuration that affect GLSL code generation. Two GrProcessor instances that would cause
123 * this->createGLInstance()->emitCode() to produce different code must produ ce different keys.
124 */
125 virtual void getGLProcessorKey(const GrFragmentProcessor&,
126 const GrGLCaps&,
127 GrProcessorKeyBuilder*) const = 0;
128
129 /**
129 * Creates a GrGLProcessor instance that is used both to generate code for t he GrProcessor in a 130 * Creates a GrGLProcessor instance that is used both to generate code for t he GrProcessor in a
130 * GLSL program and to manage updating uniforms for the program when it is u sed. 131 * GLSL program and to manage updating uniforms for the program when it is u sed.
131 */ 132 */
132 virtual GrGLFragmentProcessor* createGLInstance(const GrFragmentProcessor&) const = 0; 133 virtual GrGLFragmentProcessor* createGLInstance(const GrFragmentProcessor&) const = 0;
133 }; 134 };
134 135
136 class GrBatchTracker;
137
135 class GrBackendGeometryProcessorFactory : public GrBackendProcessorFactory { 138 class GrBackendGeometryProcessorFactory : public GrBackendProcessorFactory {
136 public: 139 public:
137 /** 140 /**
141 * Generates an processor's key. The key is based on the aspects of the GrPr ocessor object's
142 * configuration that affect GLSL code generation. Two GrProcessor instances that would cause
143 * this->createGLInstance()->emitCode() to produce different code must produ ce different keys.
144 */
145 virtual void getGLProcessorKey(const GrGeometryProcessor&,
146 const GrBatchTracker&,
147 const GrGLCaps&,
148 GrProcessorKeyBuilder*) const = 0;
149
150 /**
138 * Creates a GrGLProcessor instance that is used both to generate code for t he GrProcessor in a 151 * Creates a GrGLProcessor instance that is used both to generate code for t he GrProcessor in a
139 * GLSL program and to manage updating uniforms for the program when it is u sed. 152 * GLSL program and to manage updating uniforms for the program when it is u sed.
140 */ 153 */
141 virtual GrGLGeometryProcessor* createGLInstance(const GrGeometryProcessor&) const = 0; 154 virtual GrGLGeometryProcessor* createGLInstance(const GrGeometryProcessor&,
155 const GrBatchTracker&) const = 0;
142 }; 156 };
143 157
144 #endif 158 #endif
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