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Issue 77023002: gpu: Add IOSurface backed GpuMemoryBuffer implementation. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix overflow check Created 7 years ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/gl/gl_image_io_surface.h"
6
7 #include "ui/gl/gl_bindings.h"
8 #include "ui/gl/gl_context.h"
9 #include "ui/gl/io_surface_support_mac.h"
10
11 namespace gfx {
12
13 GLImageIOSurface::GLImageIOSurface(gfx::Size size)
14 : io_surface_support_(IOSurfaceSupport::Initialize()),
15 size_(size) {
16 CHECK(io_surface_support_);
17 }
18
19 GLImageIOSurface::~GLImageIOSurface() {
20 Destroy();
21 }
22
23 bool GLImageIOSurface::Initialize(gfx::GpuMemoryBufferHandle buffer) {
24 io_surface_.reset(io_surface_support_->IOSurfaceLookup(buffer.io_surface_id));
25 if (!io_surface_) {
26 LOG(ERROR) << "IOSurface lookup failed";
27 return false;
28 }
29
30 return true;
31 }
32
33 void GLImageIOSurface::Destroy() {
34 }
35
36 gfx::Size GLImageIOSurface::GetSize() {
37 return size_;
38 }
39
40 bool GLImageIOSurface::BindTexImage(unsigned target) {
41 if (target != GL_TEXTURE_RECTANGLE_ARB) {
42 // This might be supported in the future. For now, perform strict
43 // validation so we know what's going on.
44 LOG(ERROR) << "IOSurface requires TEXTURE_RECTANGLE_ARB target";
45 return false;
46 }
47
48 CGLContextObj cgl_context = static_cast<CGLContextObj>(
49 GLContext::GetCurrent()->GetHandle());
50
51 DCHECK(io_surface_);
52 CGLError cgl_error = io_surface_support_->CGLTexImageIOSurface2D(
53 cgl_context,
54 target,
55 GL_RGBA,
56 size_.width(),
57 size_.height(),
58 GL_BGRA,
59 GL_UNSIGNED_INT_8_8_8_8_REV,
60 io_surface_.get(),
61 0);
62 if (cgl_error != kCGLNoError) {
63 LOG(ERROR) << "Error in CGLTexImageIOSurface2D";
64 return false;
65 }
66
67 return true;
68 }
69
70 void GLImageIOSurface::ReleaseTexImage(unsigned target) {
71 }
72
73 void GLImageIOSurface::WillUseTexImage() {
74 }
75
76 void GLImageIOSurface::DidUseTexImage() {
77 }
78
79 } // namespace gfx
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