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| 1 /* | 1 /* |
| 2 * Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights
reserved. | 2 * Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights
reserved. |
| 3 * | 3 * |
| 4 * Portions are Copyright (C) 1998 Netscape Communications Corporation. | 4 * Portions are Copyright (C) 1998 Netscape Communications Corporation. |
| 5 * | 5 * |
| 6 * Other contributors: | 6 * Other contributors: |
| 7 * Robert O'Callahan <roc+@cs.cmu.edu> | 7 * Robert O'Callahan <roc+@cs.cmu.edu> |
| 8 * David Baron <dbaron@fas.harvard.edu> | 8 * David Baron <dbaron@fas.harvard.edu> |
| 9 * Christian Biesinger <cbiesinger@web.de> | 9 * Christian Biesinger <cbiesinger@web.de> |
| 10 * Randall Jesup <rjesup@wgate.com> | 10 * Randall Jesup <rjesup@wgate.com> |
| (...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 59 { | 59 { |
| 60 // FIXME: boundsRectForPaintInvalidation() has to walk up the parent chain | 60 // FIXME: boundsRectForPaintInvalidation() has to walk up the parent chain |
| 61 // for every layer to compute the rects. We should make this more efficient. | 61 // for every layer to compute the rects. We should make this more efficient. |
| 62 // FIXME: it's wrong to call this when layout is not up-to-date, which we do
. | 62 // FIXME: it's wrong to call this when layout is not up-to-date, which we do
. |
| 63 m_renderer.setPreviousPaintInvalidationRect(m_renderer.boundsRectForPaintInv
alidation(m_renderer.containerForPaintInvalidation())); | 63 m_renderer.setPreviousPaintInvalidationRect(m_renderer.boundsRectForPaintInv
alidation(m_renderer.containerForPaintInvalidation())); |
| 64 // FIXME: We are only updating the paint invalidation bounds but not | 64 // FIXME: We are only updating the paint invalidation bounds but not |
| 65 // the positionFromPaintInvalidationContainer. This means that we may | 65 // the positionFromPaintInvalidationContainer. This means that we may |
| 66 // forcing a full invaliation of the new position. Is this really correct? | 66 // forcing a full invaliation of the new position. Is this really correct? |
| 67 | 67 |
| 68 for (RenderLayer* layer = m_renderer.layer()->firstChild(); layer; layer = l
ayer->nextSibling()) { | 68 for (RenderLayer* layer = m_renderer.layer()->firstChild(); layer; layer = l
ayer->nextSibling()) { |
| 69 if (layer->compositingState() != PaintsIntoOwnBacking && layer->composit
ingState() != PaintsIntoGroupedBacking) | 69 layer->paintInvalidator().computePaintInvalidationRectsIncludingNonCompo
sitingDescendants(); |
| 70 layer->paintInvalidator().computePaintInvalidationRectsIncludingNonC
ompositingDescendants(); | |
| 71 } | 70 } |
| 72 } | 71 } |
| 73 | 72 |
| 74 // Since we're only painting non-composited layers, we know that they all share
the same paintInvalidationContainer. | 73 // Since we're only painting non-composited layers, we know that they all share
the same paintInvalidationContainer. |
| 75 void RenderLayerRepainter::paintInvalidationIncludingNonCompositingDescendants() | 74 void RenderLayerRepainter::paintInvalidationIncludingNonCompositingDescendants() |
| 76 { | 75 { |
| 77 paintInvalidationIncludingNonCompositingDescendantsInternal(m_renderer.conta
inerForPaintInvalidation()); | 76 paintInvalidationIncludingNonCompositingDescendantsInternal(m_renderer.conta
inerForPaintInvalidation()); |
| 78 } | 77 } |
| 79 | 78 |
| 80 void RenderLayerRepainter::paintInvalidationIncludingNonCompositingDescendantsIn
ternal(const RenderLayerModelObject* paintInvalidationContainer) | 79 void RenderLayerRepainter::paintInvalidationIncludingNonCompositingDescendantsIn
ternal(const RenderLayerModelObject* paintInvalidationContainer) |
| 81 { | 80 { |
| 82 m_renderer.invalidatePaintUsingContainer(paintInvalidationContainer, m_rende
