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| 1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_GRAPH_H_ | 5 #ifndef V8_COMPILER_GRAPH_H_ |
| 6 #define V8_COMPILER_GRAPH_H_ | 6 #define V8_COMPILER_GRAPH_H_ |
| 7 | 7 |
| 8 #include <map> | 8 #include <map> |
| 9 #include <set> | 9 #include <set> |
| 10 | 10 |
| 11 #include "src/compiler/generic-algorithm.h" | 11 #include "src/compiler/generic-algorithm.h" |
| 12 #include "src/compiler/node.h" | 12 #include "src/compiler/node.h" |
| 13 #include "src/compiler/node-aux-data.h" | 13 #include "src/compiler/node-aux-data.h" |
| 14 #include "src/compiler/source-position.h" | 14 #include "src/compiler/source-position.h" |
| 15 | 15 |
| 16 namespace v8 { | 16 namespace v8 { |
| 17 namespace internal { | 17 namespace internal { |
| 18 namespace compiler { | 18 namespace compiler { |
| 19 | 19 |
| 20 class GraphDecorator; | 20 class GraphDecorator; |
| 21 | 21 |
| 22 template <typename LocalState> | |
|
Michael Starzinger
2014/11/28 11:27:27
nit: Can we use s/LocalState/State/ here for reada
| |
| 23 class GraphTraversal : public ZoneObject { | |
|
Michael Starzinger
2014/11/28 11:27:27
As discussed offline: Since this is not really a "
| |
| 24 public: | |
| 25 LocalState GetState(Node* node) { | |
| 26 TraversalState state = node->traversal_state(); | |
| 27 if (state < traversal_state_min_) { | |
| 28 state = traversal_state_min_; | |
| 29 node->set_traversal_state(traversal_state_min_); | |
| 30 } | |
| 31 DCHECK_LT(state, traversal_state_max_); | |
| 32 return static_cast<LocalState>(state - traversal_state_min_); | |
| 33 } | |
| 34 | |
| 35 void SetState(Node* node, LocalState state) { | |
| 36 TraversalState local = static_cast<TraversalState>(state); | |
| 37 DCHECK(local >= 0 && local < (traversal_state_max_ - traversal_state_min_)); | |
| 38 DCHECK_LT(node->traversal_state(), traversal_state_max_); | |
| 39 node->set_traversal_state(local + traversal_state_min_); | |
| 40 } | |
| 41 | |
| 42 private: | |
| 43 GraphTraversal(TraversalState min, TraversalState max) | |
| 44 : traversal_state_min_(min), traversal_state_max_(max) {} | |
| 45 | |
| 46 TraversalState traversal_state_min_; | |
| 47 TraversalState traversal_state_max_; | |
| 48 | |
| 49 friend class Graph; | |
| 50 }; | |
| 22 | 51 |
| 23 class Graph : public GenericGraph<Node> { | 52 class Graph : public GenericGraph<Node> { |
| 24 public: | 53 public: |
| 25 explicit Graph(Zone* zone); | 54 explicit Graph(Zone* zone); |
| 26 | 55 |
| 27 // Base implementation used by all factory methods. | 56 // Base implementation used by all factory methods. |
| 28 Node* NewNode(const Operator* op, int input_count, Node** inputs, | 57 Node* NewNode(const Operator* op, int input_count, Node** inputs, |
| 29 bool incomplete = false); | 58 bool incomplete = false); |
| 30 | 59 |
| 31 // Factories for nodes with static input counts. | 60 // Factories for nodes with static input counts. |
| (...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 76 decorators_.push_back(decorator); | 105 decorators_.push_back(decorator); |
| 77 } | 106 } |
| 78 | 107 |
| 79 void RemoveDecorator(GraphDecorator* decorator) { | 108 void RemoveDecorator(GraphDecorator* decorator) { |
| 80 ZoneVector<GraphDecorator*>::iterator it = | 109 ZoneVector<GraphDecorator*>::iterator it = |
| 81 std::find(decorators_.begin(), decorators_.end(), decorator); | 110 std::find(decorators_.begin(), decorators_.end(), decorator); |
| 82 DCHECK(it != decorators_.end()); | 111 DCHECK(it != decorators_.end()); |
| 83 decorators_.erase(it, it + 1); | 112 decorators_.erase(it, it + 1); |
| 84 } | 113 } |
| 85 | 114 |
| 115 template <typename LocalState> | |
|
Michael Starzinger
2014/11/28 11:27:27
nit: Can we use s/LocalState/State/ here for reada
| |
| 116 GraphTraversal<LocalState>* NewTraversal(Zone* local_zone, | |
| 117 uint32_t num_states) { | |
| 118 TraversalState min = traversal_state_max_; | |
| 119 TraversalState max = (traversal_state_max_ += num_states); | |
| 120 return new (local_zone) GraphTraversal<LocalState>(min, max); | |
| 121 } | |
| 122 | |
| 86 private: | 123 private: |
| 124 TraversalState traversal_state_max_; | |
| 87 ZoneVector<GraphDecorator*> decorators_; | 125 ZoneVector<GraphDecorator*> decorators_; |
| 88 }; | 126 }; |
| 89 | 127 |
| 90 | 128 |
| 91 class GraphDecorator : public ZoneObject { | 129 class GraphDecorator : public ZoneObject { |
| 92 public: | 130 public: |
| 93 virtual ~GraphDecorator() {} | 131 virtual ~GraphDecorator() {} |
| 94 virtual void Decorate(Node* node) = 0; | 132 virtual void Decorate(Node* node) = 0; |
| 95 }; | 133 }; |
| 96 | 134 |
| 97 } // namespace compiler | 135 } // namespace compiler |
| 98 } // namespace internal | 136 } // namespace internal |
| 99 } // namespace v8 | 137 } // namespace v8 |
| 100 | 138 |
| 101 #endif // V8_COMPILER_GRAPH_H_ | 139 #endif // V8_COMPILER_GRAPH_H_ |
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