| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #ifndef SkBitmapProcShader_DEFINED | 10 #ifndef SkBitmapProcShader_DEFINED |
| (...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 49 virtual uint32_t getFlags() const SK_OVERRIDE { return fFlags; } | 49 virtual uint32_t getFlags() const SK_OVERRIDE { return fFlags; } |
| 50 | 50 |
| 51 private: | 51 private: |
| 52 SkBitmapProcState* fState; | 52 SkBitmapProcState* fState; |
| 53 uint32_t fFlags; | 53 uint32_t fFlags; |
| 54 | 54 |
| 55 typedef SkShader::Context INHERITED; | 55 typedef SkShader::Context INHERITED; |
| 56 }; | 56 }; |
| 57 | 57 |
| 58 protected: | 58 protected: |
| 59 #ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING |
| 60 SkBitmapProcShader(SkReadBuffer& ); |
| 61 #endif |
| 59 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | 62 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
| 60 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_
OVERRIDE; | 63 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_
OVERRIDE; |
| 61 | 64 |
| 62 SkBitmap fRawBitmap; // experimental for RLE encoding | 65 SkBitmap fRawBitmap; // experimental for RLE encoding |
| 63 uint8_t fTileModeX, fTileModeY; | 66 uint8_t fTileModeX, fTileModeY; |
| 64 | 67 |
| 65 private: | 68 private: |
| 66 typedef SkShader INHERITED; | 69 typedef SkShader INHERITED; |
| 67 }; | 70 }; |
| 68 | 71 |
| 69 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total | 72 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total |
| 70 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of | 73 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of |
| 71 // an Sk3DBlitter in SkDraw.cpp | 74 // an Sk3DBlitter in SkDraw.cpp |
| 72 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not | 75 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not |
| 73 // yet found a situation where the size below isn't big enough. | 76 // yet found a situation where the size below isn't big enough. |
| 74 typedef SkSmallAllocator<3, 1024> SkTBlitterAllocator; | 77 typedef SkSmallAllocator<3, 1024> SkTBlitterAllocator; |
| 75 | 78 |
| 76 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and
MUST outlive | 79 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and
MUST outlive |
| 77 // the SkShader. | 80 // the SkShader. |
| 78 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, | 81 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, |
| 79 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); | 82 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); |
| 80 | 83 |
| 81 #endif | 84 #endif |
| OLD | NEW |