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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef SkBitmapProcShader_DEFINED | 10 #ifndef SkBitmapProcShader_DEFINED |
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49 virtual uint32_t getFlags() const SK_OVERRIDE { return fFlags; } | 49 virtual uint32_t getFlags() const SK_OVERRIDE { return fFlags; } |
50 | 50 |
51 private: | 51 private: |
52 SkBitmapProcState* fState; | 52 SkBitmapProcState* fState; |
53 uint32_t fFlags; | 53 uint32_t fFlags; |
54 | 54 |
55 typedef SkShader::Context INHERITED; | 55 typedef SkShader::Context INHERITED; |
56 }; | 56 }; |
57 | 57 |
58 protected: | 58 protected: |
59 #ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING | |
60 SkBitmapProcShader(SkReadBuffer& ); | |
61 #endif | |
62 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | 59 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
63 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_
OVERRIDE; | 60 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_
OVERRIDE; |
64 | 61 |
65 SkBitmap fRawBitmap; // experimental for RLE encoding | 62 SkBitmap fRawBitmap; // experimental for RLE encoding |
66 uint8_t fTileModeX, fTileModeY; | 63 uint8_t fTileModeX, fTileModeY; |
67 | 64 |
68 private: | 65 private: |
69 typedef SkShader INHERITED; | 66 typedef SkShader INHERITED; |
70 }; | 67 }; |
71 | 68 |
72 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total | 69 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total |
73 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of | 70 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of |
74 // an Sk3DBlitter in SkDraw.cpp | 71 // an Sk3DBlitter in SkDraw.cpp |
75 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not | 72 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not |
76 // yet found a situation where the size below isn't big enough. | 73 // yet found a situation where the size below isn't big enough. |
77 typedef SkSmallAllocator<3, 1024> SkTBlitterAllocator; | 74 typedef SkSmallAllocator<3, 1024> SkTBlitterAllocator; |
78 | 75 |
79 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and
MUST outlive | 76 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and
MUST outlive |
80 // the SkShader. | 77 // the SkShader. |
81 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, | 78 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, |
82 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); | 79 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); |
83 | 80 |
84 #endif | 81 #endif |
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