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Side by Side Diff: src/core/SkBitmapProcShader.h

Issue 769953002: Remove SK_SUPPORT_LEGACY_DEEPFLATTENING. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef SkBitmapProcShader_DEFINED 10 #ifndef SkBitmapProcShader_DEFINED
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after
49 virtual uint32_t getFlags() const SK_OVERRIDE { return fFlags; } 49 virtual uint32_t getFlags() const SK_OVERRIDE { return fFlags; }
50 50
51 private: 51 private:
52 SkBitmapProcState* fState; 52 SkBitmapProcState* fState;
53 uint32_t fFlags; 53 uint32_t fFlags;
54 54
55 typedef SkShader::Context INHERITED; 55 typedef SkShader::Context INHERITED;
56 }; 56 };
57 57
58 protected: 58 protected:
59 #ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
60 SkBitmapProcShader(SkReadBuffer& );
61 #endif
62 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; 59 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
63 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_ OVERRIDE; 60 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_ OVERRIDE;
64 61
65 SkBitmap fRawBitmap; // experimental for RLE encoding 62 SkBitmap fRawBitmap; // experimental for RLE encoding
66 uint8_t fTileModeX, fTileModeY; 63 uint8_t fTileModeX, fTileModeY;
67 64
68 private: 65 private:
69 typedef SkShader INHERITED; 66 typedef SkShader INHERITED;
70 }; 67 };
71 68
72 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total 69 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total
73 // bytes requested is calculated using one of our large shaders, its context siz e plus the size of 70 // bytes requested is calculated using one of our large shaders, its context siz e plus the size of
74 // an Sk3DBlitter in SkDraw.cpp 71 // an Sk3DBlitter in SkDraw.cpp
75 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not 72 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not
76 // yet found a situation where the size below isn't big enough. 73 // yet found a situation where the size below isn't big enough.
77 typedef SkSmallAllocator<3, 1024> SkTBlitterAllocator; 74 typedef SkSmallAllocator<3, 1024> SkTBlitterAllocator;
78 75
79 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive 76 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive
80 // the SkShader. 77 // the SkShader.
81 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader ::TileMode, 78 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader ::TileMode,
82 const SkMatrix* localMatrix, SkTBlitterAllocator* alloc); 79 const SkMatrix* localMatrix, SkTBlitterAllocator* alloc);
83 80
84 #endif 81 #endif
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