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1 /* | |
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions | |
6 * are met: | |
7 * | |
8 * 1. Redistributions of source code must retain the above | |
9 * copyright notice, this list of conditions and the following | |
10 * disclaimer. | |
11 * 2. Redistributions in binary form must reproduce the above | |
12 * copyright notice, this list of conditions and the following | |
13 * disclaimer in the documentation and/or other materials | |
14 * provided with the distribution. | |
15 * | |
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY | |
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE | |
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, | |
21 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR | |
25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF | |
26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | |
27 * SUCH DAMAGE. | |
28 */ | |
29 | |
30 #ifndef FlowThreadController_h | |
31 #define FlowThreadController_h | |
32 | |
33 #include "wtf/FastAllocBase.h" | |
34 #include "wtf/PassOwnPtr.h" | |
35 | |
36 namespace blink { | |
37 | |
38 class RenderFlowThread; | |
39 | |
40 class FlowThreadController { | |
41 WTF_MAKE_FAST_ALLOCATED; | |
42 public: | |
43 static PassOwnPtr<FlowThreadController> create(); | |
44 | |
45 RenderFlowThread* currentRenderFlowThread() const { return m_currentRenderFl
owThread; } | |
46 void setCurrentRenderFlowThread(RenderFlowThread* flowThread) { m_currentRen
derFlowThread = flowThread; } | |
47 | |
48 protected: | |
49 FlowThreadController(); | |
50 | |
51 private: | |
52 RenderFlowThread* m_currentRenderFlowThread; | |
53 }; | |
54 | |
55 } | |
56 | |
57 #endif | |
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