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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLProcessor_DEFINED | 8 #ifndef GrGLProcessor_DEFINED |
9 #define GrGLProcessor_DEFINED | 9 #define GrGLProcessor_DEFINED |
10 | 10 |
11 #include "GrBackendProcessorFactory.h" | 11 #include "GrBackendProcessorFactory.h" |
12 #include "GrGLProgramDataManager.h" | 12 #include "GrGLProgramDataManager.h" |
13 #include "GrTextureAccess.h" | 13 #include "GrTextureAccess.h" |
14 | 14 |
15 /** @file | 15 /** @file |
16 This file contains specializations for OpenGL of the shader stages declared
in | 16 This file contains specializations for OpenGL of the shader stages declared
in |
17 include/gpu/GrProcessor.h. Objects of type GrGLProcessor are responsible for
emitting the | 17 include/gpu/GrProcessor.h. Objects of type GrGLProcessor are responsible for
emitting the |
18 GLSL code that implements a GrProcessor and for uploading uniforms at draw t
ime. If they don't | 18 GLSL code that implements a GrProcessor and for uploading uniforms at draw t
ime. If they don't |
19 always emit the same GLSL code, they must have a function: | 19 always emit the same GLSL code, they must have a function: |
20 static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcess
orKeyBuilder*) | 20 static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcess
orKeyBuilder*) |
21 that is used to implement a program cache. When two GrProcessors produce the
same key this means | 21 that is used to implement a program cache. When two GrProcessors produce the
same key this means |
22 that their GrGLProcessors would emit the same GLSL code. | 22 that their GrGLProcessors would emit the same GLSL code. |
23 | 23 |
24 The GrGLProcessor subclass must also have a constructor of the form: | 24 The GrGLProcessor subclass must also have a constructor of the form: |
25 EffectSubclass::EffectSubclass(const GrBackendProcessorFactory&, const G
rProcessor&) | 25 ProcessorSubclass::ProcessorSubclass(const GrBackendProcessorFactory&, c
onst GrProcessor&) |
26 | 26 |
27 These objects are created by the factory object returned by the GrProcessor:
:getFactory(). | 27 These objects are created by the factory object returned by the GrProcessor:
:getFactory(). |
28 */ | 28 */ |
29 | 29 |
30 class GrGLProcessor { | 30 class GrGLProcessor { |
31 public: | 31 public: |
32 GrGLProcessor(const GrBackendProcessorFactory& factory) | 32 GrGLProcessor(const GrBackendProcessorFactory& factory) |
33 : fFactory(factory) { | 33 : fFactory(factory) { |
34 } | 34 } |
35 | 35 |
(...skipping 27 matching lines...) Expand all Loading... |
63 uint32_t fConfigComponentMask; | 63 uint32_t fConfigComponentMask; |
64 char fSwizzle[5]; | 64 char fSwizzle[5]; |
65 | 65 |
66 friend class GrGLShaderBuilder; | 66 friend class GrGLShaderBuilder; |
67 }; | 67 }; |
68 | 68 |
69 typedef SkTArray<TextureSampler> TextureSamplerArray; | 69 typedef SkTArray<TextureSampler> TextureSamplerArray; |
70 | 70 |
71 virtual ~GrGLProcessor() {} | 71 virtual ~GrGLProcessor() {} |
72 | 72 |
73 /** A GrGLProcessor instance can be reused with any GrProcessor that produce
s the same stage | |
74 key; this function reads data from a GrProcessor and uploads any uniform
variables required | |
75 by the shaders created in emitCode(). The GrProcessor parameter is guara
nteed to be of the | |
76 same type that created this GrGLProcessor and to have an identical effec
t key as the one | |
77 that created this GrGLProcessor. */ | |
78 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) {} | |
79 | |
80 const char* name() const { return fFactory.name(); } | 73 const char* name() const { return fFactory.name(); } |
81 | 74 |
82 static void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilde
r*) {} | 75 static void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilde
r*) {} |
83 | 76 |
84 protected: | 77 protected: |
85 const GrBackendProcessorFactory& fFactory; | 78 const GrBackendProcessorFactory& fFactory; |
86 }; | 79 }; |
87 | 80 |
88 class GrGLFPBuilder; | 81 class GrGLFPBuilder; |
89 | 82 |
90 class GrGLFragmentProcessor : public GrGLProcessor { | 83 class GrGLFragmentProcessor : public GrGLProcessor { |
91 public: | 84 public: |
92 GrGLFragmentProcessor(const GrBackendProcessorFactory& factory) | 85 GrGLFragmentProcessor(const GrBackendProcessorFactory& factory) |
93 : INHERITED(factory) { | 86 : INHERITED(factory) { |
94 } | 87 } |
