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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
9 #include "SkColorShader.h" | 9 #include "SkColorShader.h" |
10 #include "SkEmptyShader.h" | 10 #include "SkEmptyShader.h" |
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39 | 39 |
40 SkShader::SkShader(const SkMatrix* localMatrix) { | 40 SkShader::SkShader(const SkMatrix* localMatrix) { |
41 inc_shader_counter(); | 41 inc_shader_counter(); |
42 if (localMatrix) { | 42 if (localMatrix) { |
43 fLocalMatrix = *localMatrix; | 43 fLocalMatrix = *localMatrix; |
44 } else { | 44 } else { |
45 fLocalMatrix.reset(); | 45 fLocalMatrix.reset(); |
46 } | 46 } |
47 } | 47 } |
48 | 48 |
| 49 #ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING |
| 50 SkShader::SkShader(SkReadBuffer& buffer) : INHERITED(buffer) { |
| 51 inc_shader_counter(); |
| 52 if (buffer.readBool()) { |
| 53 buffer.readMatrix(&fLocalMatrix); |
| 54 } else { |
| 55 fLocalMatrix.reset(); |
| 56 } |
| 57 } |
| 58 #endif |
| 59 |
49 SkShader::~SkShader() { | 60 SkShader::~SkShader() { |
50 dec_shader_counter(); | 61 dec_shader_counter(); |
51 } | 62 } |
52 | 63 |
53 void SkShader::flatten(SkWriteBuffer& buffer) const { | 64 void SkShader::flatten(SkWriteBuffer& buffer) const { |
54 this->INHERITED::flatten(buffer); | 65 this->INHERITED::flatten(buffer); |
55 bool hasLocalM = !fLocalMatrix.isIdentity(); | 66 bool hasLocalM = !fLocalMatrix.isIdentity(); |
56 buffer.writeBool(hasLocalM); | 67 buffer.writeBool(hasLocalM); |
57 if (hasLocalM) { | 68 if (hasLocalM) { |
58 buffer.writeMatrix(fLocalMatrix); | 69 buffer.writeMatrix(fLocalMatrix); |
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253 #include "SkUtils.h" | 264 #include "SkUtils.h" |
254 | 265 |
255 SkColorShader::SkColorShader(SkColor c) | 266 SkColorShader::SkColorShader(SkColor c) |
256 : fColor(c) { | 267 : fColor(c) { |
257 } | 268 } |
258 | 269 |
259 bool SkColorShader::isOpaque() const { | 270 bool SkColorShader::isOpaque() const { |
260 return SkColorGetA(fColor) == 255; | 271 return SkColorGetA(fColor) == 255; |
261 } | 272 } |
262 | 273 |
| 274 #ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING |
| 275 SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) { |
| 276 fColor = b.readColor(); |
| 277 } |
| 278 #endif |
| 279 |
263 SkFlattenable* SkColorShader::CreateProc(SkReadBuffer& buffer) { | 280 SkFlattenable* SkColorShader::CreateProc(SkReadBuffer& buffer) { |
264 return SkNEW_ARGS(SkColorShader, (buffer.readColor())); | 281 return SkNEW_ARGS(SkColorShader, (buffer.readColor())); |
265 } | 282 } |
266 | 283 |
267 void SkColorShader::flatten(SkWriteBuffer& buffer) const { | 284 void SkColorShader::flatten(SkWriteBuffer& buffer) const { |
268 buffer.writeColor(fColor); | 285 buffer.writeColor(fColor); |
269 } | 286 } |
270 | 287 |
271 uint32_t SkColorShader::ColorShaderContext::getFlags() const { | 288 uint32_t SkColorShader::ColorShaderContext::getFlags() const { |
272 return fFlags; | 289 return fFlags; |
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385 #include "SkEmptyShader.h" | 402 #include "SkEmptyShader.h" |
386 | 403 |
387 void SkEmptyShader::toString(SkString* str) const { | 404 void SkEmptyShader::toString(SkString* str) const { |
388 str->append("SkEmptyShader: ("); | 405 str->append("SkEmptyShader: ("); |
389 | 406 |
390 this->INHERITED::toString(str); | 407 this->INHERITED::toString(str); |
391 | 408 |
392 str->append(")"); | 409 str->append(")"); |
393 } | 410 } |
394 #endif | 411 #endif |
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