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1 #include "DMTask.h" | 1 #include "DMTask.h" |
2 | 2 |
3 #include "DMTaskRunner.h" | 3 #include "DMTaskRunner.h" |
4 #include "DMUtil.h" | 4 #include "DMUtil.h" |
5 #include "SkBitmap.h" | 5 #include "SkBitmap.h" |
6 #include "SkCommandLineFlags.h" | 6 #include "SkCommandLineFlags.h" |
7 | 7 |
8 namespace DM { | 8 namespace DM { |
9 | 9 |
10 Task::Task(Reporter* reporter, TaskRunner* taskRunner) | 10 Task::Task(Reporter* reporter, TaskRunner* taskRunner) |
11 : fReporter(reporter), fTaskRunner(taskRunner) { | 11 : fReporter(reporter), fTaskRunner(taskRunner) { |
12 fReporter->start(); | 12 fReporter->start(); |
13 } | 13 } |
14 | 14 |
15 Task::Task(const Task& that) : fReporter(that.fReporter), fTaskRunner(that.fTask
Runner) { | 15 Task::Task(const Task& that) |
| 16 : INHERITED(that) |
| 17 , fReporter(that.fReporter) |
| 18 , fTaskRunner(that.fTaskRunner) { |
16 fReporter->start(); | 19 fReporter->start(); |
17 } | 20 } |
18 | 21 |
19 Task::~Task() {} | 22 Task::~Task() {} |
20 | 23 |
21 void Task::run() { | 24 void Task::run() { |
22 if (!this->shouldSkip()) { | 25 if (!this->shouldSkip()) { |
23 this->draw(); | 26 this->draw(); |
24 } | 27 } |
25 fReporter->finish(); | 28 fReporter->finish(); |
26 fReporter->updateStatusLine(); | 29 fReporter->updateStatusLine(); |
27 delete this; | 30 delete this; |
28 } | 31 } |
29 | 32 |
30 void Task::spawnChild(Task* task) { | 33 void Task::spawnChild(Task* task) { |
31 if (!task->usesGpu()) { | 34 if (!task->usesGpu()) { |
32 fTaskRunner->add(task); | 35 fTaskRunner->add(task); |
33 } else { | 36 } else { |
34 SkDEBUGFAIL("Sorry, we can't spawn GPU tasks. :( See comment in TaskRun
ner::wait()."); | 37 SkDEBUGFAIL("Sorry, we can't spawn GPU tasks. :( See comment in TaskRun
ner::wait()."); |
35 } | 38 } |
36 } | 39 } |
37 | 40 |
38 void Task::fail() { | 41 void Task::fail() { |
39 fReporter->fail(this->name()); | 42 fReporter->fail(this->name()); |
40 } | 43 } |
41 | 44 |
42 } // namespace DM | 45 } // namespace DM |
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