| Index: trunk/src/ui/views/test/ui_controls_factory_desktop_aurax11.cc
|
| ===================================================================
|
| --- trunk/src/ui/views/test/ui_controls_factory_desktop_aurax11.cc (revision 236092)
|
| +++ trunk/src/ui/views/test/ui_controls_factory_desktop_aurax11.cc (working copy)
|
| @@ -259,10 +259,10 @@
|
| // Most interactive_ui_tests run inside of the aura_test_helper
|
| // environment. This means that we can't rely on gfx::Screen and several
|
| // other things to work properly. Therefore we hack around this by
|
| - // iterating across the windows owned DesktopWindowTreeHostX11 since this
|
| + // iterating across the windows owned DesktopRootWindowHostX11 since this
|
| // doesn't rely on having a DesktopScreenX11.
|
| std::vector<aura::Window*> windows =
|
| - DesktopWindowTreeHostX11::GetAllOpenWindows();
|
| + DesktopRootWindowHostX11::GetAllOpenWindows();
|
| for (std::vector<aura::Window*>::const_iterator it = windows.begin();
|
| it != windows.end(); ++it) {
|
| if ((*it)->GetBoundsInScreen().Contains(point)) {
|
|
|