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1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_GRAPH_H_ | 5 #ifndef V8_COMPILER_GRAPH_H_ |
6 #define V8_COMPILER_GRAPH_H_ | 6 #define V8_COMPILER_GRAPH_H_ |
7 | 7 |
8 #include <map> | 8 #include <map> |
9 #include <set> | 9 #include <set> |
10 | 10 |
11 #include "src/compiler/generic-algorithm.h" | 11 #include "src/compiler/generic-algorithm.h" |
12 #include "src/compiler/node.h" | 12 #include "src/compiler/node.h" |
13 #include "src/compiler/node-aux-data.h" | 13 #include "src/compiler/node-aux-data.h" |
14 #include "src/compiler/source-position.h" | 14 #include "src/compiler/source-position.h" |
15 | 15 |
16 namespace v8 { | 16 namespace v8 { |
17 namespace internal { | 17 namespace internal { |
18 namespace compiler { | 18 namespace compiler { |
19 | 19 |
20 class GraphDecorator; | 20 class GraphDecorator; |
21 | 21 |
22 | |
23 class Graph : public GenericGraph<Node> { | 22 class Graph : public GenericGraph<Node> { |
24 public: | 23 public: |
25 explicit Graph(Zone* zone); | 24 explicit Graph(Zone* zone); |
26 | 25 |
27 // Base implementation used by all factory methods. | 26 // Base implementation used by all factory methods. |
28 Node* NewNode(const Operator* op, int input_count, Node** inputs, | 27 Node* NewNode(const Operator* op, int input_count, Node** inputs, |
29 bool incomplete = false); | 28 bool incomplete = false); |
30 | 29 |
31 // Factories for nodes with static input counts. | 30 // Factories for nodes with static input counts. |
32 Node* NewNode(const Operator* op) { | 31 Node* NewNode(const Operator* op) { |
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71 } | 70 } |
72 | 71 |
73 void RemoveDecorator(GraphDecorator* decorator) { | 72 void RemoveDecorator(GraphDecorator* decorator) { |
74 ZoneVector<GraphDecorator*>::iterator it = | 73 ZoneVector<GraphDecorator*>::iterator it = |
75 std::find(decorators_.begin(), decorators_.end(), decorator); | 74 std::find(decorators_.begin(), decorators_.end(), decorator); |
76 DCHECK(it != decorators_.end()); | 75 DCHECK(it != decorators_.end()); |
77 decorators_.erase(it, it + 1); | 76 decorators_.erase(it, it + 1); |
78 } | 77 } |
79 | 78 |
80 private: | 79 private: |
80 template <typename State> | |
81 friend class NodeMarker; | |
82 | |
83 Mark mark_max_; | |
81 ZoneVector<GraphDecorator*> decorators_; | 84 ZoneVector<GraphDecorator*> decorators_; |
82 }; | 85 }; |
83 | 86 |
84 | 87 |
88 // A NodeMarker uses monotonically increasing marks to assign local "states" | |
89 // to nodes. Only one NodeMarker per graph is valid at a given time. | |
90 template <typename State> | |
91 class NodeMarker : public ZoneObject { | |
Michael Starzinger
2014/11/28 12:12:36
nit: Does it still need to be a ZoneObject?
| |
92 public: | |
93 NodeMarker(Graph* graph, uint32_t num_states) | |
94 : mark_min_(graph->mark_max_), mark_max_(graph->mark_max_ += num_states) { | |
95 DCHECK(num_states > 0); // user error! | |
96 DCHECK(mark_max_ > mark_min_); // check for wraparound. | |
97 } | |
98 | |
99 State Get(Node* node) { | |
100 Mark mark = node->mark(); | |
101 if (mark < mark_min_) { | |
102 mark = mark_min_; | |
103 node->set_mark(mark_min_); | |
104 } | |
105 DCHECK_LT(mark, mark_max_); | |
106 return static_cast<State>(mark - mark_min_); | |
107 } | |
108 | |
109 void Set(Node* node, State state) { | |
110 Mark local = static_cast<Mark>(state); | |
111 DCHECK(local < (mark_max_ - mark_min_)); | |
112 DCHECK_LT(node->mark(), mark_max_); | |
113 node->set_mark(local + mark_min_); | |
114 } | |
115 | |
116 private: | |
117 Mark mark_min_; | |
118 Mark mark_max_; | |
119 }; | |
120 | |
121 | |
122 // A graph decorator can be used to add behavior to the creation of nodes | |
123 // in a graph. | |
85 class GraphDecorator : public ZoneObject { | 124 class GraphDecorator : public ZoneObject { |
86 public: | 125 public: |
87 virtual ~GraphDecorator() {} | 126 virtual ~GraphDecorator() {} |
88 virtual void Decorate(Node* node) = 0; | 127 virtual void Decorate(Node* node) = 0; |
89 }; | 128 }; |
90 | 129 |
91 } // namespace compiler | 130 } // namespace compiler |
92 } // namespace internal | 131 } // namespace internal |
93 } // namespace v8 | 132 } // namespace v8 |
94 | 133 |
95 #endif // V8_COMPILER_GRAPH_H_ | 134 #endif // V8_COMPILER_GRAPH_H_ |
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