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Side by Side Diff: include/gpu/GrBackendProcessorFactory.h

Issue 772513002: create and thread batch tracker object (Closed) Base URL: https://skia.googlesource.com/skia.git@2_vertex_attr
Patch Set: rebase Created 6 years ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrBackendProcessorFactory_DEFINED 8 #ifndef GrBackendProcessorFactory_DEFINED
9 #define GrBackendProcessorFactory_DEFINED 9 #define GrBackendProcessorFactory_DEFINED
10 10
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after
61 * 61 *
62 * const GrBackendProcessorFactory& MyProcessor::getFactory() const { 62 * const GrBackendProcessorFactory& MyProcessor::getFactory() const {
63 * return GrTBackendProcessorFactory<MyProcessor>::getInstance(); 63 * return GrTBackendProcessorFactory<MyProcessor>::getInstance();
64 * } 64 * }
65 * 65 *
66 * Using GrTBackendProcessorFactory places a few constraints on the processor. S ee that class's 66 * Using GrTBackendProcessorFactory places a few constraints on the processor. S ee that class's
67 * comments. 67 * comments.
68 */ 68 */
69 class GrBackendProcessorFactory : SkNoncopyable { 69 class GrBackendProcessorFactory : SkNoncopyable {
70 public: 70 public:
71 /**
72 * Generates an processor's key. The key is based on the aspects of the GrPr ocessor object's
73 * configuration that affect GLSL code generation. Two GrProcessor instances that would cause
74 * this->createGLInstance()->emitCode() to produce different code must produ ce different keys.
75 */
76 virtual void getGLProcessorKey(const GrProcessor&, const GrGLCaps&,
77 GrProcessorKeyBuilder*) const = 0;
78
79 /** 71 /**
80 * Produces a human-reable name for the v. 72 * Produces a human-reable name for the v.
81 */ 73 */
82 virtual const char* name() const = 0; 74 virtual const char* name() const = 0;
83 75
84 /** 76 /**
85 * A unique value for every instance of this factory. It is automatically in corporated into the 77 * A unique value for every instance of this factory. It is automatically in corporated into the
86 * processor's key. This allows keys generated by getGLProcessorKey() to onl y be unique within a 78 * processor's key. This allows keys generated by getGLProcessorKey() to onl y be unique within a
87 * GrProcessor subclass and not necessarily across subclasses. 79 * GrProcessor subclass and not necessarily across subclasses.
88 */ 80 */
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121 class GrGLXferProcessor; 113 class GrGLXferProcessor;
122 114
123 /** 115 /**
124 * Backend processor factory cannot actually create anything, it is up to subcla sses to implement 116 * Backend processor factory cannot actually create anything, it is up to subcla sses to implement
125 * a create binding which matches Gr to GL in a type safe way 117 * a create binding which matches Gr to GL in a type safe way
126 */ 118 */
127 119
128 class GrBackendFragmentProcessorFactory : public GrBackendProcessorFactory { 120 class GrBackendFragmentProcessorFactory : public GrBackendProcessorFactory {
129 public: 121 public:
130 /** 122 /**
123 * Generates an processor's key. The key is based on the aspects of the GrPr ocessor object's
124 * configuration that affect GLSL code generation. Two GrProcessor instances that would cause
125 * this->createGLInstance()->emitCode() to produce different code must produ ce different keys.
126 */
127 virtual void getGLProcessorKey(const GrFragmentProcessor&,
128 const GrGLCaps&,
129 GrProcessorKeyBuilder*) const = 0;
130
131 /**
131 * Creates a GrGLProcessor instance that is used both to generate code for t he GrProcessor in a 132 * Creates a GrGLProcessor instance that is used both to generate code for t he GrProcessor in a
132 * GLSL program and to manage updating uniforms for the program when it is u sed. 133 * GLSL program and to manage updating uniforms for the program when it is u sed.
133 */ 134 */
134 virtual GrGLFragmentProcessor* createGLInstance(const GrFragmentProcessor&) const = 0; 135 virtual GrGLFragmentProcessor* createGLInstance(const GrFragmentProcessor&) const = 0;
135 }; 136 };
136 137
137 class GrBackendXferProcessorFactory : public GrBackendProcessorFactory { 138 class GrBackendXferProcessorFactory : public GrBackendProcessorFactory {
138 public: 139 public:
139 /** 140 /**
140 * Creates a GrGLProcessor instance that is used both to generate code for t he GrProcessor in a 141 * Creates a GrGLProcessor instance that is used both to generate code for t he GrProcessor in a
141 * GLSL program and to manage updating uniforms for the program when it is u sed. 142 * GLSL program and to manage updating uniforms for the program when it is u sed.
142 */ 143 */
143 virtual GrGLXferProcessor* createGLInstance(const GrXferProcessor&) const = 0; 144 virtual GrGLXferProcessor* createGLInstance(const GrXferProcessor&) const = 0;
144 }; 145 };
145 146
147 class GrBatchTracker;
148
146 class GrBackendGeometryProcessorFactory : public GrBackendProcessorFactory { 149 class GrBackendGeometryProcessorFactory : public GrBackendProcessorFactory {
147 public: 150 public:
148 /** 151 /**
152 * Generates an processor's key. The key is based on the aspects of the GrPr ocessor object's
153 * configuration that affect GLSL code generation. Two GrProcessor instances that would cause
154 * this->createGLInstance()->emitCode() to produce different code must produ ce different keys.
155 */
156 virtual void getGLProcessorKey(const GrGeometryProcessor&,
157 const GrBatchTracker&,
158 const GrGLCaps&,
159 GrProcessorKeyBuilder*) const = 0;
160
161 /**
149 * Creates a GrGLProcessor instance that is used both to generate code for t he GrProcessor in a 162 * Creates a GrGLProcessor instance that is used both to generate code for t he GrProcessor in a
150 * GLSL program and to manage updating uniforms for the program when it is u sed. 163 * GLSL program and to manage updating uniforms for the program when it is u sed.
151 */ 164 */
152 virtual GrGLGeometryProcessor* createGLInstance(const GrGeometryProcessor&) const = 0; 165 virtual GrGLGeometryProcessor* createGLInstance(const GrGeometryProcessor&,
166 const GrBatchTracker&) const = 0;
153 }; 167 };
154 168
155 #endif 169 #endif
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