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Side by Side Diff: include/effects/SkPerlinNoiseShader.h

Issue 769953002: Remove SK_SUPPORT_LEGACY_DEEPFLATTENING. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkPerlinNoiseShader_DEFINED 8 #ifndef SkPerlinNoiseShader_DEFINED
9 #define SkPerlinNoiseShader_DEFINED 9 #define SkPerlinNoiseShader_DEFINED
10 10
(...skipping 85 matching lines...) Expand 10 before | Expand all | Expand 10 after
96 typedef SkShader::Context INHERITED; 96 typedef SkShader::Context INHERITED;
97 }; 97 };
98 98
99 virtual bool asFragmentProcessor(GrContext* context, const SkPaint&, const S kMatrix*, GrColor*, 99 virtual bool asFragmentProcessor(GrContext* context, const SkPaint&, const S kMatrix*, GrColor*,
100 GrFragmentProcessor**) const SK_OVERRIDE; 100 GrFragmentProcessor**) const SK_OVERRIDE;
101 101
102 SK_TO_STRING_OVERRIDE() 102 SK_TO_STRING_OVERRIDE()
103 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPerlinNoiseShader) 103 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPerlinNoiseShader)
104 104
105 protected: 105 protected:
106 #ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
107 SkPerlinNoiseShader(SkReadBuffer&);
108 #endif
109 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; 106 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
110 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_ OVERRIDE; 107 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_ OVERRIDE;
111 108
112 private: 109 private:
113 SkPerlinNoiseShader(SkPerlinNoiseShader::Type type, SkScalar baseFrequencyX, 110 SkPerlinNoiseShader(SkPerlinNoiseShader::Type type, SkScalar baseFrequencyX,
114 SkScalar baseFrequencyY, int numOctaves, SkScalar seed, 111 SkScalar baseFrequencyY, int numOctaves, SkScalar seed,
115 const SkISize* tileSize); 112 const SkISize* tileSize);
116 virtual ~SkPerlinNoiseShader(); 113 virtual ~SkPerlinNoiseShader();
117 114
118 // TODO (scroggo): Once all SkShaders are created from a factory, and we hav e removed the 115 const SkPerlinNoiseShader::Type fType;
119 // constructor that creates SkPerlinNoiseShader from an SkReadBuffer, severa l fields can 116 const SkScalar fBaseFrequencyX;
120 // be made constant. 117 const SkScalar fBaseFrequencyY;
121 /*const*/ SkPerlinNoiseShader::Type fType; 118 const int fNumOctaves;
122 /*const*/ SkScalar fBaseFrequencyX; 119 const SkScalar fSeed;
123 /*const*/ SkScalar fBaseFrequencyY; 120 const SkISize fTileSize;
124 /*const*/ int fNumOctaves; 121 const bool fStitchTiles;
125 /*const*/ SkScalar fSeed;
126 /*const*/ SkISize fTileSize;
127 /*const*/ bool fStitchTiles;
128 122
129 typedef SkShader INHERITED; 123 typedef SkShader INHERITED;
130 }; 124 };
131 125
132 #endif 126 #endif
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