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Side by Side Diff: src/core/SkBitmapProcShader.cpp

Issue 768183002: Revert of Remove SK_SUPPORT_LEGACY_DEEPFLATTENING. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "SkColorPriv.h" 8 #include "SkColorPriv.h"
9 #include "SkReadBuffer.h" 9 #include "SkReadBuffer.h"
10 #include "SkWriteBuffer.h" 10 #include "SkWriteBuffer.h"
(...skipping 21 matching lines...) Expand all
32 } 32 }
33 33
34 SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src, TileMode tmx, TileMo de tmy, 34 SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src, TileMode tmx, TileMo de tmy,
35 const SkMatrix* localMatrix) 35 const SkMatrix* localMatrix)
36 : INHERITED(localMatrix) { 36 : INHERITED(localMatrix) {
37 fRawBitmap = src; 37 fRawBitmap = src;
38 fTileModeX = (uint8_t)tmx; 38 fTileModeX = (uint8_t)tmx;
39 fTileModeY = (uint8_t)tmy; 39 fTileModeY = (uint8_t)tmy;
40 } 40 }
41 41
42 #ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
43 SkBitmapProcShader::SkBitmapProcShader(SkReadBuffer& buffer) : INHERITED(buffer) {
44 buffer.readBitmap(&fRawBitmap);
45 fRawBitmap.setImmutable();
46 fTileModeX = buffer.readUInt();
47 fTileModeY = buffer.readUInt();
48 }
49 #endif
50
42 SkShader::BitmapType SkBitmapProcShader::asABitmap(SkBitmap* texture, 51 SkShader::BitmapType SkBitmapProcShader::asABitmap(SkBitmap* texture,
43 SkMatrix* texM, 52 SkMatrix* texM,
44 TileMode xy[]) const { 53 TileMode xy[]) const {
45 if (texture) { 54 if (texture) {
46 *texture = fRawBitmap; 55 *texture = fRawBitmap;
47 } 56 }
48 if (texM) { 57 if (texM) {
49 texM->reset(); 58 texM->reset();
50 } 59 }
51 if (xy) { 60 if (xy) {
(...skipping 422 matching lines...) Expand 10 before | Expand all | Expand 10 after
474 483
475 #else 484 #else
476 485
477 bool SkBitmapProcShader::asFragmentProcessor(GrContext*, const SkPaint&, const S kMatrix*, GrColor*, 486 bool SkBitmapProcShader::asFragmentProcessor(GrContext*, const SkPaint&, const S kMatrix*, GrColor*,
478 GrFragmentProcessor**) const { 487 GrFragmentProcessor**) const {
479 SkDEBUGFAIL("Should not call in GPU-less build"); 488 SkDEBUGFAIL("Should not call in GPU-less build");
480 return false; 489 return false;
481 } 490 }
482 491
483 #endif 492 #endif
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