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Side by Side Diff: public/platform/WebFloatAnimationCurve.h

Issue 768653002: Revert "Animations: Pass animation timing function through to compositor." (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years ago
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1 /* 1 /*
2 * Copyright (C) 2012 Google Inc. All rights reserved. 2 * Copyright (C) 2012 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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36 class WebFloatAnimationCurve : public WebCompositorAnimationCurve { 36 class WebFloatAnimationCurve : public WebCompositorAnimationCurve {
37 public: 37 public:
38 virtual ~WebFloatAnimationCurve() { } 38 virtual ~WebFloatAnimationCurve() { }
39 39
40 // Adds the keyframe with the default timing function (ease). 40 // Adds the keyframe with the default timing function (ease).
41 virtual void add(const WebFloatKeyframe&) = 0; 41 virtual void add(const WebFloatKeyframe&) = 0;
42 virtual void add(const WebFloatKeyframe&, TimingFunctionType) = 0; 42 virtual void add(const WebFloatKeyframe&, TimingFunctionType) = 0;
43 // Adds the keyframe with a custom, bezier timing function. Note, it is 43 // Adds the keyframe with a custom, bezier timing function. Note, it is
44 // assumed that x0 = y0 = 0, and x3 = y3 = 1. 44 // assumed that x0 = y0 = 0, and x3 = y3 = 1.
45 virtual void add(const WebFloatKeyframe&, double x1, double y1, double x2, d ouble y2) = 0; 45 virtual void add(const WebFloatKeyframe&, double x1, double y1, double x2, d ouble y2) = 0;
46 virtual void setTimingFunction(TimingFunctionType) = 0;
47 virtual void setTimingFunction(double x1, double y1, double x2, double y2) = 0;
48 46
49 virtual float getValue(double time) const = 0; 47 virtual float getValue(double time) const = 0;
50 }; 48 };
51 49
52 } // namespace blink 50 } // namespace blink
53 51
54 #endif // WebFloatAnimationCurve_h 52 #endif // WebFloatAnimationCurve_h
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