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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/gpu_switches.h" | 5 #include "gpu/command_buffer/service/gpu_switches.h" |
| 6 #include "base/basictypes.h" | 6 #include "base/basictypes.h" |
| 7 | 7 |
| 8 namespace switches { | 8 namespace switches { |
| 9 | 9 |
| 10 // Always return success when compiling a shader. Linking will still fail. | 10 // Always return success when compiling a shader. Linking will still fail. |
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| 58 | 58 |
| 59 // Enable WebGL subscribe uniform extension. | 59 // Enable WebGL subscribe uniform extension. |
| 60 const char kEnableSubscribeUniformExtension[] = | 60 const char kEnableSubscribeUniformExtension[] = |
| 61 "enable-subscribe-uniform-extension"; | 61 "enable-subscribe-uniform-extension"; |
| 62 | 62 |
| 63 // Simulates shared textures when share groups are not available. Not available | 63 // Simulates shared textures when share groups are not available. Not available |
| 64 // everywhere. | 64 // everywhere. |
| 65 const char kEnableThreadedTextureMailboxes[] = | 65 const char kEnableThreadedTextureMailboxes[] = |
| 66 "enable-threaded-texture-mailboxes"; | 66 "enable-threaded-texture-mailboxes"; |
| 67 | 67 |
| 68 const char kEnableAsyncPixelWithThreadedTextureMailboxes[] = |
| 69 "enable-async-pixel-with-threaded-texture-mailboxes"; |
| 70 |
| 68 // Enable OpenGL ES 3 APIs without proper service side validation. | 71 // Enable OpenGL ES 3 APIs without proper service side validation. |
| 69 const char kEnableUnsafeES3APIs[] = "enable-unsafe-es3-apis"; | 72 const char kEnableUnsafeES3APIs[] = "enable-unsafe-es3-apis"; |
| 70 | 73 |
| 71 // Include ANGLE's intermediate representation (AST) output in shader | 74 // Include ANGLE's intermediate representation (AST) output in shader |
| 72 // compilation info logs. | 75 // compilation info logs. |
| 73 const char kGLShaderIntermOutput[] = "gl-shader-interm-output"; | 76 const char kGLShaderIntermOutput[] = "gl-shader-interm-output"; |
| 74 | 77 |
| 75 // Emulate ESSL lowp and mediump float precisions by mutating the shaders to | 78 // Emulate ESSL lowp and mediump float precisions by mutating the shaders to |
| 76 // round intermediate values in ANGLE. | 79 // round intermediate values in ANGLE. |
| 77 const char kEmulateShaderPrecision[] = "emulate-shader-precision"; | 80 const char kEmulateShaderPrecision[] = "emulate-shader-precision"; |
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| 94 kEnableShareGroupAsyncTextureUpload, | 97 kEnableShareGroupAsyncTextureUpload, |
| 95 kEnableUnsafeES3APIs, | 98 kEnableUnsafeES3APIs, |
| 96 kEnableSubscribeUniformExtension, | 99 kEnableSubscribeUniformExtension, |
| 97 kGLShaderIntermOutput, | 100 kGLShaderIntermOutput, |
| 98 kEmulateShaderPrecision, | 101 kEmulateShaderPrecision, |
| 99 }; | 102 }; |
| 100 | 103 |
| 101 const int kNumGpuSwitches = arraysize(kGpuSwitches); | 104 const int kNumGpuSwitches = arraysize(kGpuSwitches); |
| 102 | 105 |
| 103 } // namespace switches | 106 } // namespace switches |
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