rer.previousPaintInvalidationRect(), InvalidationLayer); | 81 m_renderer.invalidatePaintUsingContainer(paintInvalidationContainer, m_rende
rer.previousPaintInvalidationRect(), InvalidationLayer); |
| 83 | 82 |
| 84 // Disable for reading compositingState() below. | |
| 85 DisableCompositingQueryAsserts disabler; | |
| 86 | |
| 87 for (RenderLayer* curr = m_renderer.layer()->firstChild(); curr; curr = curr
->nextSibling()) { | 83 for (RenderLayer* curr = m_renderer.layer()->firstChild(); curr; curr = curr
->nextSibling()) { |
| 88 if (curr->compositingState() != PaintsIntoOwnBacking && curr->compositin
gState() != PaintsIntoGroupedBacking) | 84 curr->paintInvalidator().paintInvalidationIncludingNonCompositingDescend
antsInternal(paintInvalidationContainer); |
| 89 curr->paintInvalidator().paintInvalidationIncludingNonCompositingDes
cendantsInternal(paintInvalidationContainer); | |
| 90 } | 85 } |
| 91 } | 86 } |
| 92 | 87 |
| 93 LayoutRect RenderLayerRepainter::paintInvalidationRectIncludingNonCompositingDes
cendants() const | 88 LayoutRect RenderLayerRepainter::paintInvalidationRectIncludingNonCompositingDes
cendants() const |
| 94 { | 89 { |
| 95 LayoutRect paintInvalidationRect = m_renderer.previousPaintInvalidationRect(
); | 90 LayoutRect paintInvalidationRect = m_renderer.previousPaintInvalidationRect(
); |
| 96 | 91 |
| 97 for (RenderLayer* child = m_renderer.layer()->firstChild(); child; child = c
hild->nextSibling()) { | 92 for (RenderLayer* child = m_renderer.layer()->firstChild(); child; child = c
hild->nextSibling()) { |
| 98 // Don't include paint invalidation rects for composited child layers; t
hey will paint themselves and have a different origin. | |
| 99 if (child->compositingState() == PaintsIntoOwnBacking || child->composit
ingState() == PaintsIntoGroupedBacking) | |
| 100 continue; | |
| 101 | |
| 102 paintInvalidationRect.unite(child->paintInvalidator().paintInvalidationR
ectIncludingNonCompositingDescendants()); | 93 paintInvalidationRect.unite(child->paintInvalidator().paintInvalidationR
ectIncludingNonCompositingDescendants()); |
| 103 } | 94 } |
| 104 return paintInvalidationRect; | 95 return paintInvalidationRect; |
| 105 } | 96 } |
| 106 | 97 |
| 107 void RenderLayerRepainter::setBackingNeedsPaintInvalidationInRect(const LayoutRe
ct& r) | 98 void RenderLayerRepainter::setBackingNeedsPaintInvalidationInRect(const LayoutRe
ct& r) |
| 108 { | 99 { |
| 109 // FIXME(sky): Remove. | 100 // FIXME(sky): Remove. |
| 110 ASSERT_NOT_REACHED(); | 101 ASSERT_NOT_REACHED(); |
| 111 } | 102 } |
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| 136 view->invalidatePaintForRectangle(parentLayerRect); | 127 view->invalidatePaintForRectangle(parentLayerRect); |
| 137 return; | 128 return; |
| 138 } | 129 } |
| 139 | 130 |
| 140 ASSERT_NOT_REACHED(); | 131 ASSERT_NOT_REACHED(); |
| 141 } | 132 } |
| 142 | 133 |
| 143 RenderLayer* RenderLayerRepainter::enclosingFilterPaintInvalidationLayer() const | 134 RenderLayer* RenderLayerRepainter::enclosingFilterPaintInvalidationLayer() const |
| 144 { | 135 { |
| 145 for (const RenderLayer* curr = m_renderer.layer(); curr; curr = curr->parent
()) { | 136 for (const RenderLayer* curr = m_renderer.layer(); curr; curr = curr->parent
()) { |
| 146 if ((curr != m_renderer.layer() && curr->requiresFullLayerImageForFilter
s()) || curr->compositingState() == PaintsIntoOwnBacking || curr->isRootLayer()) | 137 if ((curr != m_renderer.layer() && curr->requiresFullLayerImageForFilter
s()) || curr->isRootLayer()) |
| 147 return const_cast<RenderLayer*>(curr); | 138 return const_cast<RenderLayer*>(curr); |
| 148 } | 139 } |
| 149 return 0; | 140 return 0; |
| 150 } | 141 } |
| 151 | 142 |
| 152 } // namespace blink | 143 } // namespace blink |
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