Index: trunk/src/ui/views/test/ui_controls_factory_desktop_aurax11.cc |
=================================================================== |
--- trunk/src/ui/views/test/ui_controls_factory_desktop_aurax11.cc (revision 236092) |
+++ trunk/src/ui/views/test/ui_controls_factory_desktop_aurax11.cc (working copy) |
@@ -259,10 +259,10 @@ |
// Most interactive_ui_tests run inside of the aura_test_helper |
// environment. This means that we can't rely on gfx::Screen and several |
// other things to work properly. Therefore we hack around this by |
- // iterating across the windows owned DesktopWindowTreeHostX11 since this |
+ // iterating across the windows owned DesktopRootWindowHostX11 since this |
// doesn't rely on having a DesktopScreenX11. |
std::vector<aura::Window*> windows = |
- DesktopWindowTreeHostX11::GetAllOpenWindows(); |
+ DesktopRootWindowHostX11::GetAllOpenWindows(); |
for (std::vector<aura::Window*>::const_iterator it = windows.begin(); |
it != windows.end(); ++it) { |
if ((*it)->GetBoundsInScreen().Contains(point)) { |