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| 1 /* | |
| 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | |
| 3 * | |
| 4 * Redistribution and use in source and binary forms, with or without | |
| 5 * modification, are permitted provided that the following conditions | |
| 6 * are met: | |
| 7 * | |
| 8 * 1. Redistributions of source code must retain the above | |
| 9 * copyright notice, this list of conditions and the following | |
| 10 * disclaimer. | |
| 11 * 2. Redistributions in binary form must reproduce the above | |
| 12 * copyright notice, this list of conditions and the following | |
| 13 * disclaimer in the documentation and/or other materials | |
| 14 * provided with the distribution. | |
| 15 * | |
| 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY | |
| 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
| 19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE | |
| 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, | |
| 21 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
| 22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
| 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR | |
| 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF | |
| 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | |
| 27 * SUCH DAMAGE. | |
| 28 */ | |
| 29 | |
| 30 #ifndef FlowThreadController_h | |
| 31 #define FlowThreadController_h | |
| 32 | |
| 33 #include "wtf/FastAllocBase.h" | |
| 34 #include "wtf/PassOwnPtr.h" | |
| 35 | |
| 36 namespace blink { | |
| 37 | |
| 38 class RenderFlowThread; | |
| 39 | |
| 40 class FlowThreadController { | |
| 41 WTF_MAKE_FAST_ALLOCATED; | |
| 42 public: | |
| 43 static PassOwnPtr<FlowThreadController> create(); | |
| 44 | |
| 45 RenderFlowThread* currentRenderFlowThread() const { return m_currentRenderFl
owThread; } | |
| 46 void setCurrentRenderFlowThread(RenderFlowThread* flowThread) { m_currentRen
derFlowThread = flowThread; } | |
| 47 | |
| 48 protected: | |
| 49 FlowThreadController(); | |
| 50 | |
| 51 private: | |
| 52 RenderFlowThread* m_currentRenderFlowThread; | |
| 53 }; | |
| 54 | |
| 55 } | |
| 56 | |
| 57 #endif | |
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