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Side by Side Diff: src/gpu/effects/GrCustomCoordsTextureEffect.cpp

Issue 772513002: create and thread batch tracker object (Closed) Base URL: https://skia.googlesource.com/skia.git@2_vertex_attr
Patch Set: rebase Created 6 years ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrCustomCoordsTextureEffect.h" 8 #include "GrCustomCoordsTextureEffect.h"
9 #include "GrInvariantOutput.h" 9 #include "GrInvariantOutput.h"
10 #include "gl/builders/GrGLProgramBuilder.h" 10 #include "gl/builders/GrGLProgramBuilder.h"
11 #include "gl/GrGLProcessor.h" 11 #include "gl/GrGLProcessor.h"
12 #include "gl/GrGLSL.h" 12 #include "gl/GrGLSL.h"
13 #include "gl/GrGLTexture.h" 13 #include "gl/GrGLTexture.h"
14 #include "gl/GrGLGeometryProcessor.h" 14 #include "gl/GrGLGeometryProcessor.h"
15 #include "GrTBackendProcessorFactory.h" 15 #include "GrTBackendProcessorFactory.h"
16 #include "GrTexture.h" 16 #include "GrTexture.h"
17 17
18 class GrGLCustomCoordsTextureEffect : public GrGLGeometryProcessor { 18 class GrGLCustomCoordsTextureEffect : public GrGLGeometryProcessor {
19 public: 19 public:
20 GrGLCustomCoordsTextureEffect(const GrBackendProcessorFactory& factory, cons t GrProcessor&) 20 GrGLCustomCoordsTextureEffect(const GrBackendProcessorFactory& factory,
21 const GrGeometryProcessor&,
22 const GrBatchTracker&)
21 : INHERITED (factory) {} 23 : INHERITED (factory) {}
22 24
23 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { 25 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE {
24 const GrCustomCoordsTextureEffect& cte = 26 const GrCustomCoordsTextureEffect& cte =
25 args.fGP.cast<GrCustomCoordsTextureEffect>(); 27 args.fGP.cast<GrCustomCoordsTextureEffect>();
26 28
27 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); 29 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
28 30
29 GrGLVertToFrag v(kVec2f_GrSLType); 31 GrGLVertToFrag v(kVec2f_GrSLType);
30 args.fPB->addVarying("TextureCoords", &v); 32 args.fPB->addVarying("TextureCoords", &v);
(...skipping 11 matching lines...) Expand all
42 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition() , 44 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition() ,
43 vsBuilder->uViewM(), cte.inPosition()->fName); 45 vsBuilder->uViewM(), cte.inPosition()->fName);
44 46
45 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); 47 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
46 fsBuilder->codeAppendf("%s = ", args.fOutputCoverage); 48 fsBuilder->codeAppendf("%s = ", args.fOutputCoverage);
47 fsBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLT ype); 49 fsBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLT ype);
48 fsBuilder->codeAppend(";"); 50 fsBuilder->codeAppend(";");
49 } 51 }
50 52
51 virtual void setData(const GrGLProgramDataManager&, 53 virtual void setData(const GrGLProgramDataManager&,
52 const GrProcessor&) SK_OVERRIDE {} 54 const GrGeometryProcessor&,
55 const GrBatchTracker&) SK_OVERRIDE {}
53 56
54 static inline void GenKey(const GrProcessor& proc, const GrGLCaps&, 57 static inline void GenKey(const GrGeometryProcessor& proc,
58 const GrBatchTracker&,
59 const GrGLCaps&,
55 GrProcessorKeyBuilder* b) { 60 GrProcessorKeyBuilder* b) {
56 const GrCustomCoordsTextureEffect& gp = proc.cast<GrCustomCoordsTextureE ffect>(); 61 const GrCustomCoordsTextureEffect& gp = proc.cast<GrCustomCoordsTextureE ffect>();
57 62
58 b->add32(SkToBool(gp.inColor())); 63 b->add32(SkToBool(gp.inColor()));
59 } 64 }
60 65
61 66
62 private: 67 private:
63 typedef GrGLGeometryProcessor INHERITED; 68 typedef GrGLGeometryProcessor INHERITED;
64 }; 69 };
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after
115 }; 120 };
116 SkShader::TileMode tileModes[] = { 121 SkShader::TileMode tileModes[] = {
117 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], 122 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
118 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], 123 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
119 }; 124 };
120 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil erp_FilterMode : 125 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil erp_FilterMode :
121 GrTextureParams::kNon e_FilterMode); 126 GrTextureParams::kNon e_FilterMode);
122 127
123 return GrCustomCoordsTextureEffect::Create(textures[texIdx], params, random- >nextBool()); 128 return GrCustomCoordsTextureEffect::Create(textures[texIdx], params, random- >nextBool());
124 } 129 }
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