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Side by Side Diff: Source/core/rendering/FlowThreadController.h

Issue 769093002: Remove FlowThreadController and relateds. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: rebase master Created 6 years ago
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1 /*
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1. Redistributions of source code must retain the above
9 * copyright notice, this list of conditions and the following
10 * disclaimer.
11 * 2. Redistributions in binary form must reproduce the above
12 * copyright notice, this list of conditions and the following
13 * disclaimer in the documentation and/or other materials
14 * provided with the distribution.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
21 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
28 */
29
30 #ifndef FlowThreadController_h
31 #define FlowThreadController_h
32
33 #include "wtf/FastAllocBase.h"
34 #include "wtf/PassOwnPtr.h"
35
36 namespace blink {
37
38 class RenderFlowThread;
39
40 class FlowThreadController {
41 WTF_MAKE_FAST_ALLOCATED;
42 public:
43 static PassOwnPtr<FlowThreadController> create();
44
45 RenderFlowThread* currentRenderFlowThread() const { return m_currentRenderFl owThread; }
46 void setCurrentRenderFlowThread(RenderFlowThread* flowThread) { m_currentRen derFlowThread = flowThread; }
47
48 protected:
49 FlowThreadController();
50
51 private:
52 RenderFlowThread* m_currentRenderFlowThread;
53 };
54
55 }
56
57 #endif
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