95 | 88 |
96 virtual ~GrGLFragmentProcessor() {} | 89 virtual ~GrGLFragmentProcessor() {} |
97 | 90 |
98 /** Called when the program stage should insert its code into the shaders. T
he code in each | 91 /** Called when the program stage should insert its code into the shaders. T
he code in each |
99 shader will be in its own block ({}) and so locally scoped names will no
t collide across | 92 shader will be in its own block ({}) and so locally scoped names will no
t collide across |
100 stages. | 93 stages. |
101 | 94 |
102 @param builder Interface used to emit code in the shaders. | 95 @param builder Interface used to emit code in the shaders. |
103 @param effect The effect that generated this program stage. | 96 @param processor The processor that generated this program stage. |
104 @param key The key that was computed by GenKey() from the gener
ating GrProcessor. | 97 @param key The key that was computed by GenKey() from the gener
ating GrProcessor. |
105 @param outputColor A predefined vec4 in the FS in which the stage shoul
d place its output | 98 @param outputColor A predefined vec4 in the FS in which the stage shoul
d place its output |
106 color (or coverage). | 99 color (or coverage). |
107 @param inputColor A vec4 that holds the input color to the stage in th
e FS. This may be | 100 @param inputColor A vec4 that holds the input color to the stage in th
e FS. This may be |
108 NULL in which case the implied input is solid white
(all ones). | 101 NULL in which case the implied input is solid white
(all ones). |
109 TODO: Better system for communicating optimization i
nfo (e.g. input | 102 TODO: Better system for communicating optimization i
nfo (e.g. input |
110 color is solid white, trans black, known to be opaqu
e, etc.) that allows | 103 color is solid white, trans black, known to be opaqu
e, etc.) that allows |
111 the effect to communicate back similar known info ab
out its output. | 104 the processor to communicate back similar known info
about its output. |
112 @param samplers Contains one entry for each GrTextureAccess of the G
rProcessor. These | 105 @param samplers Contains one entry for each GrTextureAccess of the G
rProcessor. These |
113 can be passed to the builder to emit texture reads i
n the generated | 106 can be passed to the builder to emit texture reads i
n the generated |
114 code. | 107 code. |
115 TODO this should take a struct | 108 TODO this should take a struct |
116 */ | 109 */ |
117 virtual void emitCode(GrGLFPBuilder* builder, | 110 virtual void emitCode(GrGLFPBuilder* builder, |
118 const GrFragmentProcessor& effect, | 111 const GrFragmentProcessor&, |
119 const char* outputColor, | 112 const char* outputColor, |
120 const char* inputColor, | 113 const char* inputColor, |
121 const TransformedCoordsArray& coords, | 114 const TransformedCoordsArray& coords, |
122 const TextureSamplerArray& samplers) = 0; | 115 const TextureSamplerArray& samplers) = 0; |
123 | 116 |
| 117 /** A GrGLFragmentProcessor instance can be reused with any GrFragmentProces
sor that produces |
| 118 the same stage key; this function reads data from a GrFragmentProcessor
and uploads any |
| 119 uniform variables required by the shaders created in emitCode(). The GrF
ragmentProcessor |
| 120 parameter is guaranteed to be of the same type that created this GrGLFra
gmentProcessor and |
| 121 to have an identical processor key as the one that created this GrGLFrag
mentProcessor. */ |
| 122 // TODO update this to pass in GrFragmentProcessor |
| 123 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) {} |
| 124 |
124 private: | 125 private: |
125 typedef GrGLProcessor INHERITED; | 126 typedef GrGLProcessor INHERITED; |
126 }; | 127 }; |
127 | 128 |
128 class GrGLXferProcessor : public GrGLFragmentProcessor { | 129 class GrGLXferProcessor : public GrGLFragmentProcessor { |
129 public: | 130 public: |
130 GrGLXferProcessor(const GrBackendProcessorFactory& factory) | 131 GrGLXferProcessor(const GrBackendProcessorFactory& factory) |
131 : INHERITED(factory) { | 132 : INHERITED(factory) { |
132 } | 133 } |
133 | 134 |
134 virtual ~GrGLXferProcessor() {} | 135 virtual ~GrGLXferProcessor() {} |
135 | 136 |
136 private: | 137 private: |
137 typedef GrGLFragmentProcessor INHERITED; | 138 typedef GrGLFragmentProcessor INHERITED; |
138 }; | 139 }; |
139 | 140 |
140 #endif | 141 #endif |